CapnZapp
Legend
Traditionally D&D games make choosing fire over other magical energies (electricity, cold, sonic, etc) a given. Fire spells are generally best, plain and simple. About the only real use for something like acid or thunder is when you're up against a Fire Elemental or something else with resistance/immunity to fire.
So I'd thought I'd ask: what do you think of this? Does it bug you as it bugs me? Will PF2 strive to make all forms of energy damage useful (but hopefully not identical)?
So I'd thought I'd ask: what do you think of this? Does it bug you as it bugs me? Will PF2 strive to make all forms of energy damage useful (but hopefully not identical)?