RangerWickett
Legend
I'm pondering a 5e conversion of the ZEITGEIST setting, and we have a nation of formerly-savage races trying to become civilized (and slightly overdoing it; lots of frilled collars, hoop dresses, and genuflecting). So I'm interested in gnolls, goblins, goliaths/half-giants, kobolds, lizardfolk, minotaurs, and orcs. I don't want to reinvent the wheel if I don't have to.
In addition to the PHB set (human, dwarf, elf, halfling, dragonborn, gnome, half-elf, half-orc, and tiefling) and the DMG's options (aasimar and eladrin), have there been any detailed races published?
Also, while the firearms in the DMG are balanced, is their design quite right for a setting undergoing an industrial revolution? Like, in the real world guns made plate armor obsolete. In Pathfinder this is modeled by letting firearms ignore the armor-bonus to AC at close range. There's no equivalent mechanic in 5e. I'm leaning toward us keeping the firearms as presented in the DMG. In our 4e version, firearms just did extra damage on crits, but weren't armor-piercing. Any thoughts?
In addition to the PHB set (human, dwarf, elf, halfling, dragonborn, gnome, half-elf, half-orc, and tiefling) and the DMG's options (aasimar and eladrin), have there been any detailed races published?
Also, while the firearms in the DMG are balanced, is their design quite right for a setting undergoing an industrial revolution? Like, in the real world guns made plate armor obsolete. In Pathfinder this is modeled by letting firearms ignore the armor-bonus to AC at close range. There's no equivalent mechanic in 5e. I'm leaning toward us keeping the firearms as presented in the DMG. In our 4e version, firearms just did extra damage on crits, but weren't armor-piercing. Any thoughts?
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