Minotaur Werewolf Halfiend Smackdown
I absolutely LOVE the Teamwork smackdown! Hilarious!
Along those lines, creatures must be developed to contend with these powerhouses in campaigns. So here's a contribution from my last high level campaign:
Minotaur Werewolf Halffiend Fighter 4/Unholy Liberator 6 (exactly like Holy Liberator from DoF, but must be C/E) - CR 20
Str 44, Dex 12, Con 31, Int 12, Wis 16, Cha 22
HP: 250
AC: 35 (-1 size, +8 nat, +1 dodge, +13Armor, +4 Haste)
Attacks: 41/36/31/26
Damage: 2d8+30+2d6 (Unholy Keen Huge Greataxe +5)
Reach: 10'
SA: Charge, Smite Good
Saves: 37/26/38
SD: Scent, Natural Cunning, all half fiend resists
Skills: Listen/Search/Spot +20
Magic Items: CoP +3, Ring of Free Movement, Ring of Spell Turning, Unholy Keen Huge Greataxe +5, Belt of Mighty Prowess, Boots of Speed, Mithral Plate +5 of Moderate Fortification
Typical Spells Cast: Holy Sword, Death Ward, Divine Sacrifice
Relevant Feats: Weapon Spec, Imp Crit, Divine Might, all the save bonuses, Blindfighting, Power Attack, and Cleave
Using 10 points of Power Attack (w/o Smite Good or Holy Sword factored in) base damage is:
AC 35: 209/round
AC 30: 261/round
AC 25: 293/round
(and yes, my players did fight this guy...)
I absolutely LOVE the Teamwork smackdown! Hilarious!
Along those lines, creatures must be developed to contend with these powerhouses in campaigns. So here's a contribution from my last high level campaign:
Minotaur Werewolf Halffiend Fighter 4/Unholy Liberator 6 (exactly like Holy Liberator from DoF, but must be C/E) - CR 20
Str 44, Dex 12, Con 31, Int 12, Wis 16, Cha 22
HP: 250
AC: 35 (-1 size, +8 nat, +1 dodge, +13Armor, +4 Haste)
Attacks: 41/36/31/26
Damage: 2d8+30+2d6 (Unholy Keen Huge Greataxe +5)
Reach: 10'
SA: Charge, Smite Good
Saves: 37/26/38
SD: Scent, Natural Cunning, all half fiend resists
Skills: Listen/Search/Spot +20
Magic Items: CoP +3, Ring of Free Movement, Ring of Spell Turning, Unholy Keen Huge Greataxe +5, Belt of Mighty Prowess, Boots of Speed, Mithral Plate +5 of Moderate Fortification
Typical Spells Cast: Holy Sword, Death Ward, Divine Sacrifice
Relevant Feats: Weapon Spec, Imp Crit, Divine Might, all the save bonuses, Blindfighting, Power Attack, and Cleave
Using 10 points of Power Attack (w/o Smite Good or Holy Sword factored in) base damage is:
AC 35: 209/round
AC 30: 261/round
AC 25: 293/round
(and yes, my players did fight this guy...)