nnms
First Post
The idea that the DM can houserule fixes is, IMO, a very poor argument. Of course we know that. Does a new player?
I tacked that onto the very end of a paragraph and you think I was putting that forward as an argument?
My argument is that magic items don't matter for levels 1 & 2 like they do for levels 4 and on when monster defenses and hit points start to truly outpace a PC that doesn't have enhancement bonuses.
And if you replayed a few times with just the red box, the 7 magic items being *the 7 magic items* might well become part of the fun.
I would feel MUCH better about this set if it included a shopping list, a couple or a few dozen magic items (rather than 7) and a shortcut cheat sheet so that you could create a character without playing through the solo adventure (even if it referred you to the existing steps). That would fill all my requirements (albeit in a somewhat odd way). The changes I'm proposing don't have to be complicated.
I completely agree with the above. A tiny shopping list, a tiny magic items section and a tiny character creation summary would be very, very nice.
That said, I think the red box is complete as it is. A DM *can* make adventures with it. With the meagre skill training and feat choices as well as a few build choices, you can make well, well beyond 16 pre-gens.
I would love it if the free extra online solo adventure had a shopping section. That way people would atleast get some of that, even if they have to go online for it.