A rather large crimson puddle has formed around the shifter, what with being torn asunder once, lacerated and crushed to a pulp an instant later. Bent armor takes on new edges, the shield, once protecting Kamotz, now seems fused to the paladins plate armor.
That wouldn't be so concerning, if Kamotz' armor wasn't still full of acidic sludge. The caustic slime eats the shifters flesh as fast as it can knit itself back together again. Leaving several gaping wounds to bleed out, and almost no attention paid to his poor splintered bones.
Luckily for Kamotz, he was unconscious for all this. Otherwise he would be howling in pain, if not for the collapsed lung and shattered snout, preventing those howls.
[sblock=OOC]
No worries Cute-Hydra, having a blast!
Kamotz take 5 acid
Ongoing damage save FAIL
Death Save FAIL
Kamotz still has his second wind folks, don't count him out just yet.
[/sblock]
[sblock=Ministat]
Kamotz (ongoing 5 acid damage SE) (Failed 1 Death Save since last extended rest)
Initiative +1 Passive Insight 20 Passive Perception 20 Senses Low-Light
HP -6/35; TempHP 0; Bloodied 17; Surge Value 8; Surges Per-Day 9/9
AC 22 Fortitude 15 Reflex 14 Will 16
Second wind; Not Used
Action point; 0
Speed 5
At-will: Holy Strike, Lance of Faith, Divine Challenge
Encounter:
Longtooth Shifting, Healing Word, Strength From Valor, Call of Challenge Healing Strike
Daily:
Blood of the Mighty
Warhorse
Initiative +3 Senses Perception +8; low-light vision
HP 14/58; TempHP 12; Bloodied 29; Surge Value 14; Surges Per-Day 0/1
AC 17; Fortitude 16, Reflex 14, Will 14
Speed 8
Kick (standard, at-will)
+6 vs AC; 1d6+5 damage.
Trample (standard, at-will)
The warhorse can move up to its speed and enter enemies&
#8217 spaces. This movement provokes opportunity attacks, and the warhorse must end its move in an unoccupied space. When it enters an enemy&
#8217s space, the warhorse makes a trample attack; +4 vs Reflex; 1d6+6 damage, and the target is knocked prone.
Charger (while mounted by a friendly rider of 3rd level or higher with the mounted combat feat; at-will) Mount
The warhorse grants its rider a +5 bonus to damage rolls on charge attacks.
Alignment Unaligned Languages -
Str 21 (+6) Dex 14 (+3) Wis 14 (+3)
Con 18 (+5) Int 2 (-3) Cha 10 (+1)
[/sblock]