Now there's a thought!Mustrum_Ridcully said:I know there are people out there for which the thematics like the "D&D Bildungsroman of low levels, the Great Wheel or 9 alignments might matter. But these are not the only one. I will not take any bets on whose in the majority, but just in case the "thematics" are the majority now - maybe that's the reason why the hobby is not bigger? Maybe if more was focused on playability and game balance, there would just be even more people that would come interested and like the game in the long run.
And another one!Dragonblade said:The thing is that D&D in prior editions worked differently. It didn't take hours to make a character in 1e. Heck in 1e the characters were thinly veiled avatars for the players themselves. Save or Die works when you play a beer and pretzels game where any death is only a 5 minute delay to roll up a new guy and jump back into the dungeon. But D&D has evolved since then. Its now more about story and continuity of characters and plot. Character creation is something that takes time and attention to detail, yet we still use mechanics from an era with vastly different assumptions on how the game was played. I see 4e as correcting this discrepancy.
Both QFT.
The idea that we are blind to 4e - given the details available in the preview books, online info, playtest reports, KoTSF, etc - is risible.Stereofm said:Of course it sells well, this is one the first month, and all the blind faith converts have all ordered.