[LPF] The Cave of (Un)Death

Systole

First Post
The undead beastie in question responds by snapping at the dwarf. "Yipes, Cavernous Hode exclaims! His course of action becomes clear!"
[sblock=Actions]MD: Step NE, attack.
CH: Step E. Drop pick (free), draw dagger (move), attack with flanking.

EDIT: CH's damage is 4, not 5. Typo.[/sblock][sblock= Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 20/20
CMB: +1 CMD: 13
Fort: +5 Reflex: +2 Will: +7
Speed: 20'

Perception: +9
Initiative: +2

Current Weapon in Hand: Dagger(+2, 1d4+1/x2), Wand of CLW
Current Conditions in Effect: Bardsong

0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Magic Stone, Produce Flame, Shillelagh

Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 23/23
CMB: +1 CMD: 14 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +2
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+5, 1d4/x2)
Current Conditions in Effect: Bardsong[/sblock]
 
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vmaaxt

First Post
Aedger Beinn

Aedger tells Blue to continue his attack, which he does dutifully. Blue again slashes with his scimitar and his sharp finger bones. Aedger shifts his grip on his cross bow, bringing it to bear as he moves in line with Mr. Dickens and Blue, and fires a bolt over Mr. Dickens, into the zombie he is currently occupied with. Aedger remarks, "Mr. Vax, that zombie that you just eliminated was in fact no threat. He was quite under my command. Just like the one to my left is. Please do not destroy this one as well. I do believe I can put it to good use. Thank you."
[Sblock=ooc]Blue makes full attack. Aedger moves west of MD, S of zombie. Fires into melee, taking -4. Hopefully MD doesn't give the zed too much cover.

Edit: one day this will work. I will take the lower roll for the claw attack. So it goes. [/sblock]
[SBLOCK='MiniStats']
[sblock=Aedger]Aedger Beinn, Aasimar Cleric (Undead Lord) 1
Init:
+2 AC: 15, t:12, ff:13
HP: 08 Perception: +9
CMB: +0 CMD: 12 Speed: 30ft.
Fort: +2 Ref: +2 Will: +5
Resist 5: Cold, Acid, Electric
Senses: Darkvision 60ft

Current Effects: None

In Hand: Light Crossbow

Special Powers
Channel Negative Energy 1d6, 6/day, Will DC 14 Used: 1
Death's Kiss: 1 round duration, 6/day Used: 0
Command Undead

[Sblock='Spells Prepared:']Orisons:
Light
Guidance
Mending
Level 1: (DC 14)
Cause Fear (domain)
Bless
Cure Light Wounds
Spell Like Abilities
Daylight (1/day)
[/Sblock]

Attacks:
Crossbow, Light: +2 Attack, 1d8+0, 19/x2, 80' Bolts: 29
Morningstar: +0 Attack, 1d8+0, 20/x2

[sblock='expanded']Skills
Acrobatics 01
Appraise 01
Bluff 03
Climb -01
Craft 01
Diplomacy 10
Disguise 03
Escape Artist 01
Fly 01
Heal 03
Intimidate 03
Knowledge (Religion) 05
Perception 09
Perform 03
Ride 01
Sense Motive 07
Stealth 01
Survival 03
Swim -01
Carrying:
Holstered:
Crossbow, Light & Bolts
Morningstar
[Sblock='Pockets']Earplugs (4x)
Chalk (3x)
Ink (1 oz. vial)
Inkpen (2x)
Paper, rice (5 sheets)
[/Sblock]
[/sblock]
[/sblock]
[sblock=Blue]Blue, Skeletal Companion (Medium Undead)
Init:
+2 AC: 17, t:12, ff:15
HP: 11 Perception: +0
CMB: +2 CMD: 14 Speed: 30ft.
Fort: +0 Ref: +2 Will: +2
Immune: Cold Undead Traits
DR: 5/bludgeoning
Senses: Darkvision 60ft

Current Effects: None

In Hand: Javelin (L), Scimitar (R)

Attacks:
Scimitar +2 (1d6+2,18-20/x2), claw –3 (1d4+1)
or 2 claws +2 (1d4+2)
or Dagger +2 (1d4+2), Range 10'
or Javelin +2 (1d6+2/×2), Range 30' Remaining: 3

[sblock='expanded']
Carrying:
Holstered:
Scimitar​
Dagger​
Javelins​
Backpack
Rope, Hemp (50ft)(x2)​
Plank, Collapsable​
Wandermeal (4 servings)​
Chalk (6x)​
[/Sblock][/sblock]
[sblock=pictures]
180px-Aedger_Beinn.jpg
180px-1342541056597_c6a62.png
[/sblock]

[/SBLOCK][/QUOTE]
 
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HolyMan

Thy wounds are healed!
Blue finishes his inferior undead opponent with ease and awaits further instructions.

Cavernous Hode deals a telling slice out of the kobold zombie but it still stabs at the dwarf methodically.

Aedger's shot misses it's mark and splinters against the back wall, while Damaris casts and learns something odd about the worked cave wall.

[sblock=Detect Magic] strong transmutation - Somehow the wall seems reinforced with magic to prevent creatures from passing through it.

This realy has no effect on this game was just part of the map I found for the adventure. Just adds to RP which is always good.[/sblock]

[sblock=Combat]
INIT Order
Blue
Damaris
Vax
Cavernous Hode
Mister Dickens
Aedger
monsters

Stats
Blue
Damaris
Vax - dmg taken 3pts.
Cavernous Hode
Mister Dickens
Aedger
....
KZ-A 00/12HP - dead
KZ-B 01/12HP - prone
KZ-C 12/12HP - prone
KZ-D 05/12HP[/sblock]

OOC: Round 3 group is up.
 

Attachments

  • cave 4.jpg
    cave 4.jpg
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soulnova

Explorer
Damaris moves between Blue and Aedger. "that's a pretty strong spell... We are not getting throught that even with Vax's crusher. Remind me of staying out of his way when he swings." she chuckles.

"Brother Aedger, should we go that way? Can these creatures takes us to their creator?" Damaris asks with interest.
 

vmaaxt

First Post
Aedger notices the effect that Blue had on the zombie, and sends Blue over to help Mr. Dickens and Cavernous Hode. Blue dashes over to the melee, and hacks at the zombie with his scimitar.

Aedger is somewhat surprised, after seeing Vax's mighty hammer connect with his fallen thrall, to see the zombie still wiggling. He tells the zombies to stand up, as he moves and looks down the hallway attached to this room. "I'm not sure which way we should go, Ms. Damaris. The undead will not be able to tell us anything. Their intellegence and memories were stripped from them when they were animated, so they cannot remember anything, even if they could talk. Never fear, though we will put them to good use in our noble cause."

[sblock=ooc]
Actions: Blue moving to West of D. Scimitaring.
Aedger moving to 2 spaces west of zombie corpse, looking down hallway to the west. Darkvision 60'
Also, do the glowing walls give off enough light to see by?
[/sblock]

[SBLOCK='MiniStats']
[sblock=Aedger]Aedger Beinn, Aasimar Cleric (Undead Lord) 1
Init:
+2 AC: 15, t:12, ff:13
HP: 08 Perception: +9
CMB: +0 CMD: 12 Speed: 30ft.
Fort: +2 Ref: +2 Will: +5
Resist 5: Cold, Acid, Electric
Senses: Darkvision 60ft

Current Effects: None

In Hand: Light Crossbow

Special Powers
Channel Negative Energy 1d6, 6/day, Will DC 14 Used: 1
Death's Kiss: 1 round duration, 6/day Used: 0
Command Undead

[Sblock='Spells Prepared:']Orisons:
Light
Guidance
Mending
Level 1: (DC 14)
Cause Fear (domain)
Bless
Cure Light Wounds
Spell Like Abilities
Daylight (1/day)
[/Sblock]

Attacks:
Crossbow, Light: +2 Attack, 1d8+0, 19/x2, 80' Bolts: 29
Morningstar: +0 Attack, 1d8+0, 20/x2

[sblock='expanded']Skills
Acrobatics 01
Appraise 01
Bluff 03
Climb -01
Craft 01
Diplomacy 10
Disguise 03
Escape Artist 01
Fly 01
Heal 03
Intimidate 03
Knowledge (Religion) 05
Perception 09
Perform 03
Ride 01
Sense Motive 07
Stealth 01
Survival 03
Swim -01
Carrying:
Holstered:
Crossbow, Light & Bolts
Morningstar
[Sblock='Pockets']Earplugs (4x)
Chalk (3x)
Ink (1 oz. vial)
Inkpen (2x)
Paper, rice (5 sheets)
[/Sblock]
[/sblock]
[/sblock]
[sblock=Blue]Blue, Skeletal Companion (Medium Undead)
Init:
+2 AC: 17, t:12, ff:15
HP: 11 Perception: +0
CMB: +2 CMD: 14 Speed: 30ft.
Fort: +0 Ref: +2 Will: +2
Immune: Cold Undead Traits
DR: 5/bludgeoning
Senses: Darkvision 60ft

Current Effects: None

In Hand: Javelin (L), Scimitar (R)

Attacks:
Scimitar +2 (1d6+2,18-20/x2), claw –3 (1d4+1)
or 2 claws +2 (1d4+2)
or Dagger +2 (1d4+2), Range 10'
or Javelin +2 (1d6+2/×2), Range 30' Remaining: 3

[sblock='expanded']
Carrying:
Holstered:
Scimitar​
Dagger​
Javelins​
Backpack
Rope, Hemp (50ft)(x2)​
Plank, Collapsable​
Wandermeal (4 servings)​
Chalk (6x)​
[/Sblock][/sblock]
[sblock=pictures]
180px-Aedger_Beinn.jpg
180px-1342541056597_c6a62.png
[/sblock]

[/SBLOCK]
 


Chronikoce

First Post
Vax hears Aedger's remark and begrudgingly leaves the zombie before him alive. Looking around the room he sees that only two zombies remain that are not slain but they appear to be fully under the control of Aedger. As he realizes this his anger quickly melts away leaving Vax visibly fatigued as he takes a few deep breaths while leaning upon 'Crusher'. "That was fantastic! Exhilarating! Wonderful! Now aren't you all glad you came? Where else could we have found some zombies to smash so easily?" Noticing that Hode and his companion are still tussling with a zombie Vax calls out "It looks like you have the situation under control, let me know if you need help!"

[sblock=ooc]
Needed to roll to see if Vax heard Aedger's remark regarding zombie (Using DC 9, Hear details of donversation DC 0 + 5 (distracted) +2 (unfavorable conditions) +2 (10ft away)= DC 9

Vax ends his rage and is fatigued for 4 rounds (2 rounds spent raging).
[/sblock]

[sblock= Vax]
Vax


[sblock=Raging]
AC: 14 (Flat-footed: 12, Touch: 10)
HP: 12/15
CMB: +7 CMD: 19
Fort: +6 Ref: +2 Will: +4
Speed: 30'

Perception: +4
Initiative: +2

Primary Weapon: Crusher (+7, 2d6+9/x3)
Ranged Weapon: Javelin (+3, 1d6+6/x2)
Special Attack Options: Power Attack: -1 Attack, +3 Damage
[/sblock]

[sblock=Not Raging]
AC: 16 (Flat-footed: 14, Touch: 12)
HP: 10/13
CMB: +5 CMD: 17
Fort: +4 Ref: +2 Will: +2
Speed: 30'

Perception: +4
Initiative: +2

Primary Weapon: Crusher (+5, 2d6+6/x3)
Ranged Weapon: Javelin (+3, 1d6+4/x2)
Special Attack Options: Power Attack: -1 Attack, +3 Damage
[/sblock]
Rounds of Rage: 4/6
Current Conditions in Effect: Fatigue: -2 Str and Dex. Cannot run or Charge (4 round duration)
Consumables Available: 1 Flask of Alchemists Fire, 1 Potion of Cure Light Wounds, 6 Days of Trail Rations
Carried in Hands: 'Crusher'

Vax (Chronikoce) - Living Pathfinder RPG Wiki
[/sblock]
 
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vmaaxt

First Post
[sblock=ooc]I count Zombie D as having at least 1 HP left. A is dead, and B and C are under Aedger's command. Probably should take care of D just to make sure.[/sblock]
 
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Systole

First Post
"Guard! Turn! Parry! Dodge! Spin! Ha! Thrust!"
[sblock]Forgot CH's flanking, but I don't think it matters.[sblock= Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 20/20
CMB: +1 CMD: 13
Fort: +5 Reflex: +2 Will: +7
Speed: 20'

Perception: +9
Initiative: +2

Current Weapon in Hand: Dagger(+2, 1d4+1/x2), Wand of CLW
Current Conditions in Effect: Bardsong

0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Magic Stone, Produce Flame, Shillelagh

Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 23/23
CMB: +1 CMD: 14 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +2
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+5, 1d4/x2)
Current Conditions in Effect: Bardsong[/sblock]
 
Last edited:

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