Maxperson
Morkus from Orkus
In session 0 I tell my players not to waste my time and theirs by even trying to look for loopholes - as that approach will not be tolerated.
When I DM, I'm not so paranoid that I think they're trying to look for loopholes. If they have a valid in-game reason for breaking the taboo, I will see that.
As to the high Nature and Survival with herbalist proficiency to ignore the component cost of Find Familiar, that's actually legal as per RAW. Players are able to gather materials, and they are able to craft things, although crafting is at half cost if you were to purchase the raw materials as opposed to gathering them. Investing two skills and a tool proficiency to be able to reduce 10GP worth of material components seems like a hefty price as it is, so I don't see any imbalance there. This is after all at the expense of skills like stealth and perception, which are considered to be the two most powerful skills in the game.
So, those skills don't let him alter reality. If the proper herbs aren't available in the area, it doesn't matter how high he rolls, and incense isn't able to be foraged. These "loopholes" are generally only loopholes if the DM isn't paying attention.
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