World at War OOC


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Mallak

First Post
All right, here's what I have:

OOC 01
OOC 10 (most recent)
IC 01
IC 02
IC 04 (most recent)
RG (again)
 

Attachments

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Bront

The man with the probe
Oh well, you missed the stuff on the journy, but that's easy to replace IC, which is probably good anyway since we'll have a new body with us :)

Lots o little people.
 


ASuperHero

First Post
Hope this works!

Code:
[B]Name:[/B] Verrik Shortluck Nimblefingers Quicktounge Joketeller (Rik for Short)
[B]Class:[/B] Bard/Cleric/Divine Prankster
[B]Race:[/B] Gnome
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] Garl Glittergold

[B]Str:[/B] 8  -1 (2p.)      [B]Level:[/B] 2/4/2    [B]XP:[/B] 30,000
[B]Dex:[/B] 14 +2 (6p.)      [B]BAB:[/B] +5         [B]HP:[/B] 54 (4d6+4d8+16)
[B]Con:[/B] 14 +2 (4p.)      [B]Grapple:[/B] +0     [B]Dmg Red:[/B] -
[B]Int:[/B] 16 +3 (10p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B] 18 +4 (10p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +2 vs Illusions
[B]Cha:[/B] 14 +2 (6p.)      [B]ACP:[/B] -0         [B]Spell Fail:[/B] -

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +8    +0    +2    +1    +0    +0    21
[B]Touch:[/B] 21              [B]Flatfooted:[/B] 19

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4     +2  +1        +7
[B]Ref:[/B]                       7     +2  +1        +10
[B]Will:[/B]                      10    +4  +1        +15

[B]Weapon                               Attack     Damage    Critical[/B]
Renforced Walking Stick (Club), 10'  +5(+8)     1d4-1     x2
Dagger, 10'                          +5(+8)     1d3-1     19-20x2
MW Light Crossbow, 80'               +9         1d6       19-20x2

[B]Languages:[/B] Common, Gnome, Halfling, Elven, Dwarven

[B]Abilities:[/B]
[url=http://www.d20srd.org/srd/races.htm#gnomes]Gnome Racial Abilitys[/url]
Weapon Group Proficency (Basic, Crossbow, Light Blades, Picks and Hammers, Exotic Weapons)
Gnome Bard Racial Substution Levels (1st)
Bardric Knowledge +5
Bardric Music 2/day
[list][*]Counter Fear
[*]Facinate
[*]Inspire Courage +1[/list]
Turn Undead 5/day (1d20+4, 2d6+6)
Comedic Performance 4/day
[list][*]Inspire Courage +1[/list]
Infuse Figment

[B]Feats:[/B] 
Magical Talent
Point Blank Shot
Versatile Preformer (Wind Instruments, Dance, Sing)
Precise Shot

[B]Skill Points:[/B] 56       [B]Max Ranks:[/B] 11/5.5
[B]Skills                                 Ranks  Mod  Misc  Total[/B]
Bluff                                  11    +2          +13
Concentration                          9     +2          +11
Disguise (when Acting in Character)    0     +2    +2    +4
Diplomacy                              0     +2    +2    +4
Escape Artist                          7     +2    +2    +11
Forgery                                8     +3          +11
Intimidate                             0     +2    +2    +4
Knowledge (Religion)                   9     +3          +12
Listen                                 0     +4    +2    +6
Preform (Comedy)                       10    +2          +12
Sense Motive                           8     +4          +12
Selight of Hand                        10    +2    +2    +14
Use Rope (Bindings only)               0     +2    +2    +14

[b]Spell-Like Abilities[/b] 
1/day-[i]dancing lights, ghost sound [/i](DC 13)[i], prestidigitation, speak with animals[/i] (burrowing mammal only, duration 1 minute)

[b]Bard Spellcasting:[/b] Caster level 2
Level - Known : General Recharge Rate
Cantrips - 4+3: 1d4+1
Dancing Lights
Ghost Sound (DC 13)
Prestidigitation
Know Direction
Detect Magic
Read Magic
Light [1 Hour Reacharge Time]

L1 - 3: 1d4+1
Cure Light Wounds
Magic Aura (DC 14) [24 hour Reacharge Time]
Silent Image (DC 14)

[b]Cleric Spellcasting:[/b] Caster level 6
Level - Cast Per Day: General Recharge Rate
Osirons - 5: 1d4+1
Inflict Minor Wounds
Guidance [5 minute Reacharge Time]
Virtue [5 minute Reacharge Time]
Detect Poision [5 minute Reacharge Time]
Mending [6 hour Reacharge Time]

L1 - 4+1: 1d6+1
Lesser Vigor (SC)
Blessed Aim (SC)
Shield of Faith [30 minute Reacharge Time]
Bane (DC 15)
Silent Image (CL 7, DC 16)

L2 - 4+1: 1d6+1
Curse of Ill Fourtune (SC) (DC 16) [5 minute Reacharge Time]
Deific Vengance (SC) (DC 16)
Shatter (DC 16)
Bear's Endurance [5 minute Reacharge Time]
Gembomb (SC) [10 minute Recharge Time]

L3 - 3+1: 
Spikes (SC) [5 minute Reacharge Time]
Dispel Magic
Searing Light (+8 ranged Touch)
Minor Image (CL 7, DC 18)

[b]Domains[/b]
Trickery- Bluff, Disguise, and Hide are Cleric Class Skills
Gnome- You Cast Illusion Spells at +1 Caster Level

[B]Equipment:               Cost  Weight[/B]
Renforced Walking Stick (Club)                     n/a   1 1/2lb
Daggers (6)                                       12gp   3lb
MW Light Crossbow                                335gp   2lb
20 Bolts                                           2gp   1lb
Cloak of Resistance +1                          4000gp   1lb
Hat of Disguise                                 7200gp   1lb
Handy Harversack                                8000gp   5lb
Wooden Holy Symbol                                 1gp   n/a
Flute                                              5gp   3/4lb
40 Flawed Quartz Pieces (1gp each)                40gp   n/a
5 Acid Flasks*                                    50gp   5lb
3 Alchemist's Fire Flasks*                        60gp   3lb
5 Smokesticks*                                   100gp   2 1/2lb
5 Tanglefoot Bags*                               250gp   20lb
Cart*                                             15gp   200lb
Donkey                                             8gp   n/a
Guard Dogs (2)                                    50gp   n/a
Feed (3 animals, 7 days)*                      10sp5cp   21lb
Bit and Bridle*                                    2gp   1lb
Small Cleric's Vestments (3 different faiths)*    15gp   4 1/2lb
Small Cold Weather Outfit*                         8gp   1 3/4lb
Small Courtier's Outfit (3)*                      90gp   4 1/2lb
Small Entertainer's Outfit (6)*                   18gp   6lb
Small Explorer's Outfit (3)*                      30gp   6lb
Small Monk's Outfit (2)*                          10gp   1/2lb
Small Noble's Outfit (3)*                        225gp   7 1/2lb
Small Scolar's Outfit (3)*                        15gp   4 1/2lb
Small Traveler's Outfit (4)*                       4gp   5lb
Assorted Jewlery*                                100gp   n/a
Signet Rings (3 different)*                       15gp   n/a
Tent*                                             10gp   5lb
Wodden Torches (5)*                                5cp   5lb
Silk Rope (100ft)*                                20gp   10lb
Trail Rations (7 days)*                         3gp5sp   1 3/4lb
Iron Pot*                                          5sp   10lb
Chest with Amazing Lock and Keys*                152gp   26lb
Flint and Steel                                    1gp   n/a
Firewood (10 Days)                                 1sp   200lb
Winter Blanket                                     5sp   3/4lb
Bedroll                                            1sp   1 1/2lb
*In Handy Harversack or Cart
[B]Total Weight:[/B]13 1/2lb      [B]Money:[/B] 6343gp 70sp 70cp

                           [B]Lgt      Med      Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                19 1/2   39 3/4   60   120   300

[B]Age:[/B] 76 years
[B]Height:[/B] 3'2"
[B]Weight:[/B] 42 lb
[B]Eyes:[/B] Dark Green
[B]Hair:[/B] Red
[B]Skin:[/B] Fair
[imager]http://www.wizards.com/dnd/images/pc_portraits/262_12_6i4.jpg[/imager]
Appearance: Rik looks like a old Gnome on a cart with a Donkey. Fairly short (Even for a Gnome), he walks with a stoop and hobbles around on a cane. He is bald, wears a bandanna and has 2 teeth. To hear him tell it, the would is going to end if he doesn't get his goods to market
However these are lies, like many things about Rik.
Rik has a Hat of Disguise and uses it every day, sometimes he is a she, sometimes old, sometimes young, sometimes some other race entirely. However in his normal form, he looks like a fairly well off gnome on a cart with a donkey. He has short spiky red hair and a well-groomed goatee. No matter the environment, he and his clothing are spotless. He smiles all the time and a joke is always on his lips. He particularly likes bad jokes, the worse the better. After all, they are one of the reasons he is wandering the world.

Background: Well, I guess we should begin at the beginning, since that's where is all started. Well, I was born in a village, tiny little thing that it was. According to my mother, I had far too much trouble in me growing up, Galumphing around the town, taking things that weren't technically mine, and getting into places I shouldn't really be in. I was apprenticed to the local Temple of Garl Glittergold in an attempt to channel my natural talents into something, productive (I hate that word, productive sounds so dull, blegh). They failed miserably, and I learned some magic to assist in my endeavors. I had the best childhood ever, I think.
Anyway, about when I was 30 or so, I fell victim to a BIG prank. Apparently, Garl came to the the priest in a "Vision" (Vision, my rear end, they wanted to tie me down) that said I should be wed. Now, despite what my parent's, the priest, and the rest of the town thought; I did use my ears and listen, especially when the local topic of gossip was of my upcoming wedding. When I confronted Mother (Now, note that this is where I made the biggest mistake in this whole situation here. If you suddenly find yourself betrothed to some one, the first and only thing you do is run away. Under no circumstances do you confront your mother about it) she had the cousins lock me in my room until the wedding was to take place.
Now here's where the prank comes in, listen carefully.
I prayed. I prayed like I had never prayed before. I was a veritable prayer machine. I prayed so hard, that I think I passed out. While I was in an unconscious stupor, I had a long talk with Garl Glittergold himself. He told me that he could engineer an escape if I would do him a favor, I had to go to a village a few days away and pick up a letter (Simple, huh? Riiight.). I agreed, anything to get out of this wedding (and of course, the fact that I thought I was hallucinating from fear made me feel fairly safe in my divine dealings).
When I woke up, it was the middle of the night and all was quiet. I took a peek out my door and found one of the cousins guarding my room, asleep. I packed a few things (quietly) and snuck out of the house (oh so quietly). Well on my way to the town by the time morning rolled around, I found the road empty and quiet. When the day rolled on, I found it pleasant and breezy. This trip seemed practically Blessed (you stupid, stupid, gnome). Anyway, when I got to the town and inquired about mail, there was several somthings waiting for me at the inn.
I remember this is where I realized that I might not have been hallucinating that night.
The Inn (The Happy Gnome, strange how some things stick in your head) had 3 letters and a package for me. The first letter was from my mother. Pink paper, purple Ink, 8 pages long and covered in tear smudges, it went on at length about how she would miss me and how I should have packed warmer clothes, ect... All the things mothers say when you go on an extended trip somewhere. The Third was in the priest's neat handwriting and was basically saying that "The jokes on you idiot! HA, HA, HA!". Apparently, there was no wedding, and there never was. The whole town was in on the prank. The third letter was, to tell the truth, odd. Some of the finest paper I had ever seen, and silvery handwriting laid out the tenants of the Glittergold Faith and was welcoming me into the faith as a brother and that there was a room already rented for me in the Inn, and I should really go up there before I explode.
That Bastard! He tricked me! That weasely, big-nosed, gold-fingered trickster swindled me into being his priest! Damn It!
Anyway, I've been traveling sense then. All over the world. Maybe I'll visit you next.
 



JonnyFive

First Post
na i got a better idea that for this. you are in a traviling troups wagon right? and there were halfling and such right? heheh guess who got locked up in a trunk a while ago and forgoten about by his comrads :p


yer mostly aproved Super, i just need to go over the spells from SC. also all yer magic is spontaneopus, so please let me know what spells you "lost" to get the ones out of SC.
 



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