MM2 - The destructive power of a Rampager's acid

Mystendanian

First Post
On pg 177 of MM2, the Rampager has:

Acid (Ex): The acid that coats a rampager's claws...disolves an opponent's armor...unless the wearer suceeds at a Reflex save (DC 22).

I threw this monster against my group and attacked our shiny paladin in Plate Mail +1, Platinum. Sure enough, this creature hit the armor and the player failed his save.

Because it is magic, should the paladin's armor get a saving throw, or is destruction automatic?
 

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Epametheus

First Post
The destruction is automatic, probably. Considering that a ravager is like CR 15 or whatever, I think they would've mentioned if its acid is less effective against magical armor.

Anyways, it's the paladin's fault for not being charismatic enough :D
 



Gort

Explorer
Gah, rampagers!

Fought one of these - the damn thing needs a fortitude save to avoid having your armour ripped off, a reflex save to avoid having your armour melted, and a will save to avoid being scared... must be the only monster that needs all three saves. (unless you're counting ones with spells, natch)

Not so bad if you're a monk, though :)
 

MorganKiller

First Post
Mmmm... looks great!
Of course I'm a DM usually and when I'm not DMing I play a wizard... :D
I could open a magic armor store next to a Rampager's lair....

BTW, I loved rust monster, but this guy is even better...
 


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