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[Recruiting Fresh Again!] The Old School: 1e AD&D


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Herobizkit

Adventurer
Brim Bolduum, Chaotic Neutral Dwarf Thief 1

Str: 15 +200 GPW allowance, open doors 2/6, bend bars 7%
Int: 18 2 additional languages (see dwarf)
Wis: 13 none
Dex: 17 +2 attack, -3 defense, +5% pick pockets, +10% open locks, +5% move silently, +5% hide in shadows
Con: 16 +2 hit point adjustment, 95% system shock, 96% resurrection
Cha: 12(13) 5 max henchmen, +5% reaction adjustment with other dwarves

HP 8
AC 5
THACO 20 (+1 step)

Saving Throws:
Paralysis, Poison, Death Magic: 9
Petrification, Polymorph: 12
Rod, Staff, or Wand: 10
Breath Weapon: 16
Spell: 11

Age: 90
Height: 3' 8"
Weight: 164

Height, Weight (1d100=7, 1d100=73)
1d4=4, 2d12=14

Secondary Skill (1d100=29)
Secondary Skill: Animal Husbandry

Languages: Common, Chaotic Neutral, Dwarven, Elven, Gnome, Goblin, Kobold, Orc, Thieves' Cant

[sblock=Note regarding languges]All dwarves are able to speak the following languages: dwarven, gnome, goblin, kobold, and orcish; in addition, dwarven characters are able to speak the "common tongue" of all humankind. However, except for their alignment language (see ALIGNMENT), they are unable to learn more than two additional languages regardless of their intelligence ability.[/sblock]Dwarf skills:
+4 to saving throws vs. rods, staves, wands, spellls and poison (included above)
60' Infravision
Detect slope 75%
Detect new construction 75%
Detect sliding or shifting walls 4/6
Detect stonework traps 50%
Determine depth underground 50%
+1 to hit vs. orcs, half-orcs, goblins, hobgoblins
Ogres, trolls, ogre magi, titans, giants get -4 to hit

Thief skills:
Backstab x2
Pick Pockets 35%
Open Locks 45%
Find/Remove Traps 35%
Move Silently 20%
Hide in Shadows 15%
Hear Noise 10%
Climb Walls 75%

Weapon Proficiencies: Broadsword, Dart

Equipment: Broad sword w/scabbard, Darts (30), leather armor; belt, low soft boots, cloak, cap; backpack, large belt pouch (2), small sacks (3), flint and steel, 1 week iron rations, waterskin, thieves' picks and tools

Cash: nada.
 
Last edited:





Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
I had SAM Adams cream stout last night. sold some scrap copper to get a 6-p of that and Irish red (S.A.)
 


airwalkrr

Adventurer
My character is basically done. All I need to do is buy some clothes and some darts. I've read a bit of the IC thread and subscribed. When will my character be introduced?
 

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