Superheroes of the Trust Game Thread II

Star blasts away from the ship at maximum normal speed. "Apollo, I could probably use some help," she says, zooming past the troop carriers and into the base. Megan takes the corners at extreme speed, more changing her flight vector by right angles than properly turning.
Apollo smirks, "I got your back..."

He does what he can to cover Star.
 

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"Great hit, Nitro," Star comments as the wrestler finishes the Pharoah. "Okay, the array isn't quite down yet. Umm, was that V? Is something going on at the base? I can come back if you want; Nitro can..." she comms in a rush. Star yells over, "Nitro, can you jump up and break that antennae?" With the battlesuits and other supers here, I think I should go back and help Thess, it sounded like she was getting hurt badly - and shouldn't she have responded by now? Dang it, this fight is so spread out that I can't tell what's going on, especially since I missed the start.

ooc:
Hero point to shake off the stun.

IC
Hope shakes off the stun, somehow, and looks at Guardian of Mecca, trying to remember what he can do. "Winds of the north, winds of the south, winds of the east and west hear my plea, protect my friends, protect my allies with your ferocity," she whispered, pooling her power and unleashing it at just the right moment.

Now the others know what she was doing while in meditation.......


ooc:
Area burst, Tornado. Trying to down the electrical/light super, then she plans on wrecking merry havok with it on the remaining enemy forces. (Complete with freaky St. Elmoe's fire lightning/light display)

Hope hits what's left of the enemy formation with a gigantic tornado, which further damages their vehicles, and hurts Pharoah and the Guardian (1 bruise to each)

(The Guardian's surprising gender was an accidental reveal BTW. Lets chalk that up with Optic catching that fact with his X-Ray vision)

Okay, she's not replying. I should head back. ... That's a teleportation array. That probably goes right to the Lighthouse. Isn't that exactly what need? "Nevermind. I'm heading back. Optic, please let me know if all the doors aren't open."

Star blasts away from the ship at maximum normal speed. "Apollo, I could probably use some help," she says, zooming past the troop carriers and into the base. Megan takes the corners at extreme speed, more changing her flight vector by right angles than properly turning.

Assuming that she can make it down there: Star blasts into the hall, stopping abruptly above Thessaly's prone form. A blast of wind follows her, tossing her hair and cape about. "You look ridiculous." Says the person in high tech spandex. Megan takes aim at Control Freak, then shudders slightly. [/i]Okay, Control Freak needs to go down... But, human combustion attack... I'm not going to burn up anymore. I'm not![/i] She fires at Murder Mouse, carefully plotting a path to avoid damaging the bindings and remains poised to the dodge.

---------------------------------
Move Action: fly into the base, trying to get to where Control Freak and co are. If needed, Acrobatics check to fly through the base at high speed or avoid crashing into a closed doorway is 37

Standard Action: Shoot the Murder Mouse: Plasma Control +8 Autofire 2 (1 for 1, max 4), Penetrating 3 (4/rank, +3)
Triggered 2 (any trigger), Reversible (on latent triggers, not for undoing effects), Homing 2 (2 extra chances), Indirect 3 (any angle), Precise

Defensive Attack 5. Attack +8: 22 I forgot that I wanted to Defensive Attack when entering the bonus

If Star is missed, she'll EE: Surge to Redirect into one of the other attackers (Acrobatics +19).

Def: 27/14. Toughness 9. Fatigued, Bruised x3. HP 2. Displaced: Visual. Wren's armor is Bruised x1.

"Thanks. Bye." I think...

Apollo smirks, "I got your back..."

He does what he can to cover Star.

Star and Apollo rapidly fly through the base, with Optic, now in control of the door system in the base, is able to clear them a path. They arrive, finding Viridian unconscious and two bad guys trying to unchain the other two. Killer Bee uses his mandible devices, which apparently have some kind of vibration power, to cut the chains off Murder Mouse. Battle Bunny yanks the rest of them off. Control Freak manages to activate a phasing device, and walks through his chains, which clatter to the floor and disappear.

When Star and Apollo arrive, they attack Murder Mouse, but Star's plasma fails to penetrate his armor and he manages to avoid Apollo's arrow, which blasts a small hole in the wall. Murder Mouse shoots back, rapidly propelling metal slugs at the two fast flyers. Those that come close explode, sending force and shrapnel at the heroes. It seems that the slugs are being magnetically propelled (though his portable weapon is vastly weaker than a traditional high-speed railgun), and lack detonators. It seems that MM is using a power to make them explode when he wants. Star's armor is badly cracked (disabled), and Apollo is hurt by shrapnel (1 more injury/bruise).


"Thanks, Star. Nice set-up. You're even better than Joey Mercury!" [Nitro's teammate on team MNM in the WWE]

"Hang on, Star. Got to intervene in this cat fight." (Looking over at Hope and Libyan Leopard).

Nitro leaps over and tries to level LL with a ferocious flying punch to the face. Charge, AOA for 5, PA for 5. Roll 1d20+10 for 22. That should hit (19 damage). Defense 14 for a round. If I get attacked by a ton of attacks at once, use HP for double-dodge bonus. If I get hit for damage 5+ above Nitro's toughness save, use Ultimate Toughness.

Nitro tries to bash LL, but she is surprisingly resilient (hp, she rerolled). He continues past her in the air, and she whirls and hits him, batting him into the sand (another bruise, hp spent on Ult Toughness)


Viridian finds herself in a circular control room with no windows. Next to her is a man in his mid-thirties, you recognize his voice as the telepath, and his appearance combines with his voice to give her the idea that he's probably Russian. He wears a helmet tied into the controls. He says "I figure I might as well borrow you mind, since your body isn't using it. I am Warmind, the commander of Ghost Squad. Technically, this is a dream, but its an accurate depiction of reality here and now. We won't be able to stick around, no matter how this battle goes, but we will be out there, fighting Barrington. If you want to remain in contact with us, go to safety deposit box #15498253 at the third branch of the Grand Caymans Investment Bank, and type the pass code 753962057319. Inside you will find a communication device."

Meanwhile, she can see the monitors and hear his orders. The several vehicles that made it to the base are quickly taking the surface. The prison is taken before all the prisoners can be taken below to the teleportal. One battlesuit is trapped inside, having told two others two run away just in time. He radios. "I'm sanitizing this building. Its been a pleasure serving the cause, sir. Seal the blast doors." He puts two keys into keyholes in the wall, and pulls a switch above one of them, and puts one hand on a second next to it. Poison gas fills the room and the sealed cells. A tank blows the front door down. He raises his gun and blasts a shell at the tank, slightly damaging it. A mech fires a volley of rail shots into the battlesuit, who manages to pull the other lever. The prison facility explodes in white-hot light, destroying much of the above-ground portion of the base and some of the attacking vehicles. Warmind looks sad.

(Yes, I realize this group isn't following the comics code. The contrasting styles are intentional.)
 

Optic continues relaying information as he rushes after Control Freak, running up and Dropkicking the technoob when he finally arrives there.

[sblock=ooc]
I SHOULD be able to catch up with a move action, with speed rank 1 and knowing the open doors.
Hmm.. helpless, eh? And he's a mental character.. SOO..

According to the book, I have +4 to attack and his defenses are greatly reduced, so... Extra Effort to add Power Attack to my Strike ability, Then I use it.

Attack Roll (1d20+9=16) Toughness save DC 32.
[/sblock]
 

Hope hits what's left of the enemy formation with a gigantic tornado, which further damages their vehicles, and hurts Pharoah and the Guardian (1 bruise to each)

You mean Leopard, not Pharoah, I presume.

Nitro tries to bash LL, but she is surprisingly resilient (hp, she rerolled). He continues past her in the air, and she whirls and hits him, batting him into the sand (another bruise, hp spent on Ult Toughness)

A tad surprised that 19 damage resulted in nothing on a character with 2 bruises (assuming I'm right above, did you take that second bruise into account?).

Jemal, Control Freak is probably out of his chains by the time you get an action.

Star and Apollo rapidly fly through the base, with Optic, now in control of the door system in the base, is able to clear them a path. They arrive, finding Viridian unconscious and two bad guys trying to unchain the other two. Killer Bee uses his mandible devices, which apparently have some kind of vibration power, to cut the chains off Murder Mouse. Battle Bunny yanks the rest of them off. Control Freak manages to activate a phasing device, and walks through his chains, which clatter to the floor and disappear.
 

"Star stay with me!" Apollo's bow fades away as the rocker creates a burst of light focused on Murder Mouse's eyes! He then moves to put himself between the enemies and Star.

Visual Dazzle 11 on Murder Mouse.
 

Hope looks up at the Guardian of Mecca, her voice cool, overlayed with brittle overtones. "The tides of evil will overwhelm Earth if Barrington wins and he will not share power. To him, you are either slave or enemy." she sent upwards, her voice carried by the winds she controlled. "Do you wish to be allied with one who will destroy everything you know, everything you cherish?" she asked. "If you wish proof of what I say, I can give it to you."

She turned her attention to the Lybian leopard and lashed out with her main attack, intending only to knock the super out.
 

"Star stay with me!" Apollo's bow fades away as the rocker creates a burst of light focused on Murder Mouse's eyes! He then moves to put himself between the enemies and Star.

Visual Dazzle 11 on Murder Mouse.


(OOC: Under the circumstances, it might be better to let Star use her Selective Area Dazzle attack on all of the bad guys over there, then shoot one of the dazzled guys [assuming it seems like they don't have the senses to operate fine while dazzled] for an almost sure hit)

kirinke said:
She turned her attention to the Lybian leopard and lashed out with her main attack, intending only to knock the super out.

Good tactics, given that Leopard has already used her reroll for the round on Nitro's hit. With any luck we'll pull off the Nitro-Hope (/maybe Nitro again) KO combo in a second :)

Matt, any chance you can resolve Hope's action before the rest of the round (assuming she's the next one up). Nitro's going to have a very different set of actions if the attacks hits and stuns than if it misses, for example.
 
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(OOC: Under the circumstances, it might be better to let Star use her Selective Area Dazzle attack on all of the bad guys over there, then shoot one of the dazzled guys [assuming it seems like they don't have the senses to operate fine while dazzled] for an almost sure hit)



Good tactics, given that Leopard has already used her reroll for the round on Nitro's hit. With any luck we'll pull off the Nitro-Hope (/maybe Nitro again) KO combo in a second :)

Matt, any chance you can resolve Hope's action before the rest of the round (assuming she's the next one up). Nitro's going to have a very different set of actions if the attacks hits and stuns than if it misses, for example.

Lol. She couldn't have done the tornado without Nitro covering her. ;) So turn about is fair play!
 

Crap. It's not fair that those stupid things explode; I had them beat. Is that his power - making things explode or ignite? How can he even hit the slugs like that? Is it anything in his field of vision? Star performs a quick spin, tossing aside ruined pieces of Wren's energy armor along with flash orbs to blind her enemies. "I'm all right."

Megan shifts in front of Thessaly and gets low, then scoots herself and the unconscious witch behind the lind of battle. "Wren... We could use a hand."

--------------------------
Standard Action: Flaring: Dazzle (visual) +11 Area (Burst 55 ft radius) Selective Attack. On Control Freak, Murder Mouse, Battle Bunny and Killer Bee.

Move Action: Move backwards about 20 feet, trying to push Thessaly along with her

Def: 22/14. Toughness 9. Bruised x3. Fatigued. HP 2. Displaced versus sight.
 
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