I don't think anyone saw this coming!
But, I do find it odd, after all the hand-wringing over and reluctance to introduce missing full classes, to see one put forth for a fairly specific and Ebberon-originated concept ('Gunsmith' seems to put it in that sort of fantasy-steampunk milieu, too). Maybe Eberon's in the offing?
If you have a setting where magic items aren't that common then I wouldn't include the artificer as a playable class since I see it as a class for a world like Eberron where magical items are relatively common. For other worlds, I'd restrict it. I probably wouldn't include the artificer in my current setting, it doesn't really have a place in it.
I remember that being a point from Keith Baker.I do hope so! Though, per canon, there are no guns in Eberron.
I remember that being a point from Keith Baker.
But I personally felt that firearms could have been ancient Dhakaani weapons that were forgotten after the war with Xoriat.
I'd probably go with warlocks for divine/obviously supernatural instead, but yea, I do like that feel.That could be interesting, actually: arcanes are artificers, divines are clerics, and no other spellcasting classes at all--that feels a bit steampunky to me.
I am completely fine with the gun. It's not really a gun in the fiction because there are no guns. There is just a person using their magical powers to make a stick go boom.