Quagmire strikes hard at the drake while it is distracted by Alex, in turn providing an opportunity for Alex to make another attack as well.
"Come on, Hrav. Teach that little acid-spitting runt who it's messing with!" he shouts, restoring some vigor to the overgrown rogue.
[sblock=actions and ooc]Standard: Hammer and Anvil against D1, using 1/encounter sneak attack.
hits AC 21 for 16 damage and lets Alex make a basic melee attack against D1 as a free action.
Minor: Assuming Hrav moves in closer (against K1, presumably), use Inspiring Word on Hrav. Spend a healing surge +1d6. If Hrav stays out of range, obviously Q won't use IW.
I'm a bit confused about the current HP status. I
think this is where it stands: Alex should be down only 1 HP, since he got 8 temp HP from Quagmire before getting stabbed for 5 and 4. Hrav didn't get the temp HP or the +1 defenses becuase he'd moved too far away in round 1, so he's actually down 13. Brudd and Girth both are full +8 temp HP. Quagmire is full. Is that right?
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[sblock=Quagmire stat block]
Quagmire Weaselcrust- Male Hobgoblin Warlord 1
Passive Perception: 10, Passive Insight: 10
AC:17, Fort:14, Reflex:13, Will:14 -- Speed:5
HP:26/26, Bloodied:13, Surge Value:6, Surges left:6/9
Initiative +6, and grants nearby allies +2 to initiative
Action Points: 1, Second Wind: not used
Powers:
Wolf Pack Tactics,
Viper's Strike,
Hammer and Anvil,
Inspiring Wordx2,
Hobgoblin Resilience,
Bastion of Defense,
Sneak Attack
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