Hello hello!
I've been playing D&D 3rd since it first came out, and GURPS for years even before that. As for post rate, I can easily make one a day, and possibly more. The trick is that during the week I work, so my posts often (but not always; sometimes I can sneak on at work) tend to bunch up in the evenings and weekends.
As for characters...as usual, I have several ideas.
1) Aliyas One-Arrow - An archer-themed ranger, aiming eventually to get some Beastmaster PrC and Natural Bond (from Complete Adventurer) and become a mounted archer/lancer sort. Aliyas is a contemplative sort, almost druidic in outlook, but fierce and unyielding in battle. Not quick to anger, but slow to forgive. Not quick to trust, but never forgets a friend.
2) Kuma - A barbarian/sorceror, aiming for Dragon Disciple. The idea is that somewhere there's a tribe of barbarians that in antiquity were the thralls of a dragon living in a great hollowed out mountain. The dragon eventually took its hoard and moved on, but the tribe stayed behind, ruled by the half-dragon bloodlines sired by their former "god." Eventually the dragon blood thinned, and vanished, and only the names of the Bloodlines persisted as chieftains. Because the dragon features have long since gone, a member of the Blood who wishes to one day be chieftain must leave the tribe early on and do great deeds in the world beyond to prove his worth. Only when he returns, bearing proof of his deeds, will he be welcomed back as incumbent chieftain. Kuma, proud member of one of the few remaining Bloodlines, is on just such a quest. I see the sorcery manifesting, at first at least, as a sort of animistic ancestral spirit worship. Later, as he ventures on the Path of the Dragon, that'll change.
3) A so-far unnamed new idea involving a psion. Not sure if this will work in your world, so shoot down as needed. The idea is that the process that opened the mind of the girl in question, also broke that mind. She became a Seer, but is lost between the otherworldly senses she now possesses and the more mundane world she must try to live in. Not crazy in a lunatic or psychotic sort of way, but more like someone who's constantly stuck in a hypnagogic frame of mind...not sure what's real, and what's a fading dream. I first came up with the idea for Eberron, with the thought that she'd accidentally used her latent powers to observe the Mourning as it happened, but at a 'safe' distance. Perhaps something similarly cataclysmic could have happened here? Thoughts and ideas.
4) Changeling warlock, also not yet named. A more sinister concept than the others so far, this character is pretty self-serving, though intelligent and farsighted enough to be a team player. The character attempts to divest itself of any identifying elements, such as any 'true' name, 'true' form, or 'true' gender...seeking perfect security in perfect anonymity. While on the one hand attempting to limit all information about itself, it also compulsively seeks information on others; embracing fully that knowledge is power.
I'll stop here.
Lemme know if anything in particular seems well-fitting, or ill-concieved! Thanks!
PS - Okay, I lied. I also had an idea a long time back for a kobold cleric of Bahamut, who's desperately trying to "reform" his race and improve kobold relations with other peoples of the world...with little real success. Kobolds suffer a little in mechanics, but he's so darn cute I feel obliged to post the concept. Never actually got to play him.