Sorry about not posting yesterday, but was out of access to the net then.
[sblock= Vosner]
Vosner, level 2
Human, Warlock
Tuathan Starting Feature: Shapechanger's Physique (Vosner doesn't have the physique to jump or climb, nor the training. Still, it doesn't prevent him from altering his shape and hoping he that Luck is on his side if he ever needs to.)
Eldritch Strike: Eldritch Strike Charisma (Misdirection and a touch of arcane is all thats needed for swordplay to make.)
Eldritch Pact: Tuathan-King Pact (Vosner's power comes from a pact with his ancestors, drawing on the remnants of their conquering power, in hopes of reviving their legacy if not their kingdom. If he can survive first.)
Prime Shot: Prime Shot (Its just harder to miss when point-blank.)
Shadow Walk: Shadow Walk (Drow have their quite literal shadows, and Vosner prefers his own. It doesn't make him invisible or translucent, nor does it conjure actual shadows. Stepping slightly in the shadow between the here and there, between reality and the feywilds. It almost makes the subconscious think of him as if he wasn't in reality and thus making it easier to over-look him.)
Human Power Selection: Bonus At-Will Power
Background: Scholastic Stowaway, Silent Hunter (Silent Hunter Benefit) (Stolen from the Feywilds at a young age and turned into a slave by the Drow, learning skills to survive and fight are not usually taught to one in Vosner's position. Fortunately he learned to be stealthy enough to learn bits and pieces of knowledge from Sorcere students he followed around. Stealth tended to be the first and most important thing he learned from this, instead of Theoretical Arcana.)
FINAL ABILITY SCORES
Str 8, Con 12, Dex 16, Int 12, Wis 10, Cha 18.
STARTING ABILITY SCORES
Str 8, Con 12, Dex 16, Int 12, Wis 10, Cha 16.
AC: 17 Fort: 13 Reflex: 17 Will: 17
HP: 29 Surges: 7 Surge Value: 7
TRAINED SKILLS
Stealth +10, Intimidate +10, Perception +7, Thievery +9, Bluff +10 (Sneaky, Quick-fingered Rat can fit Vosner quite literally at times that likes to listen to rumors and idle talk that occurs around him. Though when in trouble, he his silvered-tongue can either get him out of a jam with a few quick words or cause someone to hesitate just enough to get away letting them think its not worth the risk to pursue.)
UNTRAINED SKILLS
Acrobatics +4, Athletics +0 (2x Roll), Arcana +2, Diplomacy +5, Streetwise +5
FEATS
Human: Mindbite Scorn (If you must attack, attack both the body and the mind. Hope one of the two falters for your enemy, before your own. +1d6 Psychic damage to Warlock's Curse.)
Level 1: Weapon Proficiency (Bastard sword) (Sometimes, just having the biggest sword you can carry is enough of a deterrent to being chosen for something bad. Sadly, this was the biggest sword that Vosner can comfortably lift and carry. That Fullblade looks intimidating but so heavy...)
Level 2: Rod Expertise (While people notice the sword, they may miss the Rod. Useful as a cane, whether to hide or when in pain. Further useful to channel some magics, that isn't the iconic Staff or Wand. Lastly, it just may keep a sword or bolt from striking Vosner's easily bruised flesh. +1 per tier to attack rolls with a rod. +1 AC and Ref while holding a rod.)
POWERS
Bonus At-Will Power: Echoing Dirge (Reversing his Shadow Walk trick, Vosner instead makes the subconscious think he exists beside his foe or foes, lashing out with an attack.)
Eldritch Blast: Eldritch Strike (A rather simple trick of infusing a weapon with enough arcane energy to warp space just enough to move a foe along its wave.)
Pact At-will: Hand of Blight (Crackling black arcane energy coalesces to form the looks of a weapon or spell to strike out at both a target's body and mind. Said are echos weapon or spells come from the Tuathan's ages ago, when they conquered a portion of the Feywilds.)
Warlock encounter 1: Witchfire (Sometimes, you just need fire.)
Warlock daily 1: Decree of Khirad (Vosner takes advantage in confusion, though sometimes he needs to create said confusion. What better way to for allies to attack each other to give him a chance to escape.)
Warlock utility 2: Tuathan Animal Shape (People ignore small creatures, such as rats or moles, allowing Vosner a bit more freedom to move around as he shape shifts. Also, this skill makes him a unique ... slave ... raising his price and allowing him to get away with a few small things that others can't due to his higher price and having some think of him more as a pet then a slave. Songbirds tend to be a favorite image as a "pet" second only to a spider.
ITEMS
Leather Armor, Bastard sword, Rod Implement, Thieves' Tools, Backpack (empty), Flint and Steel, Waterskin, Gambler's Gear, Lantern, Oil (1 pint) (5)
WEALTH
5 sp[/sblock]
Vosner likes to think he is great at surviving anything life throws at him, but he has a bad habit of poking the line of acceptable with the drow. He survives by confusion, misdirection, and attempting to make chasing or killing him more trouble or costly then its worth. Though if he can garner favor for a timely bit of help to a drow that rules over him, it might be worth risking his wellbeing/life. He doesn't mind running away or hiding, but it goes against his nature to someone he calls a friend or an ally behind.
Now if only he can figure out the Drow he was given as a gift to some time back. She isn't interested in a Pet, but rather having him sneak around and fighting! Its dangerous, reckless, and down-right terrifying but ...
Why does he feel more alive then before?
Also if only she didn't keep track of him so easily, or kept seeing through his bluffs...
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This Thursday? I'll do my best to be there Graz.
Edit: Yikes, it took me forever to type that out. Also, I didn't see the current story before I posted but everything looks great!