One of the guys in our group is going to be trying his hand at running a 4Ed campaign. He wants to follow the KISS* method for this shakedown cruise, so its Core 3 only.
I've chosen to play a Star Pact Warlock. Mechanical optimization is not a priority, but advice in that direction won't be rejected. I'm really looking for some RP ideas and character hooks, quirks, etc. I can build around.
Ideas in no particular order:
* as in Keep It Simple, Stupid, not putting on kabuki makeup, studded leather and 8" platform thigh-high boots.
I've chosen to play a Star Pact Warlock. Mechanical optimization is not a priority, but advice in that direction won't be rejected. I'm really looking for some RP ideas and character hooks, quirks, etc. I can build around.
Ideas in no particular order:
- Dwarf. If I go this route, I need to think of why a being from a subterranean culture would be so interested in astronomy & the Far Realms. Dwarven Weapon training is a sore temptation- that opens up Halberds, Mauls & all kinds of fun iconic weapons. TWF with hammers or axes might be an option.
- Dragonborn. I like breath weapons. Strongly considering multiclassing into Paladin with this race. Given that 90% of dragonborn/reptillian humanoid minis wear armor, I'll probably take AP: Chainmail with my 1st or 2nd Feat...and a BW feat as his 3rd.
- Halfling. If I go this route, I might multiclass with Rogue- that seems natural. However, beyond that, I'm stumped. Is he a tomb raider for knowledge or power...or both? Neither?
- Half-Elf. Bonuses to both of a Warlock's primary casting stats don't suck, plus Dilettante gets me an additional Encounter Power (Magic Missile, perhaps?). Again, though, I'm stumped beyond the obvious "power" play. Armor him up? Multiclass Ranger?
* as in Keep It Simple, Stupid, not putting on kabuki makeup, studded leather and 8" platform thigh-high boots.
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