devincutler
Explorer
Is the intent of the 5e skill system to basically allow retries on a failure? I am not talking about a retry if you fail to persuade someone. I am talking specifically about:
1. Lockpicking. The DCs are so low that it wouldn't take even someone not proficient in thieves' tools and with a 12 Dex more than a minute to pick most locks. Seems too easy.
2. Manacles. The strength DC is low enough that if you allow a retry almost anyone can break through them in a minute's time.
My house rule is that with lockpicking you can retry but if you fail by 5 or more you break the pick off in the lock and the DC rises by a lot (and it will take time and rolls to clear the lock).
With manacles, I revert back to the old bend bars/lift gates rules from 1e and 2e wherein you get one try, and unless circumstances change (e.g. your Str goes up), then if you fail...that's it.
So I would allow a barbarian, for example, to try once to bust the manacles with his normal Str check and then if he rages I would allow another shot with advantage.
How do you handle these two items?
1. Lockpicking. The DCs are so low that it wouldn't take even someone not proficient in thieves' tools and with a 12 Dex more than a minute to pick most locks. Seems too easy.
2. Manacles. The strength DC is low enough that if you allow a retry almost anyone can break through them in a minute's time.
My house rule is that with lockpicking you can retry but if you fail by 5 or more you break the pick off in the lock and the DC rises by a lot (and it will take time and rolls to clear the lock).
With manacles, I revert back to the old bend bars/lift gates rules from 1e and 2e wherein you get one try, and unless circumstances change (e.g. your Str goes up), then if you fail...that's it.
So I would allow a barbarian, for example, to try once to bust the manacles with his normal Str check and then if he rages I would allow another shot with advantage.
How do you handle these two items?