Cap'n Kobold
Hero
Sorry what?
If I want to talk about making the jungle environment challenging for D&D heroes, I'm bloody well not satisfied by concluding a cantrip neutering the challenge.
I don't understand you. Perhaps what you're saying is you don't believe the jungle environment *should* challenge level 5 heroes, in which case I kindly ask you to talk about that somewhere else, since that's exactly what I'm talking about!
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So don't bother tracking how much water the party is carrying. - Just assume that they can use the water collectors to get enough to keep going - until something goes wrong.
They wake up to find their water collector is full of tree-frog spawn or monkey poo and have to track down an alternate water source for example.
Their clothes and armour start growing mould and rotting away.
They start suffering severe social penalties towards most other races due to their stink due to wearing the same clothes for days.
The cleric starts suffering a crisis of faith because he's pretty sure the lice in his hauberk have developed civilisation and started worshipping him. They have declared a crusade against the ticks in his hose over occupation of the crotch region.
The wizard flunks a Survival check during a latrine stop and wipes with what turns out to be the local equivalent of the suicide bush.
Now I'm sure that a party of sufficient level will be able to mitigate a lot of those things using spells - which is not a problem. Burning a Create Food and Water spell to avoid some jungle complications or using a fly spell to cross a churning river is more resources than some combat encounters will use up. Every spell slot spent to mitigate the dangers and inconveniences of the area is weakening the party as much as if it was used to heal HP dealt in combat.