"DnDSports": Competitive Play With Prizes

It seems like the rumours of D&D as e-sports weren't so far off after all in today's bit of unexpected news, as D&D Beyond and Encounter Roleplaying have announced DnDSports. "DnDSports is the first online D&D Tournament in a cooperative Party vs Party setting from Encounter Roleplay & DnDBeyond with a grand prize of $5,000."

It seems like the rumours of D&D as e-sports weren't so far off after all in today's bit of unexpected news, as D&D Beyond and Encounter Roleplaying have announced DnDSports. "DnDSports is the first online D&D Tournament in a cooperative Party vs Party setting from Encounter Roleplay & DnDBeyond with a grand prize of $5,000."

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[FONT=&amp]Here's the full announcement:

Imagine if two parties fighting for opposite sides found themselves in the same dungeon. It’s kill or be killed. What will they do to survive?[/FONT]

DnDSports is the first online D&D Tournament in a cooperative Party vs Party setting from EncounterRoleplay & DnDBeyond with a grand prize of $5,000. Over the course of 4 weeks, 16 players will compete in teams of 4 in single elimination games. Each game is a best of 3 arena battle and played via Roll20.

How is it Played?

The full rules for DnDSports will be released shortly after our next round of Playtesting. We don’t claim to have created perfect balance, nor is that our aim, as every competitive game has an element of strategy. We’re also implementing MOBA-esque mechanics such as a Pick/Ban phase to help expand the strategy. We’ve been working closely with over a dozen talented DMs to create 15 pre-generated characters from which the players will choose, and adapt the pre-existing Dungeons & Dragons: 5th Edition rules.

We know that this will be an incredibly fun new way to play D&D, because as long as you’re having fun, you’re doing it right!

When is it?
Day 1: November 10th at 12pm PST
Heat 1: Team Beholder vs. Team Mindflayer

Day 2: November 17th at 12pm PST
Heat 2: Team Kobold vs. Team Tarrasque

Day 3: November 24th at 12pm PST
All Stars Charity game for 826LA foundation

Day 4: December 1st at 12pm PST
Grand Finals

Where can I watch it?

Watch live on Twitch here.
The VODs will be uploaded to Youtube here.

Who is involved?

The EncounterRoleplay & DnDBeyond crews have teamed up to bring this production to life!
As for who’s competing? Keep an eye on the DnDSports Twitter & here on the blog to learn more about the teams as they are revealed!

But D&D Shouldn’t be an eSport?!
It’s not an eSport. We created something that would make competitive gamers feel safe and comfortable trying out D&D5e for the first time. It’s a new way to display the versatility of combat in D&D5e in a unique setting. We encourage you to respect the way different people play D&D because we know that this will be a fun event and there is no wrong to play D&D, as long as you are having fun!


(Thanks to Jeremy for the scoop!)

Many feel competitive play isn't what D&D is about, historically that's not entirely true. Here's a history of D&D and competitive play, going back to the 1970s.

"D&D has always had a competitive streak. Many of co-creator Gary Gygax's published adventures were adapted from tournaments that were played competitively at conventions, like Hidden Shrine of Tamoachan and Tomb of Horrors.

Thanks to its wargaming roots, tournament play was well-established by the time D&D came along. Tournaments were associated with wargaming conventions. The first large-scale D&D tournament took place at Origins in Baltimore, MD on July 25-27. An estimated 1,500 attended, with 120 participating in the D&D tournament."
 

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D

DQDesign

Guest
Fair use, pretty much they can.
I'm not a copyright lawyer, but I'm pretty sure that a logo involving the 'DND' letters together with a d20 and a world-spanning broadcasting involving thousand-dollars prizes is all but fair use.
 

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Parmandur

Book-Friend
I'm not a copyright lawyer, but I'm pretty sure that a logo involving the 'DND' letters together with a d20 and a world-spanning broadcasting involving thousand-dollars prizes is all but fair use.

Streaming shows have some latitude, and they do have a licensed partner involved. I'm sure WotC has no problem with it, but it isn't their show.
 

Licensing means managing. I would like them not to spend a single man-hour of company work in this, especially when we do not have new not-mtg-recycled official dnd settings since 2003 (2008, if you consider nentir vale a full-fledged setting. I do not).
And considering this thing was directly cited by Hasbro CEO , I think a lot of workhours have been spent by wotc employers in it.

Licencing means they gave out the licence for someone else to use. You know like they did for Video Games and D&D Beyond. D&D Beyond are the ones making this.

I don't think you get how this works.

Yeah, that's a terrible idea.


At the very least it should be a comparison of going on a short adventure.


D&D is just not designed for this and there are much better alternatives out there for people who want this sort of competitive game.


I also think this will fail as the marketing ploy that it is. It's just not a good idea to present the game this way. My table just started a game with 3 brand new players, none of them would have tried it out if they saw it presented like this.
It's not a terrible idea. It all depends on how it is done. I am not super interested in it myself. But this is an entirely different thing then normal.
 


D

DQDesign

Guest
Licencing means they gave out the licence for someone else to use. You know like they did for Video Games and D&D Beyond. D&D Beyond are the ones making this.

I don't think you get how this works.

Licensing means a lot of work hours (= spent money) from legal team to define the license, from the commercial team to manage the royalties/fees/penalties, from the technical team to define the actual details. this means a lot of money subtracted from other things/projects (unfortunately, also hasbro money has limits).

I don't think you get how this works.
 

Licensing means a lot of work hours (= spent money) from legal team to define the license, from the commercial team to manage the royalties/fees/penalties, from the technical team to define the actual details. this means a lot of money subtracted from other things/projects (unfortunately, also hasbro money has limits).

I don't think you get how this works.

No I am fairly certain you are the one who does not get how this works.

WotC is the one getting paid for giving out the licence not the other way around. Along with the fact, that they already gave the licence to the group making this project over a year ago. Who are free to do whatever projects they want with it, within their contract.
 

D

DQDesign

Guest
No I am fairly certain you are the one who does not get how this works.

WotC is the one getting paid for giving out the licence not the other way around. Along with the fact, that they already gave the licence to the group making this project over a year ago. Who are free to do whatever projects they want with it, within their contract.
also an active license requires management work from the company getting the money (suirvellance of the respecting of the terms, regular meetings and so on, not talking about income reporting for fiscal purposes).
you do not simply give a license and get the money, especially when you are hasbro.
 

D

DQDesign

Guest
(sorry for double posting). Is the reason why companies specialized in managing and collecting royalties on licensed IP do exist, like onebookshelf for dmsguild, for example.
 


Jhaelen

First Post
Could you please stop mentioning 4e? 4e is excactly the same as 5e with some minor modifications.
Define 'minor'! Iow: Nope. A few ideas from 4e were used in 5e, but in all ways that count, it's a different game.

Regarding this e-sports thingy: Yuck!
Luckily, I will be able to completely ignore it just like all of the other icky things they did with the D&D trademark, e.g. the movies.
 

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