two coppers from youngin'
I'm a young, twenty-something year old. As such, I didn't play AD&D when it first came out. I have, however, played a 1st edition game (I have not, however, played any of the modules). I'd be fair and list the things I both like and dislike:
Like:
The artwork, the simple b&w line art captures my imagination a bit more than the static art in the 3.x books.
Magic items, they were rare and difficult to make*
Grandmaster of Flowers, need I say more?
Sample dungeon and example play
Random tables
When you ignored E.G.G. overuse of the word, milieu, the writing had a certain "feel". I liked the certain phrase (can't remember exact wording) that talked about possibilities, such as the stars, sun, and beyond (DMG). The exact phrase made me want to go explore those realms of possibility.
Dislike:
Hit tables
Initiative
Level Limits
Racial class limits
The Bard class
*I understand the modules had quite a bit of magic items in them