CapnZapp
Legend
Absolutely. You quoted the wrong poster though.I think people need to be clear if they mean a genre or a setting. "Middle age" is a setting, not a genre.
Absolutely. You quoted the wrong poster though.I think people need to be clear if they mean a genre or a setting. "Middle age" is a setting, not a genre.
Hush - you'll anger the mockery guy.Nah.
All you need for a non weird western game using 5e’s basic engine is new classes
I wasn't implying that you were wrong, I was trying to support your post, sorry it wasn't clear.Absolutely. You quoted the wrong poster though.
Nah.
All you need for a non weird western game using 5e’s basic engine is new classes with plot tokens of various kinds instead of stuff like spells and guns that do massive damage. Just use the optional lingering injury and gritty healing rules from the DMG, and run with it. It’s about as much extra material as running Eberron.
Well, first off just because it's an Age of Sail setting doesn't mean conventional adventuring can't exist. In such a campaign the early levels could be maritime or navy based*, with the characters moving farther away from that as they advance (either that, or becoming fleet commanders etc.).
* - it'd be easy, for example, to run U1-3 Saltmarsh series with the characters based on ships rather than onshore. Ditto X1 Isle of Dread or any other adventure set near the sea.
High Noon. They meet at the middle of the road, draw and shoot. And shoot. Shoot, shoot, shoot, shoot, reload, shoot, shoot, shoot, shoot, shoot, shoot, reload, shoot, shoot and shoot and the loser drops dead has his 60 HP are out....
D&D is a perfect fit with pulp 20's storytelling. D&D is pretty pulpy anyway, and the mechanics support pulp action in all three pillars quite well IMO. I don't know that I'd run the above, which sounds like pulp Shadowrun, but generally speaking pulp action work work well.I once had a dream about a D&D setting in the roaring twenties -- orc gangster, elven bard who runs a speakeasy, human private eye ex-paladin ("I knew she was trouble the minute she misty stepped into my office..."). I think I called it the "Roaring d20's" or something like that. It was totally epic.
When WOTC did the campaign world competition that Eberron won, I submitted "Vie Victus!", which was a 3.5E campaign world I had come up with that was sort of WWII meets the Flintstones (air travel and combat were done by equipping large flying creatures with weapons, passenger compartments, etc) meets Ravenloft (the Nazi leadership was made up of powerful undead who were blotting the sun from the lands they conquered). Simple magics had been domesticated (such as messaging boxes that could cast Sending back and forth once activated by inserting a coin), and more complicated magics were being experimented with by governments (specially bred Bulettes with enhanced abilities for combat, hints of a project to develop a fireball spell with a 1.5 MILE radius, etc).WW1 era but with magic would be neat too. Old planes and dragons in the sky ...
High Noon. They meet at the middle of the road, draw and shoot. And shoot. Shoot, shoot, shoot, shoot, reload, shoot, shoot, shoot, shoot, shoot, shoot, reload, shoot, shoot and shoot and the loser drops dead has his 60 HP are out....
The D&D combat and HP system favors melee so much that any setting with primarily ranged weapons will look very strange, no classes or not.
It'd never get that far. During the second reload phase (or maybe even the first) one or both of the duelists would say screw this and just charge the other one with fists swinging...High Noon. They meet at the middle of the road, draw and shoot. And shoot. Shoot, shoot, shoot, shoot, reload, shoot, shoot, shoot, shoot, shoot, shoot, reload, shoot, shoot and shoot and the loser drops dead has his 60 HP are out....