Here are some conversion updates to bring the 3.5 stuff to pathfinder. Just the bare bones changes to the things that need updated.
I am just going straight down the list as not to get mixed up. If someone wants to put these in a side bar or something with their origonal critters that would be ok with me.
Rapper
hp 22 (4d8+4 )
Offense
Base Atk +3; CMB 6; CMD 18 ( 22 vs. trip and bullrush See Dwarf Stability racial bonus In Pathfinder core rules.)
Skills 12 Skill points
Appraise +3, Escape Artist +5, Accrobatics +5, Profession (miner) +2, Climb + 7, Perception +4, and Stealth +6.
Feral Slasher
Base Atk +2; CMB 0; CMD 13
Skills 2 skill points
Acrobatics 9, Perception 3
Hyenadon
Base Atk +3; CMB 10; CMD 23 ( 27 vs. trip)
Skills 5 skill points
Perception +7, Stealth +8
Skills: Hyenadons enjoy a +4 bonus to stealth checks in tall Grass
Iron Man
Base Atk +4; CMB +6; CMD 20
Poison Breath (Su): The Iron Man can Exhail a small cloud into an adjacent square. This gas lingers for one round. anyone in or passing through the suare suffers the Effects of the Below poison.
Iron Breath Poison
Type Poison, Contact: Save dc 12
Frequency 1/ Round 2 saves ends the effect.
Effect 1d2 Con damage.
Colchiln
hp 30 (4d10+8 )
Fort +6, Ref +3, Will +2
Offense
Base Atk +4; CMB +8; CMD 17
Skills 16 skull points
Perception 6, Sense Motive 6, Stealth 8. Climb 10, Survival 6, Intimidate, Swim
Alcor
Base Atk +2; CMB +3; CMD 15
Skills 4
Acrobatics +11, Perception +1
Balancing Tale: +4 acrobatics checks
Demon, Bulezau
hp 112 (9d10+63) (103 hp)
Base Atk +9; CMB +17; CMD 26
Skills 45
Bluff +6, Knowledge (planes) +4, Perception +8, Sense Motive +7,
Stealth +6, Intimidate +12, Acrobatics +10, Survival +12, Climb +19
I am just going straight down the list as not to get mixed up. If someone wants to put these in a side bar or something with their origonal critters that would be ok with me.
Rapper
hp 22 (4d8+4 )
Offense
Base Atk +3; CMB 6; CMD 18 ( 22 vs. trip and bullrush See Dwarf Stability racial bonus In Pathfinder core rules.)
Skills 12 Skill points
Appraise +3, Escape Artist +5, Accrobatics +5, Profession (miner) +2, Climb + 7, Perception +4, and Stealth +6.
Feral Slasher
Base Atk +2; CMB 0; CMD 13
Skills 2 skill points
Acrobatics 9, Perception 3
Hyenadon
Base Atk +3; CMB 10; CMD 23 ( 27 vs. trip)
Skills 5 skill points
Perception +7, Stealth +8
Skills: Hyenadons enjoy a +4 bonus to stealth checks in tall Grass
Iron Man
Base Atk +4; CMB +6; CMD 20
Poison Breath (Su): The Iron Man can Exhail a small cloud into an adjacent square. This gas lingers for one round. anyone in or passing through the suare suffers the Effects of the Below poison.
Iron Breath Poison
Type Poison, Contact: Save dc 12
Frequency 1/ Round 2 saves ends the effect.
Effect 1d2 Con damage.
Colchiln
hp 30 (4d10+8 )
Fort +6, Ref +3, Will +2
Offense
Base Atk +4; CMB +8; CMD 17
Skills 16 skull points
Perception 6, Sense Motive 6, Stealth 8. Climb 10, Survival 6, Intimidate, Swim
Alcor
Base Atk +2; CMB +3; CMD 15
Skills 4
Acrobatics +11, Perception +1
Balancing Tale: +4 acrobatics checks
Demon, Bulezau
hp 112 (9d10+63) (103 hp)
Base Atk +9; CMB +17; CMD 26
Skills 45
Bluff +6, Knowledge (planes) +4, Perception +8, Sense Motive +7,
Stealth +6, Intimidate +12, Acrobatics +10, Survival +12, Climb +19
Last edited: