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Recruiting - Shards of the Silver Flame (recruiting re-opened)


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ShaggySpellsword

First Post
We seem to have a group chock-full of skillful goodness. Three characters with Rogue levels, a monk, a bard, and a wizard (High Int!) we should have a decent number of skills.

While we have no cleric, we have a paladin, bard, and Silver pyromancer, all back-up healing types. Between the three of us, we should be a good healer.

the group dynamics, both in stats and personality are fairly non-traditional, but should make for some good roleplaying.

This should be fun!
 

Ringmereth

First Post
*sigh* Looks like a good group, if containing a rather odd mix. I think I'll try to follow this game once it gets moving, and if any slots open up, I'd be glad to fill them.
 

drothgery

First Post
ShaggySpellsword said:
While we have no cleric, we have a paladin, bard, and Silver pyromancer, all back-up healing types. Between the three of us, we should be a good healer.

Also, the monk's got Wholeness of Body (assuming wabinder builds a single-classed monk), and the rogues can probably use magic device on wands of cure X wounds.
 

stonegod

Spawn of Khyber/LEB Judge
Shiny!

Well, this continues to make my day (Serenity made it first, however). Have to go through and fix some bugs on my stats (a feat I choose was errated not to work the way I wanted), but I am looking forward to this.

As for healing, I already plan to have a wand of cure light around.
 

wabinder

First Post
Complete character/background for Brother Dain

I also emailed this to drothgery, in case he wants a copy available for his own archives in RTF format...

Name: Brother Dain
Race: Human
Gender: Male
Class: Monk
Alignment: Lawful Neutral

Level: 7
Experience: 21,500

Size: Medium
Height: 5' 8"
Weight: 180 lbs.
Age: 30
Eyes: green
Hair: brown

Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 16 (+3) (+1 at 4th level)
Charisma: 10 (+0)

HP: 52
AC: 16 (10 + 2 DEX + 3 WIS + 1 AC Bonus)
Initiative: +2 (DEX)
Speed: 50' (30' Human Base Move + 20' Speed Bonus)

Fortitude: +7 (5 Base + 2 CON)
Reflex: +7 (5 Base + 2 DEX) / Evasion (0 Dmg Instead of 1/2 Dmg on Save)
Will: +8 (5 Base + 3 WIS) / Still Mind (+10 Against Enchantment)

Melee Attack: +7 (5 Base + 2 STR)
Ranged Attack: +7 (5 Base + 2 DEX)
Flurry of Blows: +6/+6 (5 Base - 1 Penalty + 2 STR)

Skills (Rank + Attribute Mod + Additional Mod = Total Mod) (* = Class Skill):
Balance (4 + 2 DEX + 0 = +6) *
Climb (4 + 2 STR + 0 = +6) *
Concentration (0 + 2 CON + 0 = +2) *
Diplomacy (0 + 0 CHR + 0 = +0) *
Escape Artist (2 + 2 DEX + 0 = +4) *
Gather Information (2 + 0 CHR + 0 = +2)
Heal (2 + 3 WIS + 2 Self-Sufficient = +7)
Hide (0 + 2 DEX + 0 = +2) *
Jump (1 + 2 STR + 2 Acrobatic = +5) *
Knowledge Arcana (2 + 0 INT + 0 = +2) *
Knowledge History (4 + 0 INT + 0 = +4)
Knowledge Religeon (6 + 0 INT + 0 = +6) *
Listen (0 + 3 WIS + 0 = +3) *
Move Silently (0 + 2 DEX + 0 = +2) *
Sense Motive (2 + 3 WIS + 0 = +5) *
Spot (3 + 3 WIS + 0 = +6) *
Survival (2 + 3 WIS + 2 Self-Sufficient = +7)
Swim (0 + 2 STR + 0 = +2) *
Tumble (6 + 2 DEX + 2 Acrobatic = +10) *

Languages:
Common

Feats:
Acrobatic (Human Bonus Feat)
Endurance (Character Feat - 1st Level)
Improved Grapple (Monk Bonus Feat - 1st Level)
Deflect Arrows (Monk Bonus Feat - 2nd Level)
Self-Sufficient (Character Feat - 3rd Level)
Diehard (Character Feat - 6th Level)
Improved Disarm (Monk Bonus Feat - 6th Level)

Human Abilities:
Extra Feat at 1st Level
Four Extra Skill Points at 1st Level
One Extra Skill Point per Level (after 1st Level)
Favored Class: Any

Monk Class Features:
Weapon Proficiency: club, crossbow (light or heavy), dagger, handaxe, javelin,
kama, nunchaku, quarterstaff, sai, shuriken, siangham, sling
Armor Proficiency: None (Lose AC Bonus, Fast Movement, and Flurry of Blows
when wearing armor, carrying shield, or carrying medium or
heavy load)
AC Bonus: Add WIS Bonus to AC
Add +1 to AC at Level 5 (+1 for every 5 levels thereafter)
AC Bonus is +1 at Level 7
Flurry of Blows
Unarmed Strike: Improved Unarmed Strike Feat as bonus at 1st Level
Deal More Damage When Unarmed (1d8 at Level 7)
Bonus Feats: Improved Grapple or Stunning Fist at Level 1
Combat Reflexes or Deflect Arrows at Level 2
Improved Disarm or Improved Trip at Level 6
Evasion: Reflex Save for no damage instead of half damage
Fast Movement: +20 ft. at Level 7
Still Mind: +2 Save Bonus against enchantments
Ki Strike: Unarmed Strikes treated as magic weapons
Slow Fall: Take damage as if fall were shorter than it really is
30' shorter at Level 7
Purity of Body: Immune to all diseases except supernatural and magical diseases
Wholeness of Body: Heal number of hit points equal to 2 x monk level each day
Spread healing out among several uses
Heal 14 hit points per day at Level 7

Equipment:
Armor: None
Shield: None
Weapons: Dagger (2) (1d4; Crit 19-20/x2; 1 lb; Range 10 ft)
Quarterstaff (1d6/1d6; Crit x2; 4 lb)
Nunchaku (1d6; Crit x2; 2 lb)
Shuriken (5) (1d2; Crit x2; 1/2 lb; Range 10 ft)

Miscellaneous: Backpack (2 lb)
Bedroll (5 lb)
Scroll Case (2) (1/2 lb)
Fishing Net (5 lb)
Flint/Steel
Ink (1oz vial)
Inkpen
Common Lamp (1 lb)
Small Mirror (1/2 lb)
Clay Mug (1 lb)
Oil (1pt flask) (1 lb)
Paper (5)
Parchment (10)
Belt Pouch (1/2 lb)
Trail Rations (2) (1 lb)
Hemp Rope (10 lb)
Sack (1/2 lb)
Soap (1 lb)
Spyglass (1 lb)
Waterskin (4 lb)
Healer's Kit (1 lb)
Monk's Outfit (2 lb)
Peasant's Outfit (2 lb)

Money: 550 gp (~10 lb)
Dain tithes 50% of his gold to the Church of the Silver Flame
Dain donates 25% of his gold to his home monastery
Dain tends to give money to those in need when he can afford to
(ie. the poor, the homeless, the less fortunate, etc.)
Basically, Dain does not have much of a need or use for money

Encumbrance: ~59 lb (light load)

Description/Background:

Dain was born into a good, loving family. He had an older sister (Polla), and his parents were fairly successful lesser merchants. They were not rich by any means, but neither were they poor. The lived in a small town on the Thrane side of the much-contested Thrane-Karrnath border. It may not have been the safest place to live during the Last War, but life and business were good for the most part.

All of that changed during one particularly bad border contest where the town was overrun. The tides of battle turned too quickly, and the town could not be evacuated before enemy forces penetrated. Dain's parents hid him with his older sister in their home. When the front door was broken down, the parents fought to defend their home and to allow the children time to escape. Somehow Polla did manage to escape with Dain, but not before seeing their parents cut down where they stood.

Polla ran and ran and ran, all the while carrying the infant Dain in her arms. Against all odds, she managed to get ahead of the invading army and back onto well defended Thrane soil. When she could run no farther, she collapsed. As fortune had it, she collapsed within sight of a monastery. The monks found the two children and brought them inside. They did all they could for Polla, but the exhaustion and fear had taken too much out of her. She died shortly after relaying her story. Her last request was that the monks take care of her younger brother.

The monks did take Dain in and raise him. He spent the rest of his childhood and young adulthood studying with the monks at the monastery - a monastery associated with the Church of the Silver Flame. In time, his memories of his former life began to fade. The monks at the monastery were his family now. Like the other young monks his age, Dain spent his time alternating between meditating, studying, and bettering himself physically. He excelled, and he never missed a chance to compete against his fellow students.

When Dain turned 21 years old, he was made a full Brother. He was given free reign as to what he wanted to study and how he wanted to grow. Dain had spent a good deal of time studying both Religeon and History. Partially to honor his family and what had happened to them, he decided to spend what became some of the last years of the Last War documenting the Thrane-Karrnath border disputes and battles for the Official Histories. This meant travelling around a lot and spending a lot of time in and near some very fierce battles.

Dain attempted to be as objective as possible in his research, which meant travelling on both sides of the border and speaking with as many people as possible. On the Thrane side of the border, he spoke with peasants, nobles, and soldiers. When on the Karrnath side, he masked his identity and loyalties and pretended to be a peasant to fit in. Unfortunately, this severely limited who he was able to speak with, since peasants did not mingle with nobility and stayed as far away from soldiers as possible as a general rule.

Over the years of his research, Dain also received quite a bit of combat training. At times when the tides of battle turned too quickly, he was occasionally caught unwares. More than one time, he had to teach a small group of soldiers that an unarmed monk was still a very deadly and dangerous foe. Other times, Dain saw groups of innocents about to be overrun. Without thought, he would run to their defence and help to get them to safety. He did this even on the Karrnath side of the border. Despite his loyalties to Thrane and the Church of the Silver Flame, Dain still had no desire to see anyone innocent and unarmed cut down like his parents had been.

One such time on the Karrnath side of the border, Dain saw a family trapped in an overrun town and about to be trampled by cavalry. Without thought for his own safety, Dain rushed in, protected the family, and got them to safety. It turned out that the man was a maker of spyglasses, and he had remained in the town too long in an attempt to save as much of his inventory as he could. His family had not wanted to leave without him. Dain made a slip of the tongue, and the family learned that he was from Thrane. The man and his family already owed Dain their lives, and now they learned that they had actually been saved by one of the enemy. Impressed and indebted to a man who risked his life to save someone on the other side of the war, the man insisted on giving Dain his best spyglass. Dain did not want to accept it, but the man insisted. Finally, Dain did agree to take it, but he insisted on paying fair market price for it. After all, the family had just lost their home and a large portion of their livelihood, and they needed something to get started again. Dain still carries the spy glass with him everywhere that he goes.

There were times that Dain felt the call of patriotism and duty, and he dropped his research for a time to help the Thrane army. Several times, he was made aware of monasteries and churches near the border that were under attack for their strategic positions. Each time, he set his research aside for a time and journeyed immediately to come to the aid of the soldiers, monks, and church officials defending these structures. Dain could pretend to be objective when it came to his research, but he could not tolerate a direct attack to sacred structures of his homeland and faith without joining in the fight.

Once the war finally ended, Dain returned to his home monastery, located near a remote border village. He has spent the past couple of years officially documenting his stories and research relating to the Thrane-Karrnath border disputes of the Last War for the Official Histories. He has attempted to remain as objective as possible. But since his Order is tied to the Church of the Silver Flame, Thrane is his homeland, the War claimed the lives of his family, and he actually fought for the side of Thrane in several large battles, his version of the histories are at least a little jaded in favor of Thrane. When not writing for the histories, Dain has been spending his time in rest, contemplation, and further studying in an attempt to attain true perfection of mind and body.
 



drothgery

First Post
Err, what they said.

And I'd rather you post it yourself, because then you can edit it (to level up, or update background info, or debug mechanics).
 

drothgery

First Post

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