Xael
First Post
Approved for 7th level
Wizard Spells Known:
0th (19, All Spells in PHB): Acid Splash, Arcane Mark, Dancing Lights, Detect Magic (Div), Detect Poison (Div), Daze, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue.
1st (46, All Spells in PHB): Alarm, Animate Rope, Ashnar's Mark, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Comprehend Languages (Div), Detect Secret Doors (Div), Detect Undead (Div), Disguise Self, Disturb Equilibrium, Endure Elements, Enlarge Person, Erase, Expeditious Retreat, Feather Fall, Grease, Hold Portal, Hypnotism, Identify, Jump, Mage Armor, Magic Missile, Magic Weapon, Mount, Nystul's Magic Aura, Obscuring Mist, Protection From Chaos/Evil/Good/Law, Ray of Enfeeblement, Rays of Precise Force, Reduce Person, Shield, Shocking Grasp, Silent Image, Sleep, Summon Monster I, Tenser's Floating Disk, True Strike (Div), Unseen Servant, Ventriloquism.
2nd (20): Alter Self, Arcane Lock, Cat's Grace, Command Undead, Continual Flame, False Life, Fox's Cunning, Glitterdust, Hypnotic Pattern, Invisibility, Knock, Levitate, Magic Mouth, Minor Image, Phantom Trap, Protection From Arrows, Rope Trick, Scorching Ray, See Invisibility (Div), Spectral Hand.
3rd (7): Displacement, Fly, Illysory Script, Nondetection, Phantom Steed, Sepia Snake Sigil, Shrink Item.
4th (6): Black Tentacles, Dimension Door, Greater Invisibility, Mmemonic Enhancer, Scrying (Div), Wall of Fire.
Cleric Spells Prepared (5/4+1/3+1, DC 14 + Spell Level, Caster Level 4):
0th: Detect Magic (Div) x2, Detect Poison (Div), Light, Read Magic (Div).
1st: Bless, Comprehend Languages, Detect Secret Doors (Div, D), Magic Weapon, Protection From Evil.
2nd: Bull's Strength, Detect Thoughts (Div, D), Sound Burst, Spiritual Weapon.
Wizard Spells Prepared (4/5/3, DC 15 + Spell Level, Caster Level 4):
0th: Dancing Lights, Mage Hand, Message, Prestidigitation.
1st: Charm Person, Color Spray, Enlarge Person, Mage Armor, Ray of Enfeeblement.
2nd: False Life, Glitterdust, Rope Trick.
* = Already cast * times or otherwise unavailable.
Div = Divination spell, +1 Caster Level (5 for Cleric Spells, 5 for Wizard Spells).
D = Domain spell.
Appearance & Personality: Almayce wears black priest robes that have Gliran's symbol in front and in the back. A silver holy symbol of Gliran with a long chain hangs perfectly visible from his neck, usually hovering somewhere around his stomach. He is slim and underweight, physically weak, but he looks otherwise normal. His long and white hair is well-cared, and his robes always tidy. He usually appears calm and thoughtful, almost emotionless, but he will smile whenever it's needed or seems appropriate.
Almayce is devoted to his faith, and plans to do everything in his power to spread the teachings of Gliran. He doesn't like preaching, since he knows that most people don't like it either, and prefers other manners of spreading the faith. He believes that strong people benefit the church, and that the church benefits strong people, so he admires magical prowess and the search for it. He trusts that if his church shows power, then people will search protection from it and trust it. Almayce prefers to think things through and work in the most rational manner, but understands that not everybody, for example, accepts the use of undead. Almayce himself is rather ready to use all means necessary to achieve his goals, as long as it doesn't directly harm ("Innocent") people. He tends to work with "If it's bad for business, don't do it. At least openly." -kind of way, with "business" being spreading his faith.
[SBLOCK=Magic Items]TODO: Write descriptions.[/SBLOCK]
[SBLOCK=Crafting History]TODO: Write stuff.[/SBLOCK]
[SBLOCK=Background & Adventure History]Missing adventures here.
[SBLOCK=LPNN]Almayce and his companions Ogrin, Razeriet, Juliana, and Zaeryl have earned the emnity of the Conclave for putting one of their members in prison.
The Conclave: "Your PC's associate The Conclave with old tales of organized crime. It's an intimidating name, but most people don't think it much of a real power, more of a myth. Much like modern people might think of 'The Mob', but even more distant in time."
This is a free plot hook for DMs as far as I'm concerned.
Adventure Thread.[/SBLOCK][/SBLOCK]
Note: Level-up to 7th level (Mystic Theurge): +1hp (3 - 2 con), +2 base will save, +1,050 craft points, +6 skill points (5 ranks in concentration and 1 rank in spellcraft), 2 new 2nd level wizard spells known (False Life, Invisibility), 1 0th, 1st and 2nd cleric spell slots, 1 1st and 2nd level wizard spell slots.
Code:
[/b][b]Name:[/b] Almayce[b]
Class:[/b] Cleric / Wizard / Mystic Theurge
[b]Race:[/b] Gray Elf
[b]Size:[/b] Medium
[b]Gender:[/b] Male
[b]Alignment:[/b] Lawful Neutral
[b]Deity:[/B] Gliran
[B]Str:[/B] 8 -1 (0p.) [+2] [B]Level:[/B] 3/3/1 [B]XP:[/B] 22,178 / 28,000
[B]Dex:[/B] 10 +0 (0p.) [B]BAB:[/B] +3 [B]HP:[/B] 32* / 32 (3d8+4d4)
[B]Con:[/B] 10 +0 (0p.) [+4] [B]Grapple:[/B] +2 [B]Dmg Red:[/B] 0 / Nothing
[B]Int:[/B] 21 +5 (10p.) [+2] [B]Speed:[/B] 30' [B]Spell Res:[/B] 0
[B]Wis:[/B] 18 +4 (10p.) [+2] [B]Init:[/B] +0 [B]Spell Save:[/B] +5 (Wis) / +4 (Int)
[B]Cha:[/B] 16 +3 (10p.) [B]ACP:[/B] 0 [B]Spell Fail:[/B] 0%
* = False Life sometimes applies.
[B]. . . . Base . Armor . Shld . Dex . Size . Nat . Misc . Total[/B]
[B]Armor:[/B] . 10 . .. - . . . - . . - . . - . .. - . . - . .. 10
[B]Touch:[/B] . 10 . . . [B]Flatfooted:[/B] 10
[B]. . . . Base . Mod . Misc . Total[/B]
[B]Fort:[/B] . . 4 . . - . . +1 . .. +5
[B]Ref:[/B] . .. 2 . . - . . +1 . .. +3
[B]Will:[/B] . . 8 .. +4 . . +1 . . +13 (+2 vs Enchantment spells and effects)
[B]Weapon . . . . . . . . . . . . . . . Attack . Damage . Critical[/b]
Masterwork Darkwood Light Crossbow . . +4 . .. 1d8 . . 19-20/x2
Dagger . . . . . . . . . . . . . . . . +2 . . 1d4-1 .. 19-20/x2
Dagger (Thrown) . . . . . . . . . . .. +3 . . 1d4-1 .. 19-20/x2
Melee Touch . . . . . . . . . . . . .. +2
Ranged Touch . . . . . . . . . . . . . +3
[b]Languages:[/b] Common, Elven, Draconic, Abyssal, Infernal, Celestial.
[B]Abilities:[/B]
- Moderate Lawful Aura (Ex).
- Domains (Knowledge & Magic).
- Cast Divination Spells at +1 Caster Level.
- Use Scrolls and Wands as a Wizard of 1/2 Cleric level + Wizard level (4).
- Spontaneous Casting (Positive Energy).
- Turn Undead 6/day (Su) (Turning Check 1d20 + 5, Turning Damage 2d6 + 6).
- Immunity to magic sleep spells and effects.
- Low-Light Vision.
- Detect Secret Doors withing 5ft with a search check.
- Ability score increases: 4th (Intelligence).
- Summon Familiar.
- Craft Points: 3,735.
[b]Feats:[/b] Craft Wondrous Item (3rd), Eschew Materials (6th),
Scribe Scroll (4th, Wizard Bonus 1st), Skill Focus; Spellcraft (1st).
[b]Skill Points:[/b] 60 . . [b]Max Ranks:[/b] 10/5
[b]Skills . . . . . . . . . . . . . . . . Ranks . Mod . Misc . Total[/b]
Balance . . . . . . . . . . . . . . . .. 0 . .. - . .. - . .. [b]+0[/b]
Bluff . . . . . . . . . . . . . . . . .. 0 . . +3 . .. - . .. [b]+3[/b]
Climb . . . . . . . . . . . . . . . . .. 0 . . -1 . .. - . .. [b]-1[/b]
Concentration . . . . . . . . . . . . . 10 . .. - . .. - . . [b]+10[/b]
Decipher Script . . . . . . . . . . . .. 5 . . +5 . .. - . . [b]+10[/b]
Diplomacy . . . . . . . . . . . . . . .. 5 . . +3 . .. - . .. [b]+8[/b]
Disguise . . . . . . . . . . . . . . . . 0 . . +3 . .. - . .. [b]+3[/b]
Heal . . . . . . . . . . . . . . . . . . 5 . . +3 . .. - . .. [b]+8[/b]
Hide . . . . . . . . . . . . . . . . . . 0 . .. - . .. - . .. [b]+0[/b]
Intimidate . . . . . . . . . . . . . . . 0 . . +3 . .. - . .. [b]+3[/b]
Jump . . . . . . . . . . . . . . . . . . 0 . . -1 . .. - . .. [b]-1[/b]
Knowledge (Arcana) . . . . . . . . . . . 6 . . +5 . .. - . . [b]+11[/b]
Knowledge (Architecture & Engineering) . 1 . . +5 . .. - . .. [b]+6[/b]
Knowledge (Dungeoneering) . . . . . . .. 1 . . +5 . .. - . .. [b]+6[/b]
Knowledge (Geography) . . . . . . . . .. 1 . . +5 . .. - . .. [b]+6[/b]
Knowledge (History) . . . . . . . . . .. 1 . . +5 . .. - . .. [b]+6[/b]
Knowledge (Local, Orussus) . . . . . . . 1 . . +5 . .. - . .. [b]+6[/b]
Knowledge (Nature) . . . . . . . . . . . 1 . . +5 . .. - . .. [b]+6[/b]
Knowledge (Nobility & Royalty) . . . . . 1 . . +5 . .. - . .. [b]+6[/b]
Knowledge (Religion) . . . . . . . . . . 6 . . +5 . .. - . . [b]+11[/b]
Knowledge (The Planes) . . . . . . . . . 9 . . +5 . .. - . . [b]+14[/b]
Listen . . . . . . . . . . . . . . . . . 0 . . +4 . . +2 . .. [b]+6[/b]
Move Silently . . . . . . . . . . . . .. 0 . .. - . .. - . .. [b]+0[/b]
Search . . . . . . . . . . . . . . . . . 0 . . +5 . . +2 . .. [b]+7[/b]
Sense Motive . . . . . . . . . . . . . . 0 . . +4 . .. - . .. [b]+4[/b]
Spellcraft . . . . . . . . . . . . . . . 7 . . +5 . . +5 . . [b]+17[/b]
Spot . . . . . . . . . . . . . . . . . . 0 . . +4 . . +2 . .. [b]+6[/b]
Swim . . . . . . . . . . . . . . . . . . 0 . . -1 . .. - . .. [b]-1[/b]
[b]Equipment . . . . . . . . . . . . . . . . . .. Cost . . Weight[/b]
Masterwork Darkwood Light Crossbow . . . . . 375 Gp . .. 2 lb
- 13 Bolts . . . . . . . . . . . . . . . . . . 2 gp . .. 2 lb
Dagger . . . . . . . . . . . . . . . . . . . . 2 gp . .. 1 lb
Silver Holy Symbol of Gliran . . . . . . . .. 25 gp . .. 1 lb
Mask of Disguise . . . . . . . . . . . . . 1,900 gp . .. 1 lb
Amulet of Intellect +2 & Wisdom +2 . . .. 10,000 gp . . . -
Bracers of Giant Strength +2 . . . . . . . 4,000 gp . .. 1 lb
Robe of Resistance +1 . . . . . . . . . .. 1,000 gp . .. 1 lb
Belt of Health +4 . . . . . . . . . . . . 16,000 gp . .. 1 lb
Minor Metamagic Rod of Extend Spell . . .. 3,000 gp . . . -
Wand of Cure Light Wounds (50 / 50) . . . .. 750 gp . . . -
Signet Ring (Church of Gliran) . . . . . . . . 5 gp . . . -
Spell Component Pouch . . . . . . . . . . . .. 5 gp . .. 2 lb
Scroll Case . . . . . . . . . . . . . . . . .. 2 gp .. 0,5 lb
Backpack . . . . . . . . . . . . . . . . . . . 2 gp . .. 2 lb
- Gliran's Blessed Book (150 / 1000) . . 27,500 gp . .. 1 lb
- Healer's Kit (10 / 10) . . . . . . . . . . 50 gp . .. 1 lb
- Candle x10 . . . . . . . . . . . . . . . .. 1 sp . . . -
- Tinderwig x5 . . . . . . . . . . . . . . .. 5 gp . . . -
- Ink Vial . . . . . . . . . . . . . . . . .. 8 gp . . . -
- Inkpen x5 . . . . . . . . . . . . . . . . . 5 sp . . . -
- Chalk x5 . . . . . . . . . . . . . . . . .. 5 cp . . . -
- Scroll Case . . . . . . . . . . . . . . . . 2 gp .. 0,5 lb
- - Paper Sheet x10 . . . . . . . . . . . . . 4 gp . . . -
- - Parchment Sheet x10 . . . . . . . . . . . 2 gp . . . -
- Trail Rations x4 . . . . . . . . . . . . .. 2 gp . .. 4 lb
- Flint & Steel . . . . . . . . . . . . . . . 1 gp . . . -
- Potion of Cure Light Wounds x2 . . . . .. 100 gp . . . -
[Left in Orussus]
Light Warhorse . . . . . . . . . . . . . . . 150 gp . . . -
- Military Saddle . . . . . . . . . . . . .. 20 gp . . 30 lb
- Saddlebags . . . . . . . . . . . . . . . .. 4 gp . .. 8 lb
- 10 Bolts . . . . . . . . . . . . . . . . .. 1 gp . .. 1 lb
[b]Total Wealth:[/b] 49,617 gp, 6 sp, 5 cp + 15,000 gp (Spells) + Money.
[b]Total Weight:[/b] 21 lb . . . . . . [b]Money:[/b] 43 gp, 1 sp, 6 cp
[b]Total Horse Weight:[/b] 39 lb[b]
Total Horse Weight When Riding:[/b] 154 lb (Light Load)
. . . . . . . . . [b]Lgt[/b] . . [b]Med[/b] . . [b]Hvy[/b] . . [b]Lift[/b] . . [b]Push[/b]
[b]Max Weight:[/b] . . . 26 . .. 53 . .. 80 . .. 160 . .. 400
[b]Age:[/b] 147
[b]Height:[/b] 5'4''
[b]Weight:[/b] 94lb
[b]Eyes:[/b] Dark Green
[b]Hair:[/b] White, Long
[b]Skin:[/b] Pale
Wizard Spells Known:
0th (19, All Spells in PHB): Acid Splash, Arcane Mark, Dancing Lights, Detect Magic (Div), Detect Poison (Div), Daze, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue.
1st (46, All Spells in PHB): Alarm, Animate Rope, Ashnar's Mark, Burning Hands, Cause Fear, Charm Person, Chill Touch, Color Spray, Comprehend Languages (Div), Detect Secret Doors (Div), Detect Undead (Div), Disguise Self, Disturb Equilibrium, Endure Elements, Enlarge Person, Erase, Expeditious Retreat, Feather Fall, Grease, Hold Portal, Hypnotism, Identify, Jump, Mage Armor, Magic Missile, Magic Weapon, Mount, Nystul's Magic Aura, Obscuring Mist, Protection From Chaos/Evil/Good/Law, Ray of Enfeeblement, Rays of Precise Force, Reduce Person, Shield, Shocking Grasp, Silent Image, Sleep, Summon Monster I, Tenser's Floating Disk, True Strike (Div), Unseen Servant, Ventriloquism.
2nd (20): Alter Self, Arcane Lock, Cat's Grace, Command Undead, Continual Flame, False Life, Fox's Cunning, Glitterdust, Hypnotic Pattern, Invisibility, Knock, Levitate, Magic Mouth, Minor Image, Phantom Trap, Protection From Arrows, Rope Trick, Scorching Ray, See Invisibility (Div), Spectral Hand.
3rd (7): Displacement, Fly, Illysory Script, Nondetection, Phantom Steed, Sepia Snake Sigil, Shrink Item.
4th (6): Black Tentacles, Dimension Door, Greater Invisibility, Mmemonic Enhancer, Scrying (Div), Wall of Fire.
Cleric Spells Prepared (5/4+1/3+1, DC 14 + Spell Level, Caster Level 4):
0th: Detect Magic (Div) x2, Detect Poison (Div), Light, Read Magic (Div).
1st: Bless, Comprehend Languages, Detect Secret Doors (Div, D), Magic Weapon, Protection From Evil.
2nd: Bull's Strength, Detect Thoughts (Div, D), Sound Burst, Spiritual Weapon.
Wizard Spells Prepared (4/5/3, DC 15 + Spell Level, Caster Level 4):
0th: Dancing Lights, Mage Hand, Message, Prestidigitation.
1st: Charm Person, Color Spray, Enlarge Person, Mage Armor, Ray of Enfeeblement.
2nd: False Life, Glitterdust, Rope Trick.
* = Already cast * times or otherwise unavailable.
Div = Divination spell, +1 Caster Level (5 for Cleric Spells, 5 for Wizard Spells).
D = Domain spell.
Appearance & Personality: Almayce wears black priest robes that have Gliran's symbol in front and in the back. A silver holy symbol of Gliran with a long chain hangs perfectly visible from his neck, usually hovering somewhere around his stomach. He is slim and underweight, physically weak, but he looks otherwise normal. His long and white hair is well-cared, and his robes always tidy. He usually appears calm and thoughtful, almost emotionless, but he will smile whenever it's needed or seems appropriate.
Almayce is devoted to his faith, and plans to do everything in his power to spread the teachings of Gliran. He doesn't like preaching, since he knows that most people don't like it either, and prefers other manners of spreading the faith. He believes that strong people benefit the church, and that the church benefits strong people, so he admires magical prowess and the search for it. He trusts that if his church shows power, then people will search protection from it and trust it. Almayce prefers to think things through and work in the most rational manner, but understands that not everybody, for example, accepts the use of undead. Almayce himself is rather ready to use all means necessary to achieve his goals, as long as it doesn't directly harm ("Innocent") people. He tends to work with "If it's bad for business, don't do it. At least openly." -kind of way, with "business" being spreading his faith.
[SBLOCK=Magic Items]TODO: Write descriptions.[/SBLOCK]
[SBLOCK=Crafting History]TODO: Write stuff.[/SBLOCK]
[SBLOCK=Background & Adventure History]Missing adventures here.
[SBLOCK=LPNN]Almayce and his companions Ogrin, Razeriet, Juliana, and Zaeryl have earned the emnity of the Conclave for putting one of their members in prison.
The Conclave: "Your PC's associate The Conclave with old tales of organized crime. It's an intimidating name, but most people don't think it much of a real power, more of a myth. Much like modern people might think of 'The Mob', but even more distant in time."
This is a free plot hook for DMs as far as I'm concerned.
Adventure Thread.[/SBLOCK][/SBLOCK]
Note: Level-up to 7th level (Mystic Theurge): +1hp (3 - 2 con), +2 base will save, +1,050 craft points, +6 skill points (5 ranks in concentration and 1 rank in spellcraft), 2 new 2nd level wizard spells known (False Life, Invisibility), 1 0th, 1st and 2nd cleric spell slots, 1 1st and 2nd level wizard spell slots.
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