• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

[OOC] Pathfinder: Second Darkness

ghostcat

First Post
It is done with PCGen that uses the beta rules so if there's something that's changed from those, would someone point it out? I have no idea why the program added so many specific skill uses to the skills for example, but I'll let them be in this first draft.
Blackrat you can download a draft of the Pathfinder Dataset Here

While it is possible to hack the Beta character file to work with the final version, it has a few problems. At least it did with me. So its best to re-enter the data.

Oh. Instructions for installing datasets are Here
 
Last edited:

log in or register to remove this ad


ghostcat

First Post
I have updated my Monk to second level.

COMMENTS:

1. Stat generation changed to use 25 point Epic buy or would you prefer I rolled.

2. Traits:

a) Looking For Work Campaign Trait. Nice fit to backgroud but does not explain how he knows the others.

b) Di-Chan initiate Trait. This is a homebrew trait that adds 1 to the Diplomacy Skill and makes it a class skill. This seems to be in line with other traits.

[sblock="Stats"]23 year old Tian half elf male. Monk 2.
Height 6'1"; Weight 140lbs; Eyes Brown; Hair Orange; Tall, Thin

Str 13 (+1) (3 points)
Dex 17 (+3) (7 points to 15, +2 Half Elf Bonus(+1) )
Con 13 (+1) (3 points)
Int 12 (+0) (2 points)
Wis 16 (+2) (10 points)
Cha 10 (+0) (0 points)

AL LN
Move 30 ft.
Initiative +3 (+3 Dex)

Armor Class 16 (+ 3 Dex, + 3 Monk Wisdom Bonus)

Hit points 11 (1st Level: [HD 8 + 1(con mod)], 2nd Level: [(1d8=1), + 1(Con mod)]
BAB +1, melee +2, ranged +4
CMB +1

Fort +4 (base +3, mod +1)
Reflex +6 (base +3, mod +3)
Will +6 (base +3, mod +3)

Languages Common, Tien
Racial Traits
Low-Light Vision,
Keen Senses (+2 Perception sight/sound),
Elven Immunities (immune to magic sleep, +2 against enchantment),
Adaptability (Skill Focus as bonus feat),
Elf Blood
Favoured Class Monk.
Background Traits
Di-Chan initiate (+1 to Diplomacy),
Looking For Work (+1 to Perception)
Monk Abilities
Evasion
Flurry of Blows
Stunning Fist
Improved Unarmed Strike

Skills 14 [(4 class 1st Level, 4 class 2nd level, 2 Int)=10, +2 favoured class (FC), +2 Traits)
Acrobatics +8 (1 rank, +3 class, +3 dex, +1 FC)
Climb +5 (1 rank, +3 class, +1 str)
Diplomacy +5 (1 rank, +3 class, +1 trait)
Escape Artist +7 (1 rank, 3 class, +3 dex)
Intimidate +4 (1 rank, +3 class)
Knowledge (History) +5 (+3 class, +1 int, +1 FC)
Perception +11 (2 rank, +3 class, 1 trait, +3 wis, +2 Half Elf)
Sense Motive +7 (1 rank, +3 rank, +3 wis)
Stealth +11 (+2 rank, +3 class, +3 dex, +3 Skill focus)

Feats
Two-Weapon Fighting (1st level)
Deflect Arrows (Monk Bonus)
Combat Reflexes (Monk Bonus)
Focus (half elf bonus)

Unarmed Strike +2 melee (1d6+1, x2)
Nunchaku +2 melee (1d6+1, crit x2)
Quarterstaff +1 melee (1d6+1/1d6+1, crit x2, double)
Sai +2 melee (1d4+1, crit x2)
Shuriken +4 ranged (1d2, 10ft, crit x2)

Equipment
Monk's Outfit
Nunchaku
Quarterstaff
Sai
Sai
Shuriken(5)
Shuriken(5)
Backpack
Bedroll
Blanket
Fishhook
Fishhook
Flint & Steel
Hooded Lantern
Oil
Oil
Waterskin
Waterskin

Total weight 34
Money 4gp, 9sp, 10cp

Light Load < 50lbs
Medium Load 51-100lbs
Heavy Load 101-150lbs[/sblock][sblock="Description"]A tall skinny looking Half Elf wearing a dark gray monk's outfit. Ti has a round face, slopping brown eyes and a short wide nose. However, his most prominent feature is his hair, which is dark orange worn in a Mohecan cut.[/sblock][sblock="Background"]Ti does not know his parents. All he knows is that his mother sold him into the service of the Di-Chan order when he was a baby. From that day until his 23 year, Ti was cloistered in the Di-Chan monastery,
perfecting his art and skills.

To give the novice experience of the world outside of the monastery, they are taken to town near the monastery during the final year of their novitiate. There they are given a series of tests. These tests always take the same form, the novice has to follow someone for 24 hours and then use his diplomacy skills to determine what the target was doing.

Ti was given three of these tests:

In the first test, he fell for the charms of a pretty young whore and totally blow it.

In the second test, Ti was introduced to drinking and gambling and woke up in the gutter broke and hung over. He latter found out that his hair colour had been permanently changed to orange.

By the time of the third test, Ti had become a little more streetwise and managed to ignore the various temptations that where put in his path and completed his mission.

Shortly after his third test, Ti was initiated in the Di-Chan order and was told to go out in to the world and perfect his art.

Starting from his home on the Tian Xia continent, Ti has been making his way steadily west, Wherever possible he has been working as a caravan guard. However, things have been really peaceful on the trip and he only managed to recoup his expenses.

Ti has recently arrived in Riddleport and has heard that the Gold Goblin's tournament is looking for security. So he has gone to apply for a job.
[sblock="DM ONLY"]The Di-Chan Order

The Di-Chan order maintains a monastery in a hidden valley in the foothills. To the Novices, Initiates and the few outsiders that know about it, the Di-chan is just an order of monks dedicated to the perfection of the the marshal arts. While this is true as far as it goes, the order actually supports itself by acting as an information brokers. Its initiates roam the world and report back to the monastery. There, the information is collated and sold. Occasionally, one of the
Initiates will receive orders either to go on a specific mission or to obtain a specific piece of information.

Ti was ordered to report anything "interesting" back to the monastery. (A part of Ti's training involved learning how to recognise what was of interest to the order.)[/sblock][/sblock]
 
Last edited:

jkason

First Post
On unfortunate mis-spellings: Eep! Hadn't thought of that when I named him.

Okay, updated with the Campaign trait (dropped Armor Expert. It's a lovely benefit, but I couldn't really make it work with the character's backstory).

From the sound of the traits, we should all have some connection to one another (or connected in a 'friend of a friend' way through a third party member). Is that the case?

Also, any insight into a decent favored enemy? I'm not looking for super-optimizing or spoilers so much as mostly I'd just rather not pick something that's never going to show up in-game at all.
 

Blackrat

He Who Lurks Beyond The Veil
Okay, here's latest:

LYRA
Female Human barbarian 1 / cleric 1
TN medium humanoid (human)
Init: +2; Senses: Perception +7,
Languages: Common, Shoanti, Varisian

AC: 18,: touch: 12,: flat-footed: 16
hp: 24 (2 HD)
Fort: +7, Ref: +2, Will: +5

Speed: 30 ft. (6squares)
Melee:
-MW Greatsword (two handed) +5 (2d6+3/19-20) (+2 against undead)
-Dagger +3 (1d4+2/19-20)
Ranged:
-Composite Longbow +3 (1d8/x3)
-Shoanti Bola -1 (1d4)
Base Atk +1; Combat Manuever Bonus +3
Atk Options: Rage (7 rounds/day),
Special Actions: Channel Positive Energy (DC 11, 1d6, 4/day), Gentle Rest (6/day), Lore Keeper (19),

Abilities: Str 15, Dex 15, Con 16, Int 12, Wis 17, Cha 12

Special Qualities: Fast Movement, Orisons, Rage, Spontaneous Casting.
Domains: Repose, Knowledge.
Traits: Researching the Blot (Identify magic items with spellcraft), Sacred Touch (Stabilise with touch).

Feats: Armor Proficiency (Light, Medium), (Weapon Proficiency Simple, Martial), Shield Proficiency, Totem Spirit (Skull Clan), Weapon Focus Greatsword

Skills: Acrobatics +6 (+3), Climb +6 (+3), Heal +9, Intimidate +5, Knowledge Religion +5, Perception +7, Ride +6 (+3), Sense Motive +7, Spellcraft +5, Survival +7

Spells:
0th DC 13: detect magic, light, purify food and drink
1st DC 14: bless, magic weapon, comprehend languages*

Possessions: MW Breastplate, Dagger, MW Greatsword, Holy Symbol (silver), Explorer's Outfit, Caltrops, Backpack [Bedroll; Scrollcase; Flint and Steel; Rations (Trail/Per Day) (x3); Waterskin (Filled)], Composite Longbow, Arrows 20, Shoanti Bola, Barbarian Chew x5.

60gp
44sp
 
Last edited:

Theroc

First Post
Question: What classes are not currently spoken for? I'd rather not work up a redundant character, but so far it seems almost everything save Paladin is spoken for, and Aeson did not seem fond of a Paladin in the party.

Would it be possible to tweak something with Paladin to make it more fitting to the campaign?
 

Tinker Gnome

Explorer
Name: Claud

Hair Color: Brown

Eyes: Brown

Skin: Slightly Tanned

Height: 5, 10

Weight: 185 pounds

Age: 24

Alignment: Neutral Good

Deity: None

Languages: Common (Taldane), Varisian, Shoanti, Polyglot

2nd level Human Sorcerer, Air Elemental Bloodline

HP: 11
AC: 11

Speed: 30 feet

Initiative: +1

Hit Die: d6

Base Attack Bonus: +1

Combat Maneuver Bonus=+0
Combat Maneuver Defense=11

Saves
Fort: +1
Ref: +1
Will: +3

Str: 8
Dex: 12
Con: 12
Int: 14
Wis: 10
Cha: 16(14 base +2 for being Human)

Skills
Appraise 2 Ranks+3 Class Skill modifier+Int modifier=+7
Bluff 2 Ranks+3 Class Skill Bonus+Cha modifier=+8
Fly 2 Ranks+3 Class Skill Bonus+Dex modifier=+6
Knowledge (Arcana) 2 Ranks+3 Class Skill Bonus+Int modifier=+7
Knowledge (The Planes) 2 Ranks+3 Class Skill Bonus+int modifier=+7
Spellcraft 2 Ranks+3 Class Skill Bonus+Int modifier=+7

Spells are going to be:

Cantrips
Detect Magic
Read Magic
Presdigitation
Mage Hand
Light

1st Level
Mage Armor
Color Spray

Feats
Eschew Materials (Sorcerer Bonus Feat)
Spell Penetration
Greater Spell Penetration

Spells per day
1st level-5

Spell Saving Throws
1st level-10+1+3=14


Spell-Like Abilities
Elemental Ray: 1d6+1 electricity damage, Ranged Touch Attack, Usable six times per day.

Bloodline Arcana
Claud can change any spell that does energy damage to do electricity damage.

Equipment
Gold: 950
30 Rations
Bedroll
4 Flasks
Waterskin
4 Bars of Soap
20 sheets of parchment
Quill Pen
2 Ink Bottles
Dagger-1d4,19-20/X2, Range-10 ft.(This is more for use as a knife than for fighting)
Shortbow-1d6 X3 60 ft.
Arrows(20)
Traveler's Outfit

Experience Points: 2,000

Backstory
Claud grew up int the mountaintop city of Jula in The Sodden Lands. Most people disliked the perpetually stormy weather due to the Eye of Abendego, but Claud always enjoyed it. He loved to stand out in the stormy weather and stare at the stormclouds. This always worried his parents, but they let him do so, as he had never been hurt while he was watching the storms. He has als always felt an affinity for the Wind. He would always enjoy it outside when there was a strong breeze. He had dreams of living in a palace floating in the sky, but he thought these dreams were impossible as he had magical talent, all he did was help out his parents with their General Store. He had friends who all became adventurers, all of them left the city of Jula to see the world, but Claud found himself left behind. He began to believe that there was nothing more for him but to end up running his parents store. He had even consulted with a Sorcerer who could assess if a person had an innate ability for magic, but the Sorcerer said Claud had no magic within him. Claud tried apprenticing under a local Wizard for a time, but found that he had no talent for Wizardry. He was discouraged, but he was not going to give up. So, in an almost childlike fashion, decided that he WAS going to gain some sort of magical talent no matter what. He spent much of his spare time for four years calmly meditating on the Wind and wishing fervently for some sort of magic. When it seemed impossible that anything was going to happen, and he was about to give up, he one day found that when he wanted to pick a mug of tea up, that it floated right into his hand. He was astonished at first, but he realized that all of his hard work had finally paid off. The Wind had finally "answered" him. He began to experiment a little more, and found that he could also make light, and tell if something was magical. He even found a way to protect himself with magical armor. The true test of his abilities came when he had to fend off a thief from his parents store, the thief broke in late at night and was attempting to make off with some goods when Claud heard the noise the thief was making(Claud and his parents lived in some rooms above their store). Claud went downstairs and say the thief, he at first tried to fling a hammer at the thief with some of his magic, but he missed. The thief noticed this action and pulled a knife on Claud, panicking, Claud found himself holding out his hand to fend off the thief, and suddenly a old of lightning shot from his hands, injuring the thief and surprising Claud. It took a while for Claud to get used to that fact that he could now use his abilities to harm others. Good fortune came his way when a young son of one of his parent's friends agreed to help with the store, this left Claud with the ability to go out and see the world like he had always wanted to. The first destination he had in mind was Varisia, as he had heard that it was a fairly beautiful region that was not too dangerous. His parents worried about him, but now that he had thew ability to defend himself with his magic, they felt they could trust him to take care of himself. But they did make him practice with a shortbow just in case his powers ever failed him. He eventually finds his way to the city of Riddleport, where he notices that darkness in the sky, called the “Blot”. He is unsure of what to do at first, and finds a tavern called the Golden Goblin to stay at for a while.
 
Last edited:

Blackrat

He Who Lurks Beyond The Veil
Question: What classes are not currently spoken for? I'd rather not work up a redundant character, but so far it seems almost everything save Paladin is spoken for, and Aeson did not seem fond of a Paladin in the party.

Well, as far as I can tell, we have Barbarian/Cleric, Druid, Monk, Ranger and Sorcerer. So I think we lack thievery type and straight fighter.
 


jkason

First Post
Ranger's an archer then, I take it? Since, aren't they a frontline type too?

Inasmuch as I'm able to design appropriately (I have a tendency to think my characters will be much better at certain things than they usually wind up being), Nakeb is definitely designed for ranged support. If he can avoid melee, that's what he'll be doing. ;)
 

Remove ads

Top