Actually I think I he did. At least roughly. I recall it being mentioned in the books how the mithral shirt was worth more than the entire shire. That's an idea about a priceDid Bilbo know how much Sting was worth? Or his Mithril Shirt?
Actually I think I he did. At least roughly. I recall it being mentioned in the books how the mithral shirt was worth more than the entire shire. That's an idea about a priceDid Bilbo know how much Sting was worth? Or his Mithril Shirt?
By making magic items fungible, you force groups to adhere to a single play style - yours. Because if I start futzing about with the price list, players are going to bitch. If I decide that no, magic items aren't available, players very rightly are going to point to the DMG and ask why.
Out of curiosity, what are the ranges: how broad are they?
Actually, I have been trying to argue that you want the price list for selling also, so as to make reasonable choices as to relative value.
Common - 50-100 gp
uncommon - 101-500 gp
Rare - 501-5000 gp
Very Rare 5001-50000 gp
Legendary 50k+
You are really stuck on this Lamorghini thing aren't you. But you are wrong. If I was looking without mass communication, my first stop would not be random people on the street- I would go to someone who sells cars. I would commission them to contact other car dealers on my behalf. A lack of mass communication does not preclude writing letters nor contacting specialists who would know people who would know other people. In fact, people did it for a few thousand years just fine. And I can pretty much guarantee that after some period of time, the people I know would know the people who know. There's a reason for the six degrees of separation cliche.
Because it's for a different game with different assumptions. That's like just grapping a random 3.x adventure and using the same number of monsters from the 3.X encounter just with their 5e stats. Could work if you're particulary lucky, but more likely you'll learn the hard way that monsters have moved up and down the CR ladder and what's a good encounter for 4 level X 3.5 PCs is not so much for 4 5e PCs of the same level.
again, you're forcing demographics onto other people's games.
Now, a noble with more gold coins than brain cells might opt to buy a couple eternal lamps or continual torches, but they're unlikely to be everywhere.
On the other hand, a wizard's tower or cathedral to a sun deity might have braziers every dozen feet. Because they can.
So, as a player, you would be perfectly happy if I told you that purchasing a magic item, using the system you outline, will take anywhere from 6 months to 1 year? That's a pretty rare player IMO.
After all, it takes weeks for mail to pass from one town to the next, if it passes at all. Again, setting presumptions. Let's see you send out mail during the War of the Lance. Or during Age of Worms.
Maybe I wasn't eitherLet me clarify, as maybe I wasn't as clear as could be there.
Which is faulty, because it's based on a different system.I mean, for those items in the 5e DMG (with the 5e stats associated with it and all), just use the price listed in the SRD for that item?
Yet the +3 has a different value in 5e than in 3.x. When you're "BAB" is capped at +6 rather than +15-20I.e. 5e Vorpal Sword: +3 Magic weapon ignores Slashing Immunity and beheads on a 20? 128,3XX gp (per SRD rules for +3 Vorpal Sword) That is right in line with a Legendary (50,001+gp) Vorpal Sword Price to me...
Which is faulty, because it's based on a different system.
Maybe I wasn't either
Which is faulty, because it's based on a different system.
Yet the +3 has a different value in 5e than in 3.x. When you're "BAB" is capped at +6 rather than +15-20
Same as a 3.x adventure might having an encounter with 15 kobolds being balanced for the party doing it a same level party in 5e could be devasting due to bounded accuracy. So you likely need to do more than just switching the stats and leaving all other set-ups the same