Kheti sa-Menik
First Post
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Non-lethal damage
Gadget System (the system is inconsistent with itself)
Aerial and Starship Combat/movement (or more accurately lack thereof)
Robot creation rules (specifically character creation and NPC robot rules)
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I think that these rules are good. Not sure they should be in the core rulebook.
The class system has become my biggest issue with d20 Modern over time.
I don't mind the class system. It's quite flexible. What we need more of is talent trees for each class.
I think there should be an optional system for FX in the core book, Psionics, Magic, maybe something else too, but it shouldn't be assumed to be in every modern campaign. The rules should facilitate running without FX.<snip>
1) Fx rules: Fixed by replacing them with Psychic's Handbook (Green Ronin)and Elements of Magic: Mythic Earth (EN World)<snip>
Agree here. even if it's just a scaling DC mechanism.<snip>
3) Automatic Weapon Fire<snip>
How do you mean? I like the D20 Modern paradigm of heroes vs ordinaries.<snip>
4) NPC creation: fixed by Foe Factory (Adamant) by HeapThaumaturgist<snip>
I would HATE to see this. This is one of the many many reasons I despise 4e. The Second Wind is stupid, leads to metagaming, and is not realistic at all. I'm open to the condition track though. As long as it doesn't replace hit points. Neg hit points are good.<snip>
6) The need for some kind of condition track for HP loss. Then, add a second wind mechanic. Maybe characters get fatigued at 50% hp loss, Exhausted at 25% HP loss. Second Wind then gives 25% of max hp back.
7) Negative HP: I'd like to see these removed and replaced with something along the lines of the Death and Dying Rules from Unearthed Arcana. <snip>
Honestly I think this is just a matter of taste.<snip>
8) Sucky WOTC advanced and prestige classes. They should look at Advanced classes from RPGObjects <snip>
Agreed wholeheartedly. especially on 10. Vig's work on the "Blood and X" series is great, especially Blood and Vigilance. That's how to do a D20 supers game.<snip>
9) Mediocre to poor support products. They need to look at products from companies like RPGObjects, Adamant, and the GR and EN Publising producs mentioned above to see what quality products look like.
10) Charles "Vigilance" Rice is not writing their supplements
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Actually, this sounds a lot like 4e-ing D20 Modern - Roles, powers, etc. Which should not happen in any way, shape, or form. 4e is a bad game, pure and simple. Concentrate on keeping many of D20 Modern's core attributes...the class system, hit points, etc. Add/refine some of the items others have discussed.<snip>
The idea I like most at the moment is splitting classes or rather character advancement in two components - a combat role (Controller, Defender, Leader, Striker) and a non-combat role (Face, Sage, Wheelman, Techie*)
Basically, every character selects one combat and one non-combat role. Combat roles grant combat-related powers, and non-combat roles non-combat related powers, obviously. Think for non-combat along the lines of utility powers, but with little to no use in combat. This would probably include a lot of "meta-game" mechanic stuff, maybe with powers like "Idea!" or "Connection" or "Short-Cut".
*) there have been several ideas on non-combat roles, and there might be some work required to distill the best ones. This list is definitely incomplete.
I think a heavy focus on grid-based combat might be inappropriate for the moder genre, so a stronger abstraction of movement and positions might be required.
A big question might be: How generic is the game to be? Default assumption would be as generic a d20 modern, but is that what WotC will be doing? It could be an "Urban Arcana" game...
EDIT:
There is another d20 Modern thread that talks about updating modern to 4E:
http://www.enworld.org/forum/showthread.php?t=218098
What should also be investigated: Can the 4E Fantasy concpet of Tiers be used in Modern? How so?
Or should it be used differently? Maybe use one tier as "Superhero" tier?
I'd like to see a revamp of the wealth system.
Robust releases of materials for D20 Modern. Stop treating it like D&D's little brother. But if a release is only every other month it's fine, just make it quality. No more "D20 Past" style products (gag).