[sblock=OOC - speed of play]Just checking with the group and TwoHeads: Is the game slowing down just because we've gotten busy, or is it more that we've slowed down during a non-combat encounter?
If it's the latter, can we come up with a way to speed it up? Maybe if we, the players, just commit that if we haven't responded in ~24 hrs of TwoHeads's last post, he can carry on the story? That way it's not as if he's waiting for a quorum. I don't have any other ideas, but open to anything the others have.
If this is just a natural slowing down due to a non-combat activity, then that's understood.[/sblock]
[sblock=Ideas for the Bait]I don't think there's an easy way to make sure the bad guy hears about this without the whole town hearing about it. Unless someone can come up with a vague reference that will only mean something to a spy in league with the Emissary.
Maybe you can let it be known that we believe we found a missive to kobold spies that were delivering information about Maoleth. And that we believe the missive, once deciphered, will give us more information on the spies themselves. That way most villagers will be less worried than if it's a local in their midst, but the spy himself will know that he's the spy?
I, of course, am not in the room
[/sblock]