VirgilCaine
First Post
I also dislike that the NPC personality tables use too many different types of dice, making generating a personality annoying.
Pants said:Once every 1d4 rounds I believe.
mmadsen said:I wouldn't say they work really, really well, but I would say that they -- like a lot of D&D mechanics and genre conventions -- have a kernel of something that works really, really well, despite a number of obvious flaws.
After all, you don't have to study the D&D combat system to realize it's pretty wacky: hitting doesn't mean hitting, damage doesn't mean damage, healing doesn't mean healing, etc. What isn't obvious is that it works better than other systems that seem to make sense (when you're reading them in a rulebook).
National Acrobat said:Well there's a rule I won't be using.
Silly, limiting the amount of fiery death a dragon can use.
It's a dragon fer crying out loud!
the Jester said:the spell chant.
D&D combat is both a game and a simulation. We don't, after all, play poker to see who wins a combat. We want a combat system that at least tips its hat toward combat.MerricB said:No, I think D&D combat works really, really well: because this is a game, not a simulation of real combat.
mmadsen said:I think D&D might have worked better with a single attack roll vs. AC to put a unit hors de combat (disabled or otherwise out of action) -- as long as PCs and major NPCs had Fate Points to soak up the first few near-deaths.
MerricB said:I'm sorry? The 1e rule of a dragon can only breathe 3 times per day is somehow better?
Cheers!
MerricB said:I'm sorry? The 1e rule of a dragon can only breathe 3 times per day is somehow better?
Cheers!