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Rhun's Greyhawk OMEGA Campaign (ToEE) - Continued

Zirat

Wait.
The big guy whispers.
Could be only two people whispering behind the door, but it can be two speaking and ten more sits quietly with crossbows ready. Can be take another route? People that whisper are planning something.
 

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Dire Lemming

First Post
"This is the other route." Shoon reminds the mighty Barbarian-like Paladin. "Besides, they are far too stupid to pull a trick like that. That is the main reason we are still alive." He adds flatly.
 

Dire Lemming

First Post
Shoon waits for several moments for anyone else to voice their concerns, and when no one does, he carefully tries to turn the door nob, kick the door open, and then get out of Merrick's way.
 

Rhun

First Post
Shoon turns the handle, and kicks the door open, moving quickly to the side to allow Merrick to charge into the room.

The element of surprise has been lost, however...apparently, your discussion of how to proceed was overheard by those beyond the door, depsite keeping your voices low, and before you stands an company of battle-hardened gnolls. They wear black, studded leather armor, and those closest to the door bear heavy shields and sharp battleaxes. Those furthest have longbows, arrows drawn and aimed toward you...




No surprise, intiative count:

Initiative
23 Shoon
19 Gnoll 3
18 Deren
18 Gnoll 6
17 Gnoll 5
13 Gnoll 7
12 Gnoll 4
11 Merrick
11 Gnoll 2
09 Ciaran
03 Gnoll 1
02 Zirat
02 Aeron


PC Status
(This assumes Aeron used 2 charges from the wand to heal Zirat prior to this fight. The wand of lesser vigor has 45 charges reamining)

Zirat - HP: 37/40
Merrick - HP: 28/31


-MAP-
 
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Dire Lemming

First Post
Seeing that leading a frontal assault would be suicide, Shoon quickly slams the door shut again before the enemy can loose their arrows. "Wah!" he shouts, and then adds in a lower voice, "We really should think about flanking them this time, they're heavily entrenched there, but if I remember right, wasn't there a door at the back of that guard room from last time? It seems like it could lead right into this room. If there were still people in it they'd have heard us by now. So it seems like they've abandoned it."
 

Rhun

First Post
Shoon reacts quickly, slamming the door shut before Merrick can charge through, and before the gnolls can respond to your intrustion. You can hear their raised voices through the door, growling and barking words in their own language.
 


I will hold the door while you bring the furniture. We'll block this way and flee to the other side of the death chamber (the one that is full with skeletons). Unless you want to fight those and the ones they'll alert.
 

Dire Lemming

First Post
Shoon scratches his head as he looks at the others, "Would it not be better if they attacked us? In that room they have the advantage of being in a fortified defensive position. Assuming they are stupid enough to leave that position, they will have left their advantage behind as well, and if we form a defense here, then it will be us with the advantage. Besides, the door opens inward."

He finishes and without waiting to see if the others have even heard him, nevermind payed any heed he moves swiftly to a posision just around the corner where they can fight off the enemy with both close combat and ranged weapons without them being able to charge or effectively use their bows.
 

InVinoVeritas

Adventurer
"Draw them out," Ciaran recommends. "One spell will blind them, one will bind them. My sparks and web should keep them in disarray long enough for us to attack them at a distance. By the time they recover, we should have the numerical advantage."
 

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