WOIN Official Errata Thread

Dalamar

Adventurer
OLD full book, p. 22, Races & Attributes, third paragraph
"Attributes which grant a species bonus..." should probably reference race, not species.

p. 23, top left, first full sentence
"...substitute your hook attribute for of the listed attributes." is missing the word "one" between "for" and "of".

p. 23, Varied exploit
"Human" should probably be plural instead.

p. 24, Ogres, second paragraph
"They smell terrible, and an indescribable odor..." either a word is missinig, or "and" is not supposed to be there.
 
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garydee

Explorer
pg-56, "Your Defense score is capped by your maximum dice pool. Multiply your maximum dice pool by 4; your Defense scores cannot exceed this number." This makes the knight and Krute illegal because their defenses are too high. Their Defenses should be 20 max.
 

Morrus

Well, that was fun
Staff member
pg-56, "Your Defense score is capped by your maximum dice pool. Multiply your maximum dice pool by 4; your Defense scores cannot exceed this number." This makes the knight and Krute illegal because their defenses are too high. Their Defenses should be 20 max.

Exploits let you exceed max dice pools.
 


hadavar

First Post
1. [WOIN] Advancement rules are inconsistent. Of the following three statements, only two can be true at once (taken directly from OLD, but also appearing in NEW):

A) The XP cost of a career grade is equal to 10 times the next grade
B) The core advancement assumption is that you need to defeat or overcome 10 encounters of Medium difficulty to advance to the next grade
C) For a Medium difficulty encounter, characters gain XP equal to their own grade

A and B imply C is wrong; for a Medium difficulty encounter, characters must gain XP equal to the next grade.
B and C imply A is wrong; the XP cost of a career grade is equal to 10 times the current grade.
A and C imply B is wrong; it's true as current grade approaches infinity, but at lower grades the total number of encounters increases, all the way down to requiring 20 encounters to go from grade 1 to 2.

Keeping the charts intact and keeping progression consistent with the number of challenges met seem like more important goals than keeping encounter XP at an arbitrary level, so I assume that C is wrong and that an encounter yields XP equal to the next grade. Is this correct?

2) [OLD] I know Morrus has already replied to this in a different thread, but it's definitely errata-worthy: "By increasing the casting time, you can exceed your normal maximum MP limit—you can reduce the effective MP cost of the spell for the purposes of determining the maximum MP you can use on one spell, but you still need to actually spend the original MP cost." However, the MP costs for quite a few sample spells beg to differ. See "Airship" (15 MP: 18 MP telekinesis, –3 MP casting time), "Aspect of Phoenix" (19 MP: 3 MP duration with contingency, –2 MP casting time, 18 MP resurrection), "Counterscry", and so on. NB: The official ruling is that the initial rule text stands, ergo the costs must be wrong, but this means that extended casting is only useful if you can't cast the spell any other way. Allowing the reverse ruling means that any mage can gain a benefit from extended casting by preserving his MP, which I personally find more appealing.
 

Morrus

Well, that was fun
Staff member
1. [WOIN] Advancement rules are inconsistent. Of the following three statements, only two can be true at once (taken directly from OLD, but also appearing in NEW):

A) The XP cost of a career grade is equal to 10 times the next grade
B) The core advancement assumption is that you need to defeat or overcome 10 encounters of Medium difficulty to advance to the next grade
C) For a Medium difficulty encounter, characters gain XP equal to their own grade

A and B imply C is wrong; for a Medium difficulty encounter, characters must gain XP equal to the next grade.
B and C imply A is wrong; the XP cost of a career grade is equal to 10 times the current grade.
A and C imply B is wrong; it's true as current grade approaches infinity, but at lower grades the total number of encounters increases, all the way down to requiring 20 encounters to go from grade 1 to 2.

Keeping the charts intact and keeping progression consistent with the number of challenges met seem like more important goals than keeping encounter XP at an arbitrary level, so I assume that C is wrong and that an encounter yields XP equal to the next grade. Is this correct?

The word "about" should appear in B.
 


Flips

Explorer
O.L.D. Page 74, in the table it shows Parashu with a damage 2d6+3/3d6 and the Versatile property. The description says that wielded 2 handed it does +2 damage. The table and the text don't agree. Even as the table, using it 2h is only sometimes a benefit as you could roll a 1 or 2 on that 3rd dice and do less damage than if you had wielded it 1 handed.
 


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