[MENTION=42582]pemerton[/MENTION], here's a question for you: Why do you think there was such vitriolic edition warring around 4E? What is your explanation? Or do you question the assumption that 4E was particularly prone to edition warring?
So, yeah, when Mercurous talks about the irrational hatred of 4e, I think he has a pretty strong point. The fact that 5e is getting pats on the back for stuff that got 4e vilified shows just how irrational a lot of the criticisms really were. People didn't hate the mechanics of 4e. They just hated 4e and used the mechanics as a scapegoat.
I hate to disagree with someone agreeing with me, but here goes ;-). Well, I don't
fully disagree but would merely point out that adopting some of the rules of 4E isn't the same as adopting all or even most.
But what is more interesting is asking the question,
why did they "just hate 4E"? If it wasn't logical or reasoned, or wasn't only or fully logical or reasoned, what was it about 4E that inspired such hatred?
In truth, I think it is a combination - and of course it really depends upon the individual. As I said to [MENTION=10479]Mark CMG[/MENTION], I agreed with his assertion of people having reasoned dislike of 4E, but also say a lot of irrational dislike - which usually turned towards "hatred." And "hatred" is a pretty strong word. I mean, one usually doesn't "hate" something that they dislike for logical reasons - like a game system. Hatred implies an affective aspect, that it goes beyond both rationality and preference - it often implies feeling slighted or personally offended in some way.
It is very tempting to try to over-simplify these questions and come to quick and easy, one-sided and/or reductionist answers. I think that is the norm. But I'd like to see more nuance brought into the conversation, more of an ability to hold contradictory truths. For instance, I think there are two general areas in which people didn't care for 4E (to whatever degree): 1) the game itself, the rules, how it played; 2) the vibe of the game, the aesthetic, how it "feels." In a way, it is the analytical and aesthetic aspect of the game, or intellectual and emotional. Some people disliked it purely for 1, some for 2, and some a combination of both. But I think there were large camps on both sides - and to reduce one to the other is missing an important part of the picture.