[LPF] Roamind Dead - Appendix B

perrinmiller

Adventurer
Cythera e'Kiernan, Bronze Dragon Disciple

Watching the summoners crossbow bolt miss and break on the building to the left of the wight, Cythera continues to dance and infuses some arcane energy into her glaive.

"Veniarus, you and Kalius deal with this pesky zombie. Then we break those skeletons!"

Side stepping to get around the zombie, the dragon disciple slashes out with her polearm to cut down the wight. The glaive removes the head of the creature, the eye cease glowing as the dead pieces collapse to the cobblestones of the street.

With the skeletons before her, she switches weapons to have something more suited to breaking apart the bony foes.

GM: The wight is destroyed, leaving Kalius up next for round 2.
[sblock=Actions]Free Action: 5ft step to G15 & Talking
Swift Action: Activate Arcane Strike; +1 damage
Standard Action: Reach attack on the Wight; Glaive (PA/FF/AS/BD) (1d20+12=21, 1d10+16=25)
Move Action: Stow Glaive & quick draw Heavy Flail[/sblock][sblock=Mini Stats]Initiative: +4
AC: 22 (19 flat-footed, 14 Touch)
HP: 54 Current: 54
CMB: +8 CMD: 22 (23 vs. Sundering) Fort: +5 Reflex: +6 Will: +5 (+1 with Resistance)
Conditions in Effect: Arcane Strike (+1 dmg), Power Attack (-2 Att/+6 dmg), Furious Focus, Overhand Chop, Bless (+1 Att), Inspired Battle Dance (+1 Att/dmg)

Current Weapon in Hand: Heavy Flail
Chakram: 8/8 Claws: 5/5 rounds remaining

Battle Dance: 6/8 Rounds Remaining
Spells Remaining: Cantrips: (Read Magic, Detect Magic, Resistance, Light, Prestidigitation)
1st Level 3/3 (Cure Light Wounds, Timely Inspiration, Grease(DC13))[/sblock]___________________________

CytheraAvatar.jpg
Cythera e'Kiernan
 

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DalkonCledwin

First Post
Veniarus nods, sending a Mental command to Kalius, who then moves to a position from which he can attack the Zombie more effectively. He swings the Hammer at the Zombie in an attempt to crush the foe with all of his might.

[sblock=Actions]Move Action: Move to F-17
Standard Action: Attack Zombie 1 with Lucerne Hammer — Attack Roll 1d20+7 (22), Damage Roll 1d12+4 (8)[/sblock]
[sblock=Kalius Mini Stats]Kalius (Eidolon)
Initiative: +2
Armor Class: 16 (14 Flat-Footed, 12 Touch)
Mage Armor Class: 20 (12 Touch, 18 Flat-Footed)
Hit Points: 20 // Current: 20
CMB: +5 CMD: 17 Fort: +4 Ref: +5 Will: +0
Save Modifiers: +1 Bonus to Saves vs. Fear from Bless

Current Weapon: Lucerne Hammer, +6 (1d12+4), 10 ft reach, Brace
Secondary Attack: Bite +0 (1d6+1)
+1 to Attack from Bless[/sblock]
 

perrinmiller

Adventurer
Zombie3.png

The final zombie crumbles to the cobblestone street as Kalius's polearm smashes down onto its head, splattering it like a melon getting hit by a sledge hammer.

SkeletonMage.png

The black cloaked skeleton moves forward and a sickening wave of energy radiates from it with a flash of black light. Everyone of you feels the draining effects.

SkeletalChampion.png

The armored skeleton charges forward, longsword slashing down at the woman wielding the flail. The blade barely gets by her defenses and cuts the dancing woman lightly.

OOC: Combat: Round 3
[sblock=Combat Information]Skeleton 1 channeled negative energy 6 dmg (Will DC13 for 1/2)
Skeleton 2 charges Cythera (-2AC) hits for 9 dmg

Initiative:
Skeleton 1
Skeleton 2
Ariel <-
Veniarus
Zombie3 (destroyed)
Zombie2
(destroyed)
Ghoul (destroyed)
Cythera
Wight (destroyed)
Kalius
Zombie1 (destroyed)

Updated Map:
LPFEnc01Map03.jpg

Notes:
1. Overturned cart provides hard cover, but can be moved around diagonally.

Party Status:
Code:
Ariel:     34/37 HP remaining; 3 dmg
Cythera:   42/54 HP remaining; 8+3 or 6 dmg 
Veniarus:  13/16 HP remaining; 3 or 6 dmg
Kalius:    13/20 HP remaining; 3 or 6 dmg


Spells Cast: Mage Armor (Veniarus), Fireball/Bless (Ariel)
Abilities Used: 2/8 rounds Battle Dance (Cythera); 1/5 Channel Energy
Conditions in effect: Resistance (All); Mage Armor (Kalius), 
Bless (+1 Attack)
Enemy Status:
Code:
Wight: 38 dmg; destroyed
Ghoul: 29 dmg; destroyed
Zombie1: 14 dmg; destroyed
Zombie2: 17 dmg; destroyed
Zombie3: 16 dmg; destroyed 
Skeleton 1:
Skeleton 2:
[/sblock]
GM: Roll Will Save DC 13 for exact damage on next post.

Ariel and then Veniarus are up for Round 3.
 
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perrinmiller

Adventurer
Ariel Esimae, Female Aasimar Cleric (NPC)

Ariel scoffs at the draining effect, barely feeling its impact, "Helina protects me you foul cretin."

The cleric steps forward, releasing her right hand from the shaft of the longspear, and points at the sword-wielding skeleton. She blasts it with a fire bolt, scorching the bones.

Ariel draws her morningstar in preparation of assisting the dragon disciple from up close if necessary, remarking, "Good call on the skeletons needing to be hit with bludgeoning weapons. I see you remember our conversation over tea."

[sblock=Actions]Will save (1d20+8=23)
Free Action: Talking & 5ft step to I15
Standard Action: Ranged touch on SK2; Fire bolt (1d20+7=12, 1d6+4=8)
Move Action: Draw morningstar[/sblock][sblock=Mini Stats]Initiative: +2
AC: 23 (25 with shield, 18 flat-footed, 12 Touch) +3 AC Barkskin
HP: 34 Current: 37
CMB: +5 CMD: 18 Fort: +6 Reflex: +4 Will: +8 (+10 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: Point Blank Shot, Precise Shot, Barkskin, Bless (+1 Attack)

Current Weapon in Hand: +1 longspear (left) & Morningstar (right)
Javelins: 5/5 Remaining

Fire Bolt: 5/6 Remaining Channel Energy: 4/5 remaining (3d6/DC14)
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 5/5* (Shield of Faith, Doom, Bless, Divine Favor, Burning Hands)
2nd Level 3/4 (Hold Person, Lessor Restoration, Sound Burst, Barkskin)
3rd Level 2/3 (Fireball, Searing Light, Dispel Magic) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

DalkonCledwin

First Post
Veniarus is just barely able to shrug off the effects of the Negative Energy attack, taking only minimal damage from it. Kalius on the other hand suffers the full force of the attack.

Veniarus seeing an opening, moves forward and begins chanting a spell in a defensive position. He successfully finishes casting the spell causing a slick of grease to appear beneath the feat of the two skeletons.

[sblock=Actions]Veniarus Will Save - 1d20+4 (15)
Kalius Will Save - 1d20+0 (7)
Move Action: Move to H-16
Standard Action: Casting Grease Defensively (Concentration - DC 17) - Concentration 1d20+5 (19)
Placing a 10 foot square of Grease in the Squares G-14 to F-13. Reflex save to avoid falling has a DC of 16.[/sblock]
[sblock=Veniarus Mini Stats] Veniarus Tollar (DalkonCledwin)
Initiative: +2
Armor Class: 15 (13 Flat-footed, 12 Touch)
Hit Points: 16 // Current: 13
CMB: +1 CMD: 13 Fort: +2 Ref: +3 Will: +4
Save Modifiers: +1 Cloak of Resistance, +1 Bonus to Saves vs. Fear from Bless

Current Weapon: Light Crossbow, Loaded, +4 (1d8)
Secondary Weapon: Morning Star, +1 (1d8)
+1 to Attack from Bless

Summon Monster: 7/7 Remaining
Spells Per Day: Infinite Cantrips Remaining; 1/3 First Level Remaining
Cantrips: Detect Magic, Read Magic, Guidance, Message, Resistance
First Level Spells: Lesser Rejuvenate Eidolon, Mage Armor, Grease[/sblock]
[sblock=Kalius Mini Stats]Kalius (Eidolon)
Initiative: +2
Armor Class: 16 (14 Flat-Footed, 12 Touch)
Mage Armor Class: 20 (12 Touch, 18 Flat-Footed)
Hit Points: 20 // Current: 14
CMB: +5 CMD: 17 Fort: +4 Ref: +5 Will: +0
Save Modifiers: +1 Bonus to Saves vs. Fear from Bless

Current Weapon: Lucerne Hammer, +6 (1d12+4), 10 ft reach, Brace
Secondary Attack: Bite +0 (1d6+1)
+1 to Attack from Bless[/sblock]
 

perrinmiller

Adventurer
Cythera e'Kiernan, Bronze Dragon Disciple

Seeing the summoner's spell cause the cobblestones of the street to become slick under the skeleton's feet, Cythera grins in anticipation of them tumbling to ground. But her brow soon furrows as both resist and manage to stay erect.

"Well, that was a good idea. Pity these creatures evaded it."

Dancing to the side, the bronze dragon disciple makes room for the centaur to have an unobstructed approach to bring his long hammer into play.

Whirling her flail with two hands, she only manages a glancing blow off the skeleton's shield.

GM: Skeletons remain standing, Kalius up next for round 3.
[sblock=Actions]Free Action: 5ft step to H15 & Talking
Swift Action: Activate Arcane Strike; +1 damage
Standard Action: Melee attack on the SK2; Flail (1d20+11=14, 1d10+16=24)
Move Action: None[/sblock][sblock=Mini Stats]Initiative: +4
AC: 22 (19 flat-footed, 14 Touch)
HP: 54 Current: 54
CMB: +8 CMD: 22 (23 vs. Sundering) Fort: +5 Reflex: +6 Will: +5 (+1 with Resistance)
Conditions in Effect: Arcane Strike (+1 dmg), Power Attack (-2 Att/+6 dmg), Furious Focus, Overhand Chop, Bless (+1 Att), Inspired Battle Dance (+1 Att/dmg)

Current Weapon in Hand: Heavy Flail
Chakram: 8/8 Claws: 5/5 rounds remaining

Battle Dance: 5/8 Rounds Remaining
Spells Remaining: Cantrips: (Read Magic, Detect Magic, Resistance, Light, Prestidigitation)
1st Level 3/3 (Cure Light Wounds, Timely Inspiration, Grease(DC13))[/sblock]___________________________

CytheraAvatar.jpg
Cythera e'Kiernan
 



DalkonCledwin

First Post
Kalius climbs his way on to the top of one of the previous corpse's that the group had put back into it's unlikely grave. From there he is better able launch an assault upon the new undead that had arrived upon the scene. Given that his master's original attempts at causing the Undead to fall prone had failed, Kalius figures that he would attempt to aid his master in these attempts by trying to trip the Undead.

[Sblock=Actions]Move Action: 5' step to G-16
Standard Action: Trip Combat Manuever — Combat Manuever Attack Roll 1d20+6 (20), Effect: Target is knocked prone if successful.
Side Effect: Opponent Recieves an Attack of Opportunity against Kalius if it can reach Kalius.[/Sblock][sblock=Kalius Mini Stats]Kalius (Eidolon)
Initiative: +2
Armor Class: 16 (14 Flat-Footed, 12 Touch)
Mage Armor Class: 20 (12 Touch, 18 Flat-Footed)
Hit Points: 20 // Current: 14
CMB: +5 CMD: 17 Fort: +4 Ref: +5 Will: +0
Save Modifiers: +1 Bonus to Saves vs. Fear from Bless

Current Weapon: Lucerne Hammer, +6 (1d12+4), 10 ft reach, Brace
Secondary Attack: Bite +0 (1d6+1)
+1 to Attack from Bless[/sblock]
 
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perrinmiller

Adventurer
Kalius's hammer does the trick.

SkeletonMage.png

The black cloaked skeleton steps out of the grease spot and points at the flail-wielding red-head. A black ray shoots from his finger and passes by the dancing woman.

SkeletalChampion.png

The armored skeleton falls to the cobblestone street with a crash. Instead of trying to regain its feet, it tries to slice off Cythera's feet. She is able to dance over the swinging blade.

OOC: Combat: Round 4
[sblock=Combat Information]Forgot, Cythera fails save.
Skeleton 1 missed ray attack on Cythera
Skeleton 2 missed Cythera

Initiative:
Skeleton 1
Skeleton 2
Ariel <-
Veniarus
Zombie3 (destroyed)
Zombie2
(destroyed)
Ghoul (destroyed)
Cythera
Wight (destroyed)
Kalius
Zombie1 (destroyed)

Updated Map:
LPFEnc01Map04.jpg

Notes:
1. Overturned cart provides hard cover, but can be moved around diagonally.

Party Status:
Code:
Ariel:     34/37 HP remaining; 
Cythera:   39/54 HP remaining; 
Veniarus:  13/16 HP remaining;
Kalius:    10/20 HP remaining;


Spells Cast: Mage Armor (Veniarus), Fireball/Bless (Ariel)
Abilities Used: 3/8 rounds Battle Dance (Cythera); 1/5 Channel Energy (Ariel),
1/6 Firebolts (Ariel)
Conditions in effect: Mage Armor (Kalius), 
Bless (+1 Attack)
Enemy Status:
Code:
Wight: 38 dmg; destroyed
Ghoul: 29 dmg; destroyed
Zombie1: 14 dmg; destroyed
Zombie2: 17 dmg; destroyed
Zombie3: 16 dmg; destroyed 
Skeleton 1:
Skeleton 2: 8 dmg, prone
[/sblock]
GM: Ariel and then Veniarus are up for Round 4.
 

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