"DnDSports": Competitive Play With Prizes

It seems like the rumours of D&D as e-sports weren't so far off after all in today's bit of unexpected news, as D&D Beyond and Encounter Roleplaying have announced DnDSports. "DnDSports is the first online D&D Tournament in a cooperative Party vs Party setting from Encounter Roleplay & DnDBeyond with a grand prize of $5,000."

It seems like the rumours of D&D as e-sports weren't so far off after all in today's bit of unexpected news, as D&D Beyond and Encounter Roleplaying have announced DnDSports. "DnDSports is the first online D&D Tournament in a cooperative Party vs Party setting from Encounter Roleplay & DnDBeyond with a grand prize of $5,000."

Screen Shot 2018-10-15 at 18.11.23.png



[FONT=&amp]Here's the full announcement:

Imagine if two parties fighting for opposite sides found themselves in the same dungeon. It’s kill or be killed. What will they do to survive?[/FONT]

DnDSports is the first online D&D Tournament in a cooperative Party vs Party setting from EncounterRoleplay & DnDBeyond with a grand prize of $5,000. Over the course of 4 weeks, 16 players will compete in teams of 4 in single elimination games. Each game is a best of 3 arena battle and played via Roll20.

How is it Played?

The full rules for DnDSports will be released shortly after our next round of Playtesting. We don’t claim to have created perfect balance, nor is that our aim, as every competitive game has an element of strategy. We’re also implementing MOBA-esque mechanics such as a Pick/Ban phase to help expand the strategy. We’ve been working closely with over a dozen talented DMs to create 15 pre-generated characters from which the players will choose, and adapt the pre-existing Dungeons & Dragons: 5th Edition rules.

We know that this will be an incredibly fun new way to play D&D, because as long as you’re having fun, you’re doing it right!

When is it?
Day 1: November 10th at 12pm PST
Heat 1: Team Beholder vs. Team Mindflayer

Day 2: November 17th at 12pm PST
Heat 2: Team Kobold vs. Team Tarrasque

Day 3: November 24th at 12pm PST
All Stars Charity game for 826LA foundation

Day 4: December 1st at 12pm PST
Grand Finals

Where can I watch it?

Watch live on Twitch here.
The VODs will be uploaded to Youtube here.

Who is involved?

The EncounterRoleplay & DnDBeyond crews have teamed up to bring this production to life!
As for who’s competing? Keep an eye on the DnDSports Twitter & here on the blog to learn more about the teams as they are revealed!

But D&D Shouldn’t be an eSport?!
It’s not an eSport. We created something that would make competitive gamers feel safe and comfortable trying out D&D5e for the first time. It’s a new way to display the versatility of combat in D&D5e in a unique setting. We encourage you to respect the way different people play D&D because we know that this will be a fun event and there is no wrong to play D&D, as long as you are having fun!


(Thanks to Jeremy for the scoop!)

Many feel competitive play isn't what D&D is about, historically that's not entirely true. Here's a history of D&D and competitive play, going back to the 1970s.

"D&D has always had a competitive streak. Many of co-creator Gary Gygax's published adventures were adapted from tournaments that were played competitively at conventions, like Hidden Shrine of Tamoachan and Tomb of Horrors.

Thanks to its wargaming roots, tournament play was well-established by the time D&D came along. Tournaments were associated with wargaming conventions. The first large-scale D&D tournament took place at Origins in Baltimore, MD on July 25-27. An estimated 1,500 attended, with 120 participating in the D&D tournament."
 

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Mistwell

Crusty Old Meatwad (he/him)
totally agree.
I'm seriously thinking about abandoning d&d for other TTRPGs. the standard ones, the ones with stories, friends and bucks far away from the table.

I can understand this not being your thing.
I have no clue why it would impact you in any way or change your mind about playing the game. None. That is a completely alien reaction from my view, and I would love to hear your perspective on it.
 

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pming

Legend
Hiya!

First: Called it! ;)

Second: There has always been "competitive play". Yes. One party goes through a module and gets points. Another party then does the same. Then another. And maybe a fourth. Which ever party scored the most points during the completion of the module wins. That was the "competition". I am not a aware of a single "adventure" that pitted two groups of players sitting across from one another in a Colosseum type setting where they try and kill each other. IMNSHO, trying to equate "D&D eSports Competition" and "AD&D Tournaments" from the late 70's and into the 80's is...disingenuous, to say the least. Both are COMPLETELY different methods for determining a 'winning side'.

Third:

Morrus said:
[Quote Originally Posted by DQDesign]
totally agree.
I'm seriously thinking about abandoning d&d for other TTRPGs. the standard ones, the ones with stories, friends and bucks far away from the table.
[End DQDesign Quote]

[Quote Originally Posted by Morrus]
You want to abandon D&D because somebody else you've never met plays D&D differently to you?[End Morrus Quote]
[MENTION=1]Morrus[/MENTION], I think what [MENTION=6781549]DQDesign[/MENTION] was trying to intone was the overall D&D RPG Community and the potential to where D&D, as a RPG, could end up. It's not about "not playing my way". It's about bringing in a potentially overwhelming amount of people who are NOT "roleplayers" and are not actually interested in any of the "roleplaying". As this group increases, it would bring in more money and more and more voices asking for what they want.

WotC is a company, owned by an evil faceless juggernaut who wants to expand and acquire more of everything (market share, money, IP's, etc). At some point, WotC would 'switch' to focus on the eSports D&D side of things...meaning more and more combat rules and stuff related to it. Farther down the line it could get to the point where the latest edition of D&D has 9 pages at the back of the 650 page book that is titled "Appendix 4: Playing D&D as a Story-Based Roleplaying Game".

I think THAT is what DQDesign was trying to get at; the eventual demise of D&D as anything resembling a community of odd-thinking adults who sit around a table playing make believe. Showing up to a free game at the FLGS and having to clarify "Is this the old-skool story/roleplaying version? Or the current tactical combat version"...isn't something I think any of us want.

Companies: Money Talks. If eSports D&D shows more green flowing into the coffers...well...you can kiss "D&D: The Fantasy RolePlaying Game" goodbye and accept "D&D: The Team vs Team Tactical Mini's Game".

PS: Long story short; yes, I hope this whole idea fails miserably. Not because I don't want others to have fun, but because I want D&D to remain, well, D&D.

^_^

Paul L. Ming
 


Reynard

Legend
PS: Long story short; yes, I hope this whole idea fails miserably. Not because I don't want others to have fun, but because I want D&D to remain, well, D&D.

^_^

Paul L. Ming

It is a silly concern. I mean, the game has been around for 40 years and there have been all kinds of iterations on how, when, why and wherefore it has been played. People have been playing "PvP D&D" since the game was invented -- earlier, in fact, since that is what it came out of. Moreover, companies try new stuff all the time without suddenly eliminating the old stuff. When McDonalds invents a new burger they don't stop selling the Big Mac. When Blizzard makes a digital card game, they don't stop supporting WoW.
 

Irennan

Explorer
Again, I don't think this show (or this edition) is geared toward a hardcore strategy crowd. First and foremost, it needs to be entertaining.

It's not difficult to optimize in D&D, particularly 5e. The team dynamic and arena features will add some depth to the pool of potential strategies, but even that will barely scratch the surface relative to the average MOBA. The randomness will likely be a feature, not a bug.

But the format (arena, best of 3e, roleplaying kept at minimum) seems to be geared towards hardcore strategy people, not towards people who enjoy goofiness, or roleplaying, or narrative, so this is confusing at best to me.
 

I watched a Battle Royale on Critical Role and it was... okay. Well, the end was awesome as it came down to the wire.
I can't see a long game being as interesting.

Okay, here's how it could work. First, you need to have a digital battlemap. Roll20 or something. And show what each character sees with specific lighting. So you have individual tokens and viewers can watch the battlemap.
Second, make it more than just PvP. Have the group start in a big maze-like capture-the-flag zone with secondary objectives and win conditions. But also lots of hidden traps. So it's not just team vs team but team vs team vs environment. And then you can do things like push enemies into traps, and avoiding hazards means you have more hit points for the PvP.
 

Parmandur

Book-Friend
Hiya!

First: Called it! ;)

Second: There has always been "competitive play". Yes. One party goes through a module and gets points. Another party then does the same. Then another. And maybe a fourth. Which ever party scored the most points during the completion of the module wins. That was the "competition". I am not a aware of a single "adventure" that pitted two groups of players sitting across from one another in a Colosseum type setting where they try and kill each other. IMNSHO, trying to equate "D&D eSports Competition" and "AD&D Tournaments" from the late 70's and into the 80's is...disingenuous, to say the least. Both are COMPLETELY different methods for determining a 'winning side'.

Third:

[Morrus]

[Quote Originally Posted by DQDesign]
totally agree.
I'm seriously thinking about abandoning d&d for other TTRPGs. the standard ones, the ones with stories, friends and bucks far away from the table.
[End DQDesign Quote]

[Quote Originally Posted by Morrus]
You want to abandon D&D because somebody else you've never met plays D&D differently to you?[End Morrus Quote]

[MENTION=1]Morrus[/MENTION], I think what [MENTION=6781549]DQDesign[/MENTION] was trying to intone was the overall D&D RPG Community and the potential to where D&D, as a RPG, could end up. It's not about "not playing my way". It's about bringing in a potentially overwhelming amount of people who are NOT "roleplayers" and are not actually interested in any of the "roleplaying". As this group increases, it would bring in more money and more and more voices asking for what they want.

WotC is a company, owned by an evil faceless juggernaut who wants to expand and acquire more of everything (market share, money, IP's, etc). At some point, WotC would 'switch' to focus on the eSports D&D side of things...meaning more and more combat rules and stuff related to it. Farther down the line it could get to the point where the latest edition of D&D has 9 pages at the back of the 650 page book that is titled "Appendix 4: Playing D&D as a Story-Based Roleplaying Game".

I think THAT is what DQDesign was trying to get at; the eventual demise of D&D as anything resembling a community of odd-thinking adults who sit around a table playing make believe. Showing up to a free game at the FLGS and having to clarify "Is this the old-skool story/roleplaying version? Or the current tactical combat version"...isn't something I think any of us want.

Companies: Money Talks. If eSports D&D shows more green flowing into the coffers...well...you can kiss "D&D: The Fantasy RolePlaying Game" goodbye and accept "D&D: The Team vs Team Tactical Mini's Game".

PS: Long story short; yes, I hope this whole idea fails miserably. Not because I don't want others to have fun, but because I want D&D to remain, well, D&D.

^_^

Paul L. Ming

First impression: that is not a fair characterization of Hasbro, which scores very well on ethics watchdog reports.

Second, these worries are otherwise groundless. TTRPG can't compete with CRPGs on that front if they tried.
 

Leatherhead

Possibly a Idiot.
You want to abandon D&D because somebody else you've never met plays D&D differently to you?

Normally I would agree with this.
What random person A does at their personal table has almost no bearing on the game as a whole.
Celebrity Tables are a bit iffier, shows like Critical Role have thousands of eyes on them and cause ripples in the community, which in turn shapes the feedback on future developments. (They have a noticeable influence on Twitch, which owns D&D Beyond, one of the more popular online tools and sources of data-mining for D&D)

However, Streamed Competitive Tables will garner feedback, it will be loud because there is money on the line, and it will become the new truth of D&D online communities.

It won't negatively impact people like me (who poor over the material looking at the numbers even while they are in UA, and/or go off to make their own stuff) much, if at all. But it will have an impact on future products.

And yes I am aware that tournaments have existed at conventions, but I don't recall many of those tournaments being broadcasted to a large audience.
 

Umbran

Mod Squad
Staff member
Supporter
Celebrity Tables are a bit iffier, shows like Critical Role have thousands of eyes on them and cause ripples in the community, which in turn shapes the feedback on future developments.

Well, then you leave when those future developments don't match what you want. You don't leave over things that *might* happen. That's kinda cutting off your nose to spite your face, isn't it?

Or, you just don't buy those products, and you keep going with the 5e books you already have. The RPG Police aren't coming to take them from you.
 

Rygar

Explorer
I see someone is really going to try to force this square peg of cooperative tabletop gaming into the round hole of e-sports. Even my college/HS aged kids are wondering what the point of this is.

It's really just ongoing cringe. It's this constant barrage out of WOTC that really looks like a group of baby boomers who seriously don't understand modern gaming, and just keep latching onto things that make no sense because they hear the kids love it!

Dragon/Dungeon as mobile apps - While completely missing that ebooks, because that's what they really are, plateaued years ago at a fairly low market penetration level. You really have to have no business sense to think targeting less than 20% of customers is a good idea.

Constant references to Twitch numbers - While completely missing that the numbers are meaningless. One user could start watching on their PC, switch to their tablet on the way to work, show a friend at work something in the video on their work laptop, show another friend the same thing on their phone, etc. One user can easily rack up 4-5 different IP's for one show. Nevermind rotating IP's and going back to watch 10 seconds of it again later. That's before we talk about people linking on forums and getting random clicks, or people searching and thinking these videos are for video games, etc.

Now we're going to get Twitch streamed "E-Sports" of people playing D&D - Mashing as many millenial buzzwords together as possible, because then surely they'll all come watch, then go buy books and play!

They really need to let the whole group go and get a group that understands technology in. Either that or go hire a good business analyst.
 

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