4E has a progression, too. At 1st level, you have 1 daily ability. At 5th, 2; at 9th, 3; at 20th, 4. Not counting Utility dailies, which could add anywhere from 0 to 7 more.
there are still a good number (Split the Tree, for instance) that just don't make any sense to me.
My take:
"Daily" abilities are not daily because they are abilities that you can use once per day.
They are daily because they are the sort of abilities a hero uses once per episode.
A Barbarian's rage depends on accessing deep inner reserves of psychic ie. mental/emotional power that would drain him/her greatly after its use.
Wyrm, you just did a wonderful job justifying Rage. Nice work. What stops you from doing the same with 4e'ss martial dailies? You've just shown us that you are perfectly capable of adding your own fluff to the given mechanics in order to make them more palatable. You are willing to do the work required to suspend disbelief.Onto the barbarian's rage example. In this case I will quote myself from another response on another board:
A Barbarian's rage depends on accessing deep inner reserves of psychic ie. mental/emotional power that would drain him/her greatly after its use. The rage ability of the barbarian is based on the historical berserker and not just an issue of getting angry. Historically speaking, berserkers were a terrible sight of frothing madness...this is what the barbarian is based on. Thus rage is sensibly limited to a certain number of times per day to reflect the difficulty of tapping one's deep reserves.
To be clear, is it being able to use an ability more over the course of an adventuring career what creates the appearance of truth in your game? If so, you can feel free to gain Brute Strike again at level 5, at which point you will be able to use it twice per day. The wording in the PHB is that at level 5 you "learn" a daily power of your level or lower. In this case, you'd be learning how to do it more than once because you've become higher level fighter. This satisfies your reasoning of the barbarian being able to use rage progressively more times per day.GnomeWorks said:Yes, it's arbitrary, I'll grant you that. But it still improves with experience. That, to me, says that it's not the same kind of thing.
Yep:Wyrmshadows said:Can anyone actually tell me that these abilites are anything like a barbarian's rage when one looks at the fundamental assumptions regarding the circumstances involved in using such abilities?
Not only can your rationale be applied to martial powers just as easily as rage, but the writers of fourth edition already did. The openings/luck thing is actually a creature born here, the idea of inner resources is core 4E. So yes, the abilities you listed are just like the barbarian rage you envision.Fourth Edition PHB said:Daily powers are the most powerful effects you can produce, and using one takes a significant toll on your physical and mental resources. If you’re a martial character, you’re reaching into your deepest reserves of energy to pull off an amazing exploit.
Your DM hates you?And then explain to me why my character can't be the star of the entire series like in the Harry Potter books or LotR.
At level 5 mysteriously ONE opening will appear in your enemies defenses that will allow you to bash them upside the head. Unfortunately such an opening will appear only once every 24hrs thus say the gods of battle.
or
You draw upon great inner reserves of power to cause an enemies defenses to fall so you can wack him upside the head. So draining is the effort involved in wacking someone upside the head that you are physically and emotionally drained for 24hrs.
IMO either is exceptionally silly if one is using the rationale of "inner reserves" or of rare circumstances. Even if there are 10 battles that day in which you fight 30 enemies, you will only get one opening to hit them in the head ie. dizzying strike.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.