Still working on The Reality Disfunction. Really starting to get into it now, and by page 348, all the various plot threads and seperate peoples are starting to come together in a very organic natural way.
Cool Stuff I'm stealing for future games:
The idea of the affinity gene, which basically gives people a kind of radio-telepathy with others and with the ships and habitats, is a wonderful idea.
I like the idea of the quasi-living habitats and starships; the Tranquility habitat takes in asteroidal material to use as fuel. All the interior apartments and housings are grown by coral-like action. Organic material is provided to every living space via glands in the walls free as a by-product if you want it, so no-one starves.
The Edenist habitats are always in orbit around gas giants; they have hundreds of kilometers-long filiaments that stand out from one end of the station. As the habitat rotates for gravity, the filaments are rotated through the massive magnetosphere of the planet, thus generating electricity for the habitat. On an ocean world, very long filaments depend from the bottom of the floating city things, granting them a bit more stability and generating electricity from the temperature contrast between the cold depths and sun-warmed surface waters.