FullTinCan
First Post
So having read the quite excellent Ampersand article concerning rogues (http://www.wizards.com/default.asp?x=dnd/dramp/20080222a), I was particularly interested in the Healing Surges. First off, hit points appear to have a one time influence from Constitution (12 + Constitution score at 1st level, then 5 hit points per level). There is no mention of Constitution in the per level hit points gained. Which then got me to thinking about healing surges.
My take on healing surges is that each time a Rogue gets a healing surge, they will regain 6 + Con modifier hit points. So when the Cleric critically hits the ancient dragon, and his party gets a healing surge, the Rogue will get 6 + Con modifier (i.e. (Level + CON - 10)/2). Perhaps each time a character uses Second Wind, they'll get a Healing Surge.
Another option is that the character gets 6 + Constitution modifier surges per 1) level, 2) day, 3) encounter, or 4) at will. I don't believe options 1 or 4 are all that likely.
As an aside, I'd personally like to see all per level concepts removed (here's looking at Action Points). The reason is that if we remove the per level concept, I, the DM, can determine the speed of level progression.
My take on healing surges is that each time a Rogue gets a healing surge, they will regain 6 + Con modifier hit points. So when the Cleric critically hits the ancient dragon, and his party gets a healing surge, the Rogue will get 6 + Con modifier (i.e. (Level + CON - 10)/2). Perhaps each time a character uses Second Wind, they'll get a Healing Surge.
Another option is that the character gets 6 + Constitution modifier surges per 1) level, 2) day, 3) encounter, or 4) at will. I don't believe options 1 or 4 are all that likely.
As an aside, I'd personally like to see all per level concepts removed (here's looking at Action Points). The reason is that if we remove the per level concept, I, the DM, can determine the speed of level progression.