The Invasion of Baskrant (southbound) Judges: N/A, DM: Cute-Hydra

Voda Vosa

First Post
Sapo toa attacks from the distance with her staff, trying to make the dragon loose footing, but she is unable to.

Sapo Toa is in C 5, she has 38 hp
 

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Cute-Hydra

First Post
The dragon looking battered, scales peeling off seems to have worked itself up using the last vestiges of energy. It stikes at Vimak and Sapo as they attack but the weak tail flumps uselessly against their defenses. With a snap of fury though it turns it's head and bites against Sapo causing acid to spread across the monk.

OOC:
Dragon:
AC 22, Fort 16, Reflext 20, Will 17
damage taken 197

Almost there... Come on you can do it, don't any of you have any miss/damage dailies?


[sblock=map]
http://www.enworld.org/forum/attachment.php?attachmentid=48104&stc=1&d=1302222914
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[sblock=actions]
Bite Vs. Sapo: 22 vs. AC- 5 damage and 5 ongoing acid damage save ends.
Tail Strike vs. Sapo for missing- miss
Tail Strike vs. Vimak for missing- miss
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CaBaNa

First Post
Kamotz stands up, his body mostly repaired, and readjusts his shield. Still standing! defiantly barks the shifter, swinging his flail clumsily with a still broken arm. The bone snaps back into place at the end of the motion, and begins fusing itself back together. Kamotz shakes out his fur, and finally rids his body of the burning acid.

[sblock=OOC]

Take 5 from ongoing acid

Move Stand

Minor [sblock=Divine Challenge on dragon]Kamotz marks the target, The first time the target makes an attack that doesn't include Kamotz, it takes 2 radiant damage. If Kamotz doesn't attack the target, or finish his turn adjacent to it, this effect ends. Kamotz can use this power only once per turn.[/sblock]

Standard Holy Strike, MISS

Save vs ongoing damage SUCCESS

(This keeps up, Kamotz is going to break his old record for most times unconscious in an encounter, awesome battle!)

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[sblock=Ministat]


Kamotz (Failed 1 Death Save since last extended rest)
Initiative +1 Passive Insight 20 Passive Perception 20 Senses Low-Light
HP 9/35; TempHP 0; Bloodied 17; Surge Value 8; Surges Per-Day 9/9
AC 22 Fortitude 15 Reflex 14 Will 16
Second wind; Used
Action point; 0
Speed 5
At-will: Holy Strike, Lance of Faith, Divine Challenge
Encounter: Longtooth Shifting, Healing Word, Strength From Valor, Call of Challenge Healing Strike
Daily: Blood of the Mighty






Warhorse
Initiative +3 Senses Perception +8; low-light vision
HP 14/58; TempHP 12; Bloodied 29; Surge Value 14; Surges Per-Day 0/1
AC 17; Fortitude 16, Reflex 14, Will 14
Speed 8
Kick (standard, at-will)
+6 vs AC; 1d6+5 damage.
Trample (standard, at-will)
The warhorse can move up to its speed and enter enemies spaces. This movement provokes opportunity attacks, and the warhorse must end its move in an unoccupied space. When it enters an enemys space, the warhorse makes a trample attack; +4 vs Reflex; 1d6+6 damage, and the target is knocked prone.
Charger (while mounted by a friendly rider of 3rd level or higher with the mounted combat feat; at-will) Mount
The warhorse grants its rider a +5 bonus to damage rolls on charge attacks.
Alignment Unaligned Languages -
Str 21 (+6) Dex 14 (+3) Wis 14 (+3)
Con 18 (+5) Int 2 (-3) Cha 10 (+1)


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pacdidj

First Post
Having successfully revived the battle-crazed shifter, Siv puts some more distance between himself and the dragon, and fires another shot that bounces harmlessly off of the wyrm's armored scales.

[sblock=Siveris Actions and Stats]Move = Through the darkness to E5

Standard = :ranged:Magic Weapon vs. Dragon = miss (You'd think with a +11 mod I'd hit at least once. :-S)

Readied Immediate Reaction = Siv will use Fade Away to become invisible should the dragon damage him next round

[sblock=statblock]Siveris Smythe - Level 4 Gnome Artificer (assassin)
Conditions: none
Passive Perception: 15, Passive Insight: 15, Init: +3
AC: 20, Fort: 15, Reflex: 18, Will: 17
Speed: 5
HP: 40/40, Bloodied: 20, Surge Value: 10, Surges left: 7/7
Action Points: 0, Second Wind: not used, Milestones:
:bmelee:Basic Atk: Dagger +4 vs AC, 1d4-1 dmg
:branged:Ranged Basic Atk: Poisoned Hand Crossbow +1: +6 vs. AC, 1d6+2 dmg, Range 10/20 (bolts: 70)
Powers-
Magic Weapon, Aggravating Force, Assassin's Shroud 1 2
Fade Away, Ghost Sound, Healing Infusion, Healing Infusion, Halo of Thorns, Shocking Feedback
Caustic Rampart, Restorative Infusion
Addergrease Leather Armor, Poisoned Hand Crossbow, Bloodstinger Poison x 2, Woundpatch x 2, Antivenom x 1, Slow Step Oil x 1[/sblock][/sblock]

[sblock=Combat Notes (Important for DM and other players)]* Siv's attacks ignore poison resistance and immunity
* Whenever one of Siv's allies uses a daily magic item power they gain 7 temporary hitpoints[/sblock]
 

Luinnar

First Post
Die Dragon, die! Alnar shouts, a little bit of Kamotz rubbing off on him as he fires a bolt of energy at the dragon, finally hitting it with full force.
[sblock=actions]
Move: H4
Standard: Chaos Bolt vs Dragon, 20 vs will hit 16 damage.
[/sblock]
[sblock=stats]
Alnar Male Human Sorcerer 5
Alnar has 5 fire resistance. +2 healing surge value (Dragonling), ignores 5 fire resistance for attacks.
Passive Perception: +14, Passive Insight: +12, Init: +2
AC 15+2 Fortitude 16 Reflex 14 Will 19 -- Speed: 6
HP: 21/46, Bloodied: 23, Surge Value: 11, Surges left: 7/8
Action Points: 0
Basic Attack Staff of ruin +1: +9 vs AC 1d8+5
Ranged Basic Attack: N/A
Powers-
Burning Spray, Chaos Bolt, Blazing Starfall
Thunder Slam
Flame Spiral
Spatial Trip

Second Wind
Ice Javelins
Majestic Word
Inspiring Fortitude
Thunder Leap


Conditions -


Draco: (inactive)
Defense same as above.
Speed 5, fly 6 (hover)
1/1 HP
Dragon's breath

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Dekana

Explorer
Finally, Lenard can no longer bear the sizzling of his flesh from the dragon's acid breath. He ceases his magic missile attacks for a moment in order to wipe off most of the acid.

[sblock=Lenard stat block / actions]Actions
Start of turn: take 5 acid damage.
Standard: Second Wind. Lenard gains 7 hp (up to 11/28 now). He gains +2 defenses until the start of his next turn.
End of turn: save vs ongoing succeeds.


PC:Lenard (Dekana) - L4W Wiki- Male Human Mage 1
Passive Perception: 12, Passive Insight: 12
AC:16, Fort:12, Reflex:16, Will:15 -- Speed:6
HP:11/28, Bloodied:14, Surge Value:7, Surges left:6/7
Initiative +0
Action Points: 0

Conditions
Bloodied
+2 defenses TSNT (not included in stats)

Powers
Arc Lightning, Beguiling Strands, Hypnotism, Light, Magic Missile, Prestidigitation
Conduit of Ice, Robe of Avoidance, Second Wind, Suggestion
Flaming Sphere

[sblock=spellbook]
Conduit of Ice, Illusory Obstacles
Flaming Sphere, Sleep[/sblock][/sblock]
 


Cute-Hydra

First Post
OOC: Hmm you should be in B6 my apologies, must have been a copy and paste error with the various layers... anyway, yes the dragon is still up I'l try and respond quickly to say if it dies anytime soon.
 

Walking Dad

First Post
Vimak Stonecarver, Goliath Runepriest 5

Vimak moves and attacks, but this time he is able to hit.

[sblock=ooc]

Standard: Cage of Light
move: shift to A6 (if needed to gain a flanking bonus).

does 23 damage (forgot the +2 of Rune of Fire with the below roll).

Effect: The blast creates a zone that lasts until the end of your next turn. Leaving the zone costs enemies 2 extra squares of movement. Any enemy that attacks an ally who is within the zone grants combat advantage (save ends).

---

Rune of Destruction
Allies gain a +1 bonus to attack rolls against enemies that are adjacent to you or to any other runepriests who are in this rune state.

Rune of Protection (active)
While adjacent to you, allies gain resist 2 to all damage

[sblock=Mini stat block]
Vimak Stonecarver
Perception: 14 Insight: 19 Normal Vision
AC 21 Fortitude 17 Reflex 16 Will 18
Initiative: +4
Hit Points: 37 / 49 Bloodied: 24
Temporary Hit Points: 12
Resist: -
Saving Throw:
Action Points: 1 Second Wind: 1
Healing Surge:12 Surges per day: 7 / 10
At-Will Powers: Word of Diminishment, Word of Binding, Lightning Damage
Encounter Powers: Rune of Mending 0/2, Stone s Endurance, Flames of Purity, Symbol of Wrath Reversed
Daily Powers: Rune of Endless Fire, Shield of Sacrifice, Cage of Light, Extra Lightning Damage.

Condition: Rune of Endless Fire Effects

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