Touche. But the main point of that example was: just because it doesn't look supernatural, it doesn't mean that something supernatural isn't going on.
But even if there is something supernatural going on- which I'm not conceding for the exploits, BTW- you should expect that as a character's mastery of the "supernatural" increases, things that were once a terrible strain become almost casually easy.
The young Skywalker needed to concentrate on the Force to help him hit a target of a size he routinely hit in casual target practice because he was in a combat situation.
Judging by the abilities of other Jedi in the series, an experienced Jedi could have made that shot with enough ease that he wouldn't be flying down the Death Star's channel with his eyes closed trying to gain his focus.
And could do so repeatedly.
There's also the tiredness or overstraining argument.
Even buying into that argument, Fighters gain a lot of these daily powers as they advance, most described as hitting someone extra hard or skillfuly. Yet each one exhausts the PC in a
unique way? That seems a bit of a stretch.
Wouldn't it make more sense to say that the Fighter has a pool of
rarely usable abilities that he can use, as a group, X times per day? Lets assume a PC with 2 4Ed martial "dailies," meaning he can use each one once. In the alternative just proposed, he could do just that, or he could use one 2 times, and the other not at all. When he gets up to 3 dalies, he could use one 3 times and the others not at all, one 2 times and another once, or each 1 time per day.
Now, if your argument is that the fighter's abilities could be balanced in other ways apart from imposing a hard limit of once per day, I'd agree with you.
That's part of it.
However, if your argument is that there is no explanation for a once per day limit apart from game balance, then I disagree and have presented an alternative explanation.
I think your alternative is a bit thin, honestly. Given the hooplah about discrete power sources etc., I'm a bit loathe to implying the supernatural when none is self-evident.
Actually, you can't be repetitive about some things (encounter and daily abilities), but you can be as repetitive with your at-will abilities as you want.
I have no problem with the at wills and only slight issues with per encounters. I just don't buy into the logic of the martial dailies.
If you accept the premise that there are certain abilities that tire you out in some way and that you can't re-use again until you have had a short or extended rest,
Extended rest is one thing, a full day's rest is quite another, given the exploit descriptions.
Now, you may disagree that certain types of martial attacks should be encounter or daily abilities, but that is not the same as saying that encounter or daily abilities don't make sense or are illogical.
and
Not to belabour the point, but do you find this to be a problem with specific martial dailies, or with the concept of martial dailies in the first place?
Again, I have little complaint about per encounter abilities.
I have no problem with purely magical daily abilities.
I have a serious problem with the logic behind all non-magical daily abilities. The reliable ones aren't as bad, but I still don't think they make any sense being limited as they are.
Where's the problem? Are we no longer allowed to narrate mechanically inconsequently aspects as we like? Isn't this a common staple that people describe their special abilities and spells in ways fitting to their character? (like turning magic missiles into hands slapping the target for a "Bigby"-like character or into flying skulls for a Necromancer?)
Well, looking at the "Bigby" example first, in 3.X, that was handled with a feat, Spell Thematics, which gave an adjustment to Spellcraft checks because of the alteration. A lot of people- myself included- allowed people to exchange having to take the feat so they could have the visual & auditory effects they wanted, but without the Spellcraft check alteration.
OTOH, while use of a daily against a true 4Ed minion would indeed be inconsequential, use of a daily against an inferior
but still competent foe generally would not be.
Now, a DM could use a dose of handwavium and then subsequently let you use that same daily against one inferior (non-minion) foe after another, or only count uses of dailies against "real" opponents (say, those less than half your PC level)- but that isn't how the rules are structured.
If they were, I'd have less of a problem.
After all, that isn't unlike the mechanics for the 3.X Shadowcaster (ToM). At low levels, certain powers have limited uses. As the PC advances as a Shadowcaster, those limitations lessen, until at high levels, many of the less powerful abilities are essentially usable at will.
Its also not unlike the 3.X "dailies" that some classes have- as the PC advances, they gain additional uses of their "dailies."