[LPF] Roamind Dead - Appendix B

perrinmiller

Adventurer
Ariel Esimae, Female Aasimar Cleric (NPC)

Ariel steps past Cythera to face the undead alongside the glaive wielding woman and declares, "Those are fast moving zombies, a ghoul, and a wight. The ghoul's touch will paralyze, but the wight is most deadly. It's touch will sap you energy and weaken you."

"Helina, may Your Blessing be upon us!"


The cleric casts her divine spell, filling her companions with courage and slight holy glow around their heads.

[sblock=Actions]Free Action: Talking
Standard Action: Cast Bless (+1 morale bonus to Attack and Saves vs. Fear)
Move Action: Move to G17
AoO: On any creature passing through her reach: Longspear (1d20+8=16, 1d8+4=10)[/sblock][sblock=Mini Stats]Initiative: +2
AC: 25 (20 without shield, 18 flat-footed, 12 Touch) +3 AC Barkskin
HP: 37 Current: 37
CMB: +5 CMD: 18 Fort: +6 Reflex: +4 Will: +8 (+10 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: Point Blank Shot, Precise Shot, Barkskin, Bless (+1 Attack), Guidance (+1 Comp bonus)

Current Weapon in Hand: +1 longspear
Javelins: 5/5 Remaining

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining (3d6)
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 5/5* (Shield of Faith, Doom, Bless, Divine Favor, Burning Hands)
2nd Level 3/4 (Hold Person, Lessor Restoration, Sound Burst, Barkskin)
3rd Level 2/3 (Fireball, Searing Light, Dispel Magic) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

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DalkonCledwin

First Post
Veniarus moves to a vantage point where he can fire a bolt at the undead, knocking a Bolt in his Crossbow, and taking aim at the Ghoul and firing a Bolt at it from a distance so as to attempt to hinder it. "I am hoping you have a spell to deal with any draining effects that Wight has on us, Ariel?"

[sblock=Actions]Free Action: Talking
Move Action: Move to H-18
Standard Action: Fire A Crossbow Bolt at the Ghoul[/sblock][sblock=Veniarus Mini Stats] Veniarus Tollar (DalkonCledwin)
Initiative: +2
Armor Class: 15 (13 Flat-footed, 12 Touch)
Hit Points: 16 // Current: 16
CMB: +1 CMD: 13 Fort: +2 Ref: +3 Will: +4
Save Modifiers: +1 Cloak of Resistance, +1 Modifier to Saves vs. Fear

Current Weapon: Light Crossbow, Loaded, +5 (1d8)
Secondary Weapon: Morning Star, +2 (1d8)

Summon Monster: 7/7 Remaining
Spells Per Day: Infinite Cantrips Remaining; 3/3 First Level Remaining
Cantrips: Detect Magic, Read Magic, Guidance, Message, Resistance
First Level Spells: Lesser Rejuvenate Eidolon, Mage Armor, Grease[/sblock]
[sblock=Kalius Mini Stats]Kalius (Eidolon)
Initiative: +2
Armor Class: 16 (14 Flat-Footed, 12 Touch)
Mage Armor Class: 20 (12 Touch, 18 Flat-Footed)
Hit Points: 20 // Current: 20
CMB: +5 CMD: 17 Fort: +4 Ref: +5 Will: +0
Save Modifiers +1 Modifier to Saves vs. Fear

Current Weapon: Lucerne Hammer, +7 (1d12+4), 10 ft reach, Brace
Secondary Attack: Bite +1 (1d6+1)[/sblock]
 
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perrinmiller

Adventurer
Ghoul2.png

The crossbow bolt buries into the undead creature, moderately wounding it.

Zombie3.png

Two of the zombies advance forward all the way to you. The first takes a thrust from the warmaiden's longspear before it gets inside her reach. The other uses the distraction to advance all the way into Veniarus's face.

OOC: Combat: Round 1
[sblock=Combat Information]Bolt hits ghoul as is unusable afterwards
Ariel's AoO applied to FZ3

Initiative:
Ariel
Veniarus
Zombie3
Zombie2
Cythera <-
Ghoul
Wight
Kalius
Zombie1

Updated Map:
LPFEnc01Map01A.jpg

Notes:
1. Overturned cart provides hard cover, but can be moved around diagonally.

Party Status:
Code:
Ariel:     37/37 HP remaining; 
Cythera:   54/54 HP remaining;  
Veniarus:  16/16 HP remaining;
Kalius:    20/20 HP remaining;


Spells Cast: Mage Armor (Veniarus), Fireball/Bless (Ariel)
Abilities Used: 
Conditions in effect: Resistance/Guidance (All); Mage Armor (Kalius), Bless (+1 Attack)
Enemy Status:
Code:
Wight:
Ghoul: 6 dmg
Zombie1: 
Zombie2: 
Zombie3: 10 dmg
[/sblock]
GM: Cythera is up for Round 1.
 

perrinmiller

Adventurer
Cythera e'Kiernan, Bronze Dragon Disciple

Cythera begins the fancy weaving of her blade and footsteps and infuses some arcane energy into the glaive.

"Very, you guys handle these zombies and I will ready against the other two creatures."

Slipping up next to the wounded zombie facing Ariel, she readies the glaive to attack the wight if it comes within reach, ignoring the other zombie if it attacks her. If the ghoul passes through her reach she will strike it down.

[sblock=Actions]Free Action: 5ft step to F16 Talking
Swift Action: Activate Arcane Strike; +1 damage
Move Action: Begin Battle Dance +1 Attack/damage
Standard Action: Readied attack on the Wight; Readied Glaive on wight (1d20+9=15, 1d10+16=23) +3 attack if AoO is not used.
AoO: On ghoul if passes through reach: AoO on Ghoul (1d20+12=16, 1d10+16=23)[/sblock][sblock=Mini Stats]Initiative: +4
AC: 22 (19 flat-footed, 14 Touch)
HP: 54 Current: 54
CMB: +8 CMD: 22 (23 vs. Sundering) Fort: +5 Reflex: +6 Will: +5 (+1 with Resistance)
Conditions in Effect: Arcane Strike (+1 dmg), Power Attack (-2 Att/+6 dmg), Furious Focus, Overhand Chop, Bless (+1 Att), Inspired Battle Dance (+1 Att/dmg)

Current Weapon in Hand: Glaive
Chakram: 8/8 Claws: 5/5 rounds remaining

Battle Dance: 7/8 Rounds Remaining
Spells Remaining: Cantrips: (Read Magic, Detect Magic, Resistance, Light, Prestidigitation)
1st Level 3/3 (Cure Light Wounds, Timely Inspiration, Grease(DC13))[/sblock]___________________________

CytheraAvatar.jpg
Cythera e'Kiernan
 

perrinmiller

Adventurer
Ghoul2.png

The ghoul comes rushing towards the polearm wielding woman and she removes its head as it tries to come within reach. The creature collapses, unable to continue without it.

Wight.png

The wight comes around from behind the wagon and heads towards Ariel and Veniarus, not quite making it to Cythera's readied glaive.

OOC: Combat: Round 1
[sblock=Combat Information]Cythera's AoO drops Ghoul

Initiative:
Ariel
Veniarus
Zombie3
Zombie2
Ghoul (destroyed)
Cythera
Wight
Kalius <-
Zombie1

Updated Map:
LPFEnc01Map01B.jpg

Notes:
1. Overturned cart provides hard cover, but can be moved around diagonally.

Party Status:
Code:
Ariel:     37/37 HP remaining; 
Cythera:   54/54 HP remaining;  
Veniarus:  16/16 HP remaining;
Kalius:    20/20 HP remaining;


Spells Cast: Mage Armor (Veniarus), Fireball/Bless (Ariel)
Abilities Used: 1/8 rounds Battle Dance (Cythera)
Conditions in effect: Resistance/Guidance (All); Mage Armor (Kalius), Bless (+1 Attack)
Enemy Status:
Code:
Wight:
Ghoul: 29 dmg; destroyed
Zombie1: 
Zombie2: 
Zombie3: 10 dmg
[/sblock]
GM: Kalius is up for Round 1.
 

DalkonCledwin

First Post
Kalius moves into a position from which he can better protect his Master from the Zombie that is threatening to harm his Master. From there he swings his Hammer down in as mighty a blow as he is able to hoping to bring the Zombie down.

[sblock=Actions]Move Action: 5 foot step to F-19
Standard Action: attack Zombie 2 (Attack Roll = 1d20+5 (21) / Damage Roll = 1d12+4 (11))[/sblock]
[sblock=Kalius Mini Stats]Kalius (Eidolon)
Initiative: +2
Armor Class: 16 (14 Flat-Footed, 12 Touch)
Mage Armor Class: 20 (12 Touch, 18 Flat-Footed)
Hit Points: 20 // Current: 20
CMB: +5 CMD: 17 Fort: +4 Ref: +5 Will: +0

Current Weapon: Lucerne Hammer, +5 (1d12+4), 10 ft reach, Brace
Secondary Attack: Bite +0 (1d6+1)[/sblock]
 

perrinmiller

Adventurer
Zombie3.png

The final zombie advances on Cythera and passes by the bladed head of her polearm without heed,reaching and clawing for her.

The two more undead creatures come from the northern entrance of the intersection and into the street before you.
SkeletonMage.png

The first is wearing a black hooded cloak, its skeletal features visible with a cold black mist swirling in its eye sockets. It is holding a knife in one hand and points a bony index finger in your direction. A pin-point of magical light flies unerringly at Kalius and slams into him for a light wound.

SkeletalChampion.png

This second armored skeleton moves to stand in a battle-ready pose in front of the first, its weapon held high as cold blue light shines in its eye sockets. It is wearing a gleaming breastplate with a matching steel shield, and carrying a finely crafted longsword in its hand.

OOC: Combat: Round 2
[sblock=Combat Information]Kalius hit for 4 dmg magical by Skeleton 1
Skeleton 2 readies melee attack

Initiative:
Skeleton 1
Skeleton 2
Ariel <-
Veniarus
Zombie3
Zombie2
Ghoul (destroyed)
Cythera
Wight
Kalius
Zombie1

Updated Map:
LPFEnc01Map02.jpg

Notes:
1. Overturned cart provides hard cover, but can be moved around diagonally.

Party Status:
Code:
Ariel:     37/37 HP remaining; 
Cythera:   54/54 HP remaining;  
Veniarus:  16/16 HP remaining;
Kalius:    16/20 HP remaining; 4 dmg


Spells Cast: Mage Armor (Veniarus), Fireball/Bless (Ariel)
Abilities Used: 1/8 rounds Battle Dance (Cythera)
Conditions in effect: Resistance (All); Guidance (Ariel); Mage Armor (Kalius), 
Bless (+1 Attack)
Enemy Status:
Code:
Wight:
Ghoul: 29 dmg; destroyed
Zombie1: 
Zombie2: 11 dmg
Zombie3: 10 dmg 
Skeleton 1:
Skeleton 2:
[/sblock]
GM: Ariel is up for Round 2.
 

perrinmiller

Adventurer
Ariel Esimae, Female Aasimar Cleric (NPC)

Ariel snarls an oath, "Hellspawn! By Helina's Might!"

The cleric sends a wave of positive energy washing over the undead creatures closest to her and her companions, hoping the divine will of her Goddess will vanquish some. The two wounded zombies fall to the ground, and the other zombie and wight are damaged badly.

The cleric hefts her longspear and moves across the street and gives some space for Cythera to maneuver, holding her weapon out to skewer any creature that mindless tries to attack her or Veniarus from close range.

"Sorry, Veniarus. I have not the spells to reverse the effects of the wight's draining touch."


[sblock=Actions]Free Action: Talking
Standard Action: Channel Positive Energy: Channel Positive Energy (3d6=13) - Will DC14 for 6 dmg
FZ2 & FZ3 Save doesn't matter, they are destroyed.
FZ1; Zombie Save (1d20+3=15) = 6 dmg
Wight; Wight Save (1d20+5=13) = 13 dmg
Move Action: Move to I16
AoO: On any creature passing through her reach: AoO Longspear (1d20+8=13, 1d8+4=9)[/sblock][sblock=Mini Stats]Initiative: +2
AC: 25 (20 without shield, 18 flat-footed, 12 Touch) +3 AC Barkskin
HP: 37 Current: 37
CMB: +5 CMD: 18 Fort: +6 Reflex: +4 Will: +8 (+10 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: Point Blank Shot, Precise Shot, Barkskin, Bless (+1 Attack), Guidance (+1 Comp bonus)

Current Weapon in Hand: +1 longspear
Javelins: 5/5 Remaining

Fire Bolt: 6/6 Remaining Channel Energy: 4/5 remaining (3d6/DC14)
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 5/5* (Shield of Faith, Doom, Bless, Divine Favor, Burning Hands)
2nd Level 3/4 (Hold Person, Lessor Restoration, Sound Burst, Barkskin)
3rd Level 2/3 (Fireball, Searing Light, Dispel Magic) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 
Last edited:

perrinmiller

Adventurer
With the wave of positive energy washing over the undead, two of the creatures have fallen. The way is clear for you to get down to some serious business with the more deadly of the creatures.

OOC: Combat: Round 2
[sblock=Combat Information]

Initiative:
Skeleton 1
Skeleton 2
Ariel
Veniarus <-
Zombie3 (destroyed)
Zombie2
(destroyed)
Ghoul (destroyed)
Cythera
Wight
Kalius
Zombie1

Updated Map:
LPFEnc01Map02A.jpg

Notes:
1. Overturned cart provides hard cover, but can be moved around diagonally.

Party Status:
Code:
Ariel:     37/37 HP remaining; 
Cythera:   54/54 HP remaining;  
Veniarus:  16/16 HP remaining;
Kalius:    16/20 HP remaining; 


Spells Cast: Mage Armor (Veniarus), Fireball/Bless (Ariel)
Abilities Used: 1/8 rounds Battle Dance (Cythera); 1/5 Channel Energy
Conditions in effect: Resistance (All); Mage Armor (Kalius), 
Bless (+1 Attack)
Enemy Status:
Code:
Wight: 13 dmg
Ghoul: 29 dmg; destroyed
Zombie1: 6 dmg
Zombie2: 17 dmg; destroyed
Zombie3: 16 dmg; destroyed 
Skeleton 1:
Skeleton 2:
[/sblock]
GM: Veniarus and then Cythera are up for Round 2.
 

DalkonCledwin

First Post
Veniarus opting to stay as far away from his foes as possible yet within range for his crossbow to hit the foes, knocks and fires a bolt at the Wight hoping to injure it significantly.

[sblock=Actions]Move Action: No Movement for the moment.
Standard Action: Fire a Crossbow Bolt at the Wight = Attack Roll 1d20+5 (11) // Damage Roll 1d8 (5)
% to recover bolt if I missed (recover on 51+) = 21[/sblock]

[sblock=Veniarus Mini Stats] Veniarus Tollar (DalkonCledwin)
Initiative: +2
Armor Class: 15 (13 Flat-footed, 12 Touch)
Hit Points: 16 // Current: 16
CMB: +1 CMD: 13 Fort: +2 Ref: +3 Will: +4
Save Modifiers: +1 Cloak of Resistance, +1 Bonus to Saves vs. Fear from Bless

Current Weapon: Light Crossbow, Loaded, +4 (1d8)
Secondary Weapon: Morning Star, +1 (1d8)
+1 to Attack from Bless

Summon Monster: 7/7 Remaining
Spells Per Day: Infinite Cantrips Remaining; 3/3 First Level Remaining
Cantrips: Detect Magic, Read Magic, Guidance, Message, Resistance
First Level Spells: Lesser Rejuvenate Eidolon, Mage Armor, Grease[/sblock]
 

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