Here's my first go at a sheet for Max:
Dord, PL 6 [100 PP]
"What do you mean it's not funny if I explain it?"
[SBLOCK=Info]
Real Name:Maxwell Freedman
Identity: Dord
Occupation: Student
Marital Status: Single
Age: 19
Height: 1' / 5'8" / 32'
Weight: 180 lbs
Hair: Short, brown, mussed
Eyes: Brown
Nationality: American
Ethnicity: Caucasian
Place of BirthSalt Lake City, Utah
Group Affiliations: Salton Stars
Allegiance(s) UCLA
First Appearance: Salton City Needs Heroes! - 'rejects' special
History: Max was a hyper-active nerd with an over-active sense of curiosity. Between climbing too high on trees, wandering abandoned mines, and asking bullies innocent-but-insulting questions ("Is having such a thick forehead an evolutionary advantage, do you think?"), it's rather amazing Max made it to adulthood more or less in one piece.
During a backpacking trip after finishing high school, Max tried a rare hallucinagen from the Amazon. He swore it let him 'reach out and tug the strings of fate.' Whether or not that's what started it, all we know is that Max was subsequently kidnapped to be human sacrifice for a demon-worshipping cult. Then, when the experimental AI of a government satellite chose to sacrifice itself by intercepting a radiocative meteorite, the flaming remnants crash-landed in the crop-circle where the cult had gathered. So, instead of being the human sacrifice, Max was its sole survivor. Oh, and he got super-powers.
Who knew a summer backpacking in Europe could be so eventful?[/sblock]
[sblock=Stats]
Note: Values which change with Max's size are indicated as three values in the following order: Shrunken / Normal / Enlarged
Power Level: 6
Power Points: 100
Hero Points: 1
Reputation: +0
ABILITIES: 16 PP
Strength: 1/10/10 (-5/+0+0)
Dexterity: 16 (+3)
Constitution: 12 (+1)
Intelligence: 16 (+3)
Wisdom: 10 (+0)
Charisma: 12 (+1)
SAVING THROWS: 17 PP
Toughness: +6/+1/+1 = 5 protection + 1 CON/ +1 CON / +1 CON
Fortitude: +6 = 5 BASE + 1 CON
Reflex: +10 = 7 BASE +3 DEX (half damage fail, no damage success)
Will: +5 = 5 BASE
COMBAT: 12 PP
Damage Bonus: -5/+0/+0
* Sneak attack +3
Base Attack: +6/+2/+0
Defense: +8/+4/+2
Flatfooted: +6/+4/+0
Initiative: +3
SKILLS: 44 ranks (11 PP)
Acrobatics 8 (+11)
Concentration 8 (+9)
Diplomacy 4 (+5)
Disable Device 4 (+7/+9 with MW tools)
Escape Artist 4 (+7)
Equipment 4 (20 ep)
Intimidate 0 (-6/+0/+4)
Stealth 4 (+19/+7/-1)
FEATS: 10 PP
Acrobatic Bluff
Defensive Attack
Eidetic Memory
Evasion 2
Improvised Tools
Move By Action
Sneak Attack 2
Takedown Attack
POWERS: 34 PP
Shrinking 8 [8 pp] (Size: Tiny)
AP: Growth 8 [1 pp] (Size: Huge. Flaws: Dispersal)
Protection 5 [5 pp] (LINKED TO Shrinking)
Bouncing 4 [6 pp] (Ricochet 2, Flaws: only while Tiny)
AP: Leaping 6 [1 pp] (Flaws: only while Tiny)
Strike 6 [3 pp] (Flaws: only while Tiny)
Device 1[3 pp] (Gliding cape, hard to lose. Flaws: only while Huge)
Gliding cape:
Super Movement: Slow Fall
Flight 3 (Flaw: Gliding)
EQUIPMENT 20/20 ep
Smart phone, mini-tracer, night vision goggles, flashlight, gas mask, taser (simple), MW lockpicks, MW electronic kit
DRAWBACKS: None
COMPLICATIONS: None
TRADE OFFS: None
Cost summary: Abilities 16 + Skills 44 ranks (11 pp) + Feats 10 + Powers 34 + Combat 12 + Saves 17 = 100 PP[/sblock]
Max isn't a traditional size-changer, so I kind of struggled with how to stat out the powers. The massive strength spike for Growth was especially problematic. I debated trying something with Elongation or Alternate form instead, but they all seemed like they'd need modifying, so I stuck with the power that fit best name-wise.
I know growth doesn't list "normal strength" as an actual flaw, but I figured if it was worth +1 / rank when applied to Shrinking (offsetting only -1 Str / rank), it seemed reasonable that it net -1 / rank to lose +2 Str / rank.
Dord, PL 6 [100 PP]
"What do you mean it's not funny if I explain it?"
[SBLOCK=Info]
Real Name:Maxwell Freedman
Identity: Dord
Occupation: Student
Marital Status: Single
Age: 19
Height: 1' / 5'8" / 32'
Weight: 180 lbs
Hair: Short, brown, mussed
Eyes: Brown
Nationality: American
Ethnicity: Caucasian
Place of BirthSalt Lake City, Utah
Group Affiliations: Salton Stars
Allegiance(s) UCLA
First Appearance: Salton City Needs Heroes! - 'rejects' special
History: Max was a hyper-active nerd with an over-active sense of curiosity. Between climbing too high on trees, wandering abandoned mines, and asking bullies innocent-but-insulting questions ("Is having such a thick forehead an evolutionary advantage, do you think?"), it's rather amazing Max made it to adulthood more or less in one piece.
During a backpacking trip after finishing high school, Max tried a rare hallucinagen from the Amazon. He swore it let him 'reach out and tug the strings of fate.' Whether or not that's what started it, all we know is that Max was subsequently kidnapped to be human sacrifice for a demon-worshipping cult. Then, when the experimental AI of a government satellite chose to sacrifice itself by intercepting a radiocative meteorite, the flaming remnants crash-landed in the crop-circle where the cult had gathered. So, instead of being the human sacrifice, Max was its sole survivor. Oh, and he got super-powers.
Who knew a summer backpacking in Europe could be so eventful?[/sblock]
[sblock=Stats]
Note: Values which change with Max's size are indicated as three values in the following order: Shrunken / Normal / Enlarged
Power Level: 6
Power Points: 100
Hero Points: 1
Reputation: +0
ABILITIES: 16 PP
Strength: 1/10/10 (-5/+0+0)
Dexterity: 16 (+3)
Constitution: 12 (+1)
Intelligence: 16 (+3)
Wisdom: 10 (+0)
Charisma: 12 (+1)
SAVING THROWS: 17 PP
Toughness: +6/+1/+1 = 5 protection + 1 CON/ +1 CON / +1 CON
Fortitude: +6 = 5 BASE + 1 CON
Reflex: +10 = 7 BASE +3 DEX (half damage fail, no damage success)
Will: +5 = 5 BASE
COMBAT: 12 PP
Damage Bonus: -5/+0/+0
* Sneak attack +3
Base Attack: +6/+2/+0
Defense: +8/+4/+2
Flatfooted: +6/+4/+0
Initiative: +3
SKILLS: 44 ranks (11 PP)
Acrobatics 8 (+11)
Concentration 8 (+9)
Diplomacy 4 (+5)
Disable Device 4 (+7/+9 with MW tools)
Escape Artist 4 (+7)
Equipment 4 (20 ep)
Intimidate 0 (-6/+0/+4)
Stealth 4 (+19/+7/-1)
FEATS: 10 PP
Acrobatic Bluff
Defensive Attack
Eidetic Memory
Evasion 2
Improvised Tools
Move By Action
Sneak Attack 2
Takedown Attack
POWERS: 34 PP
Shrinking 8 [8 pp] (Size: Tiny)
AP: Growth 8 [1 pp] (Size: Huge. Flaws: Dispersal)
Protection 5 [5 pp] (LINKED TO Shrinking)
Bouncing 4 [6 pp] (Ricochet 2, Flaws: only while Tiny)
AP: Leaping 6 [1 pp] (Flaws: only while Tiny)
Strike 6 [3 pp] (Flaws: only while Tiny)
Device 1[3 pp] (Gliding cape, hard to lose. Flaws: only while Huge)
Gliding cape:
Super Movement: Slow Fall
Flight 3 (Flaw: Gliding)
EQUIPMENT 20/20 ep
Smart phone, mini-tracer, night vision goggles, flashlight, gas mask, taser (simple), MW lockpicks, MW electronic kit
DRAWBACKS: None
COMPLICATIONS: None
TRADE OFFS: None
Cost summary: Abilities 16 + Skills 44 ranks (11 pp) + Feats 10 + Powers 34 + Combat 12 + Saves 17 = 100 PP[/sblock]
Max isn't a traditional size-changer, so I kind of struggled with how to stat out the powers. The massive strength spike for Growth was especially problematic. I debated trying something with Elongation or Alternate form instead, but they all seemed like they'd need modifying, so I stuck with the power that fit best name-wise.
I know growth doesn't list "normal strength" as an actual flaw, but I figured if it was worth +1 / rank when applied to Shrinking (offsetting only -1 Str / rank), it seemed reasonable that it net -1 / rank to lose +2 Str / rank.
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