Voda Vosa, I had been thinking a bit about the: Minions & Sidekicks. And here are some loose thoughts I decided to share with all of You guys.
Since we are playing villains, it seems unfair that we couldn't use/create gigantic swarms of easily defeatable minions for "heroes" to fight. Especially with plans being unfolded about overtaking criminal activities in Gotham.
Besides, I would love to see Lady Gray at the head of Gray Ninja Clan.
Einar would look so cool at the head of mercenary warband (Sorta like folks from "Expendables" but all more like Dolph Lundgren and less of a bleedingheart).
Dirtbag ... well I guess anyone would utter this nickname with utmost respect and fear once his brother becames Godfather of the Mob Coalition.
Imagine probability where Hybrid gets not only real name, but also Cloning Facility.
Alexiej will need web of influences and informants too.
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Thus I would like to present such idea for our DM and fellow Players to consider: Why not make it so that willing Players take all the weight on their shoulders, and presend DM with nice tablets filled with things like orders for minions, shedules of terrorist attacks, robberies ... photo shoot for Play Viking ... Err, not this forum.
Simply said, we would have to acquire our resources during game. Just like Einar is working on regaining his powers and will try to get Headquarters. I plan on building it all, with the Infamous's help or without it. Minions would truly help in this regard.
How I envision this ? Players would put on calendar with shedules. Let's imagine Einar acquired Boxing Club and :
1) week, Einar checks up capabilities of the club members. And the clubroom too. He isn't impressed. And understands why seller was chuckling.
Dirt - cheap ruined clubroom. All equipment of worst quality, no funds.
9 club members, 7 are kids greener than grass, one Pathetic Boxer with Breaking Morale and Total Wimp negative traits and one, Retired Goldhand with Alvays Absent and It Still Stands, Right ? negative traits.
Decisions: Einar will spend 3 days acquiring funds, club members are ordered to Clean Up This Mess. First Einar gave them Encouraging Speech and Round of Booze positive events and went to work Fatigued.
GM rolls a die, to see if things went Einar's way or not. GM rolled 13 and decided that Einar have something in himself and his minions managed to add Clean Like Plate positive trait to their club.
Meanwhile Einar is engaged in adventure to steal the money from drug company. After a moment GM says that he acquired resource: Money, Money !
We look at the Einar's rooster (
G/
G/
R):
Equipment:
Dirt-Cheap,
Ruined Clubroom with
Clean Like Plate bonus.
Minions: 7
Kids,
Pathetic Boxer (
Breaking Morale,
Total Wimp),
Retired Goldhand(
Alvays Absent,
It Still Stands, Right? ); They got
Round of Booze(negative event for Kids) and
Encouraging Speech; It makes them all
Moderately Useful and they managed to clean the clubroom ! Yay. But now all are Exhausted and need rest.
And from on Einar would struggle with his club to make it the best boxing team, and his personals thug squad too. How ? By spending proper bonuses acquired by minions or himself like
Steroids or
Mental Conditioning. And time, lots of time and decision making ... to see if Einar managed to do something out of this ... or he just went postal on them one day and left to other place to restart.
In short, we could our minions to carry out orders depending on their competence and the more work together the better the chances. We, players, would make clear plans and other things necessary for SimManagement and present GM with simple decision-making about sucess or failure.
This way, once upon a time we who want Minions, would present DM with shedules for our minions/sidekicks and normal adventure flow would be least disturbed by it. Except, of course Players using the accomplishments from this SimSlaver as an excuses to flow with eloquence during gameplay. Or DM would use our assets as a scene on wich adventure will unfold ... with our victory giving us perhaps a bonus.