Szatany said:
Thanks!
What about halflings? Also, is the new skill list presented? If not, anything interesting on skills? Are skill challenges in game? Are ranks still in?
Halflings
Also taller now. Because they're creepy small before, but we all know that. They're embracing the stuff 3E has began - they're more nomadic now, living as riverfolk. Mainly because it allows them to travel without the need for roads (it's the ultimate travelling network for them) and because it allows them to hide - so they've survived (as a culture), where other empires/cultures have fallen.
They are focused on being athletic and quick and courageous. But still sometimes kender-style curiosity thieves.
On Skills
They've definitely folded certain skills together, as the old skill list was to fiddly. And Tumble seems to be gone - because it allowed you to ignore a major part of the rules (AoO) that was important for balancing. And they've done that with other skills. Such impacting abilities are rather things you can "unlock" with feats or they're part of a class' power - and rogues are THE skill user.
Otherwise, they've said that SWSE contains some of their skill experiments, mostly auto-rising skills to avoid the "high maintenance" of skills.
An interesting tidbit about skills like Listen and Spot: They're pondering switching them around to static values (10 + skill) to allow DMs to roll against them, without asking the players to roll a check (which gives away a lot and due to the number of PCs, you can get a low and very high value, making hiding VERY hard) and in playtests it worked out well so far.
But it's still an "idea that's been bandied about lately", so no confirmation, it still sounds good, no?
Oh, and "Trapfinding" is a feat now, which happens to be a 1st level bonus feat for rogues! Hooray!
EDIT:
eve_of_dante said:
One interesting mention of skills on the Wizard page...
'skill feats add breadth to skills. Cherry-picking skill feats can enhance the know-it-all nature wizards exude'
Missed that... but ties in pretty well with that "unlock" aspect...
Cheers, LT.