aramis erak
Legend
Not to derail, but I've been thinking about taking a look at Swords & Wizardry to steal adventure ideas from...how is it?
As for the OP, I say give 5e a try with some good friends you know that value the same things you do. You'll be surprised at how awesome it is. Take as faith that game balance is something that's at least semi-necessary in a table-top game, but 5e does a fairly good job at that, while focusing on the story more than anything else. You all tell the story together, after all. Its not just the DM's story.
It's a cleaned up late original edition with sups 1&2 integrated. It's what Holmes' should have been had there been an Expert to go with it. With the option for ascending AC. The art style is reminiscent of Moldvay-Cook.
S&W Whitebook is S&W restricted to just the original boxed set, and with pre-Supplement-1 hit dice.
If you want as pure a 0E as you can get without having to learn to read "Gary-ese", S&W is the game.
The only chunk I find missing from S&W is the castle building costs...
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