59 AoE damage once a day?!?!? You're crowing about that? It's good, but it's not enough to bring a Cleric up to speed. At level 20, typical Standards have about 200 HP or so. 59 is only about a fourth of that, and this is a Daily - as in you only do it once a day.
Yes, I realize it's once a day, but your strikers will be hard pressed to even do 59 damage at 20th. And you do it in a burst 5 AREA
To compare, a Wizard can use his 15th level Daily - Wall of Ice to seperate an encounter in two, essentially halving the difficulty each in exchange for longer duration, plus damage shenanigans, of course. That's an I WIN power, because half an encounter is very easy. Very, very easy.
I agree, no one can control like a wizard.
You can post another 50 control powers of the wizard, I will still agree with you. Mongolia yells from the mountaintop: NO ONE CAN CONTROL LIKE THE WIZARD!!!
It's all patty cake, patty cake in the end. Someones get down and dirty and apply the damage to eliminate the threat.
When you finish doing your 59 points of damage, the baddies will still be standing. Now what? You're holding it as a minor action now - you'll have to sac move actions to use healing powers or you kiss their applications goodbye.
Clerics have do have AoE powers that damage and HEAL all in one. Mantle of Glory and Purifying Flame come to mind.
Plus you still have a MOVE action free once you spend your STANDARD on an attack/utility and the MINOR on your Fire Storm.
Alright. The crowd wants damage. You want damage? I'll give you damage.
Bolstered Prismatic Beams: 2d6+7/4/2 + 2d6 +7/4/2 + 2d10 + 10 (total ongoing) + daze. Total 1st round: 61 damage.
That's a lower level daily, and I'm not even maxing it. I'm just applying one feature from a common Wizard PP.
Ooh, that's cheating, you added a PP... and if I add a PP to my cleric, I'll wipe the floor with your wizard.
War Priest, Pit Fighter, and Angelic Avenger PP's are tremendous for the AoE war cleric. You don't want to mess with one of those.
Btw, Prismatic Beams is a beautiful spell, one of my favorites for a wizard. Good choice Roxlimn.
But I'll bite and play your game:
Bolstered Prismatic Beams vs Fire Storm (no PP applied for the cleric)
for starters BPB is range 0 and Fire Strom is range 10
1. Both spells do about the same damage, BPB doing ever slightly more upfront and FS looking better over time. Still not bad for a 15th daily vs a 19th daily.
BPB: round (1, 2, 3, etc):
61 +10.0/r (61, 71, 81, etc) +daze -cause wizard 11 damage
FS: round (1, 2, 3): 59 +18.5/r (59, 77, 96, etc)
2. but if you delve into the numbers further you will find that it's even worse for the wizard BPB. You have to consider those that you miss and those that you hit. After all it's just as easy to roll a 15 and hit as it is to roll a 5 and miss.
3. assuming a 50% hit/miss rate for all opponents. Note that most of the opponents you will be fighting grouped up in melee are fighter and brute types. These opponents have better fort defenses than reflex defenses and therefore will be harder to fully affect with BPB.
4. Fire Storm hits vs reflex.
5. Lets be nice to BPB and assume all defenses are the same number...
Bols Pris Beam on a miss does = 0 +0/r damage.
Fire Storm on a miss does 40.5/2 +18.5 = 39 +18.5/r damage.
6. We will now average the damages over the group when we factor 50% hit/miss. That is to say the average damage you will inflict per opponent (although some will take full, some, or none the average will be the same):
Bolstered Prismatic Beams: 30.5 +5/r (ave of 61 & 0 +ave of 10 & 0)
Fire Storm: 49 +18.5/r (ave of 59 & 39 +ave of 18.5 & 18.5)
In conclusion:
On average, Fire Storm over Bols Pris Beams will do 60% more damage initially and 470% more per round.
You don't want that? Well, what PP are we talking about? Battle Mage? Alright, let's do Closing Spell: average 57 damage all impact (damage on point).
You have me there, Closing Spell is a great spell, but...
You are limited by when you can use it those (when you run out of dailies), which can be a drag especially if you have a daily that you want to hold on too.
You don't want that? Let's do Spellstorm Mage with Extra Damage Action! +9 damage to standard actions on action point.
Ya, cleric gets that too: Warpriest or Pit Fighter
We're not even tapping encounter powers here. What kind of damage pressure can a Cleric put on already damaged dudes after the first round? 18.5 damage? Decent for a minor action, but a Wizard will get the job done before that's gotten anywhere.
At 1st and from 9th level on, clerics can choose AoE powers just like the wizard can. High level clerics won't pick any 3rd, 5th or 7th level powers anyway, so they can fill up all dailies and encounters with AoE effects.
Fire Storm is a bigger damage spell than any 1st thru 29th power a wizard has at his disposal.
The cleric at 29th level has a better power than Fire Storm, its called Astral Storm. He can choose both powers when he reaches 29th.
At 25th level the cleric has the daily: Sacred Word: 40 damage +stun (did someone say control?)
The line up goes:
19th daily choice: Fire Storm (2nd best nuke in PBH 4.0)
25th daily choice: Sacred Word (damage +stun)
29th daily choice: Astral Storm (1st best nuke in PHB 4.0)
pp daily choice: varies
Encounter powers you ask? theres at LEAST one AoE nuke per level upgrade.
Just for kicks:
Astral Storm (pimped out with the right PP and Symbol of Battle)
Practically
UNRESISTABLE:
112.5 AoE damage initial +ongoing
That's what you call the nuclear option
