*snip*
There may be good reasons for the DM to listen to the advice of the other players at the table before making a ruling, including allowing other players to take actions that would effectively prevent the necromancer from using the corpses as undead, such as a cleric of Kelemvor casting Gentle Repose as a ritual on the corpses. Ultimately, though, it is the DM's call.
Let's be clear, though -- there is a distinction between using 'it's what my character would do' as an excuse to undermine another player's character, and a player simply acting in accordance with his character's personality traits to the disadvantage of another player's character. Playing a character with interesting personality traits should be encouraged. And 'disruptive behavior' is defined in the Code of Conduct, and isn't just 'any behavior that another player finds distasteful'. Given that two of the examples of disruptive behavior in the ALPG are "Talking over other players excessively" and "Demanding more attention from the DM", I can easily imagine a scenario in which the player of a paladin or cleric may take pro-active actions to prevent the player of a necromancer from engaging in disruptive behavior, especially if he's gamed with that player before and is aware of his tendencies.
All this is simply to reiterate, yet again, the common conclusion of this thread -- a necromancer who is a team player and doesn't look to dominate the game with his new undead minions will be more easily accepted than one who is trying to pull the spotlight with what his amazing army can do. If you want to play a necromancer at an AL table, be sure to communicate that your character is a team player and isn't looking to take over the game, then follow through on that promise, and you'll find your play experience goes much better.
--
Pauper
Per usual, you are wrong on both accounts.
1. Gentle Repose as a ritual would like 10+ minutes. Animate Dead takes 1 minute to cast, so, you know, good luck with that.
2. Far, far more importantly, read the rules. No, a player cannot use their character's alignment/class/et al to purposefully disadvantage another player. Period. Full stop. Let's turn the tables and I'll simply ask what part of that don't you understand?
*edit*
3. It goes without saying that, obviously, at the point you're purposefully taking actions to disadvantage another player...you're the one being the disruptive player.
To make your quote much more accurate:
"All this is simply to reiterate, yet again, the common conclusion of this thread -- a
player who is a team player and doesn't look to dominate the game with their
playstyle will be more easily accepted than one who is trying to pull the spotlight with what his amazing
playstyle can do. If you want to play a
playstyle at an AL table, be sure to communicate that your character is a team player and isn't looking to take over the game, then follow through on that promise, and you'll find your play experience goes much better."
Not a thing about that advice applies any more or less to a Necromancer as literally any other class/race/etc.