Stridercal
First Post
Yay, first post!
I've been lurking, and have already seen a few folks raise these issues. So i'm asking for a devil's advocate to tell me why these are NOT good house rule fixes to the mentioned issues.
TWF sucks!
rule: twf now increases the primary weapon's damage die instead of adding +1 to damage
Archery ranger style is kinda weak
rule: couple ideas- give him another archery feat or maybe alertness; or let archery rangers get +2 with prime shot instead of +1
Greatswords suck (and 2h weapons are weak)!
rule: greatswords get d12, and two-handed weapons do strength and a half
Doomsayer's Proclamation is weak
rule: because of the lack of fear powers that require saves, make this power work like the Oracle's terrifying insight, complete with a daze for a miss. I'd bump this up to 16th level and push Doomsayer's Oath down to 11th. This is powerful, but i think makes up for the split primary attributes needed by the Star Lock.
What you folks think? Any other good suggestions?
I've been lurking, and have already seen a few folks raise these issues. So i'm asking for a devil's advocate to tell me why these are NOT good house rule fixes to the mentioned issues.
TWF sucks!
rule: twf now increases the primary weapon's damage die instead of adding +1 to damage
Archery ranger style is kinda weak
rule: couple ideas- give him another archery feat or maybe alertness; or let archery rangers get +2 with prime shot instead of +1
Greatswords suck (and 2h weapons are weak)!
rule: greatswords get d12, and two-handed weapons do strength and a half
Doomsayer's Proclamation is weak
rule: because of the lack of fear powers that require saves, make this power work like the Oracle's terrifying insight, complete with a daze for a miss. I'd bump this up to 16th level and push Doomsayer's Oath down to 11th. This is powerful, but i think makes up for the split primary attributes needed by the Star Lock.
What you folks think? Any other good suggestions?