[LPF] Lost Imperium

Systole

First Post
mirra_150_2.jpg


"Seven to seal against evil," Mirra repeats thoughtfully. "Something the Lalanites wanted held would be my first guess. Perhaps the energies that the woman used to make herself into a demoness?"

She shakes her head. "Whatever it was, the energies are gone, and these people were victims of some sort of necromancy. Let us lay them to rest."

[sblock=OOC]--[/sblock][sblock=Mini Stats]Mirra Weathersmith

AC: 16+6 (13+2 flat-footed, 13+4 touch)
HP: 35/35
CMB: +4 CMD: 17
Fort: +4 Reflex: +7 Will: +2

Perception: +8
Initiative: +3

Bombs: ?/11
Cognatogen Prepared: None
1st Level: 3/5
2nd Level: 1/3
Extracts Prepared: Barkskin, Lesser Restoration

Current Weapon in Hand: Bomb (+6, x2, 3d6+4+2, DC 18), Longspear (+3, x2, 1d8-1, Silver/Reach)
Current Conditions in Effect: Cognatogen (+4 Int, -2 Str, +2 AC), Expeditious Retreat (5 min), Shield (+4 AC)

Used Items:
Alchemist's ice, Some CLW charges

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GlassEye

Adventurer
The skulls are taken out and buried. Rites are spoken over the grave. It is a simple and succinct ceremony as everyone is exhausted from the work that has filled the day.

And then the fires in the under-cathedral are lit. Mirra has to do the lighting using her magical protections since she and Goswald, who shows he has a fair amount of knowledge of construction, determine that the stair will act as a chimney and prove a death-trap to anyone unprotected.

By this time it is late, too late to travel unless the group wants to travel at night. The local terrain is rough and Goswald, though he is no longer your employer, encourages everyone to camp though at some distance removed from the ruined cathedral. The next morning as everyone is packing they begin hearing popping noises which are eventually determined to be the stones of the undercathedral cracking in the heat. The fire is likely to burn intensely hot for several days, much like a charcoal burners fire. Brother Goswald is satisfied that everything that could be done has been done and pays out the agreed amount of gold to everyone.

Brother Goswald says he will be returning to Danyll's tiny kingdom for a while but if the group travels northwards can travel with him for a couple of days before he turns off towards the town. Another option is to travel south-east, as most of the group came, to Port Duvende and then take ship to Venza. Regardless of the path taken it is a matter of several weeks before the group makes their return to Venza and civilization.

GM: Updated XP & GP charts are posted in the first post. Thanks for playing; you're all free to return to the DWI to await the next adventure. If you have any questions about anything feel free to ask.
 



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