iserith
Magic Wordsmith
The problem is that the players start rolling their dice, the moment they want to take an action. They think taking an action == rolling a die. They start rolling for their perception before I have even asked for a roll. I'm trying to teach them that (as you often state) rolling a die is asking for a chance to fail. Sometimes the outcome of an action is not in doubt, and you auto-succeed or auto-fail. That is why I want my players to first state their action and approach, and wait for me to ask them for a roll. Because a roll might not be needed.
What do the actual rules for D&D 3.Xe say about this though? I'd be curious to know.